gui.c 11 KB

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  1. #include "gui_i.h"
  2. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  3. // Iterating backward
  4. ViewPortArray_it_t it;
  5. ViewPortArray_it_last(it, array);
  6. while(!ViewPortArray_end_p(it)) {
  7. ViewPort* view_port = *ViewPortArray_ref(it);
  8. if(view_port_is_enabled(view_port)) {
  9. return view_port;
  10. }
  11. ViewPortArray_previous(it);
  12. }
  13. return NULL;
  14. }
  15. void gui_update(Gui* gui) {
  16. furi_assert(gui);
  17. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  18. }
  19. void gui_input_events_callback(const void* value, void* ctx) {
  20. furi_assert(value);
  21. furi_assert(ctx);
  22. Gui* gui = ctx;
  23. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  24. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  25. }
  26. bool gui_redraw_fs(Gui* gui) {
  27. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  28. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  29. if(view_port) {
  30. view_port_draw(view_port, gui->canvas);
  31. return true;
  32. } else {
  33. return false;
  34. }
  35. }
  36. void gui_redraw_status_bar(Gui* gui) {
  37. ViewPortArray_it_t it;
  38. uint8_t x;
  39. uint8_t x_used = 0;
  40. uint8_t width;
  41. ViewPort* view_port;
  42. canvas_frame_set(
  43. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  44. canvas_draw_icon_name(gui->canvas, 0, 0, I_Background_128x11);
  45. // Right side
  46. x = GUI_DISPLAY_WIDTH;
  47. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  48. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  49. // Render view_port;
  50. view_port = *ViewPortArray_ref(it);
  51. if(view_port_is_enabled(view_port)) {
  52. width = view_port_get_width(view_port);
  53. if(!width) width = 8;
  54. x_used += width;
  55. x -= (width + 2);
  56. canvas_frame_set(gui->canvas, x - 3, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  57. canvas_set_color(gui->canvas, ColorWhite);
  58. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  59. canvas_set_color(gui->canvas, ColorBlack);
  60. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  61. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  62. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  63. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  64. canvas_draw_box(gui->canvas, width + 4, 1, 1, 11);
  65. canvas_set_color(gui->canvas, ColorWhite);
  66. canvas_draw_dot(gui->canvas, width + 4, 0);
  67. canvas_draw_dot(gui->canvas, width + 4, 12);
  68. canvas_set_color(gui->canvas, ColorBlack);
  69. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
  70. view_port_draw(view_port, gui->canvas);
  71. }
  72. ViewPortArray_next(it);
  73. }
  74. // Left side
  75. x = 0;
  76. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  77. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  78. // Render view_port;
  79. view_port = *ViewPortArray_ref(it);
  80. if(view_port_is_enabled(view_port)) {
  81. width = view_port_get_width(view_port);
  82. if(!width) width = 8;
  83. x_used += width;
  84. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  85. canvas_set_color(gui->canvas, ColorWhite);
  86. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  87. canvas_set_color(gui->canvas, ColorBlack);
  88. if(x == 0) { // Frame start
  89. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  90. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  91. }
  92. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  93. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  94. canvas_draw_box(gui->canvas, width + 4, 0, 1, 12);
  95. canvas_set_color(gui->canvas, ColorWhite);
  96. canvas_draw_dot(gui->canvas, width + 4, 0);
  97. canvas_draw_dot(gui->canvas, width + 4, 12);
  98. canvas_set_color(gui->canvas, ColorBlack);
  99. canvas_frame_set(
  100. gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
  101. view_port_draw(view_port, gui->canvas);
  102. x += (width + 2);
  103. }
  104. ViewPortArray_next(it);
  105. }
  106. }
  107. bool gui_redraw_normal(Gui* gui) {
  108. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  109. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  110. if(view_port) {
  111. view_port_draw(view_port, gui->canvas);
  112. return true;
  113. }
  114. return false;
  115. }
  116. bool gui_redraw_none(Gui* gui) {
  117. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  118. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  119. if(view_port) {
  120. view_port_draw(view_port, gui->canvas);
  121. return true;
  122. }
  123. return false;
  124. }
  125. void gui_redraw(Gui* gui) {
  126. furi_assert(gui);
  127. gui_lock(gui);
  128. canvas_reset(gui->canvas);
  129. if(!gui_redraw_fs(gui)) {
  130. if(!gui_redraw_normal(gui)) {
  131. gui_redraw_none(gui);
  132. }
  133. gui_redraw_status_bar(gui);
  134. }
  135. canvas_commit(gui->canvas);
  136. if(gui->canvas_callback) {
  137. gui->canvas_callback(
  138. canvas_get_buffer(gui->canvas),
  139. canvas_get_buffer_size(gui->canvas),
  140. gui->canvas_callback_context);
  141. }
  142. gui_unlock(gui);
  143. }
  144. void gui_input(Gui* gui, InputEvent* input_event) {
  145. furi_assert(gui);
  146. furi_assert(input_event);
  147. gui_lock(gui);
  148. ViewPort* view_port;
  149. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  150. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  151. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  152. if(view_port) {
  153. view_port_input(view_port, input_event);
  154. }
  155. gui_unlock(gui);
  156. }
  157. void gui_lock(Gui* gui) {
  158. furi_assert(gui);
  159. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  160. }
  161. void gui_unlock(Gui* gui) {
  162. furi_assert(gui);
  163. furi_check(osMutexRelease(gui->mutex) == osOK);
  164. }
  165. void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
  166. furi_assert(data);
  167. furi_assert(size == 1024);
  168. furi_assert(context);
  169. Gui* gui = context;
  170. uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
  171. cli_write(gui->cli, magic, sizeof(magic));
  172. cli_write(gui->cli, data, size);
  173. }
  174. void gui_cli_screen_stream(string_t args, void* context) {
  175. furi_assert(context);
  176. Gui* gui = context;
  177. gui_set_framebuffer_callback_context(gui, gui);
  178. gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback);
  179. cli_getc(gui->cli);
  180. gui_set_framebuffer_callback(gui, NULL);
  181. gui_set_framebuffer_callback_context(gui, NULL);
  182. }
  183. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  184. furi_assert(gui);
  185. furi_assert(view_port);
  186. furi_check(layer < GuiLayerMAX);
  187. gui_lock(gui);
  188. // Verify that view port is not yet added
  189. ViewPortArray_it_t it;
  190. for(size_t i = 0; i < GuiLayerMAX; i++) {
  191. ViewPortArray_it(it, gui->layers[i]);
  192. while(!ViewPortArray_end_p(it)) {
  193. furi_assert(*ViewPortArray_ref(it) != view_port);
  194. ViewPortArray_next(it);
  195. }
  196. }
  197. // Add view port and link with gui
  198. ViewPortArray_push_back(gui->layers[layer], view_port);
  199. view_port_gui_set(view_port, gui);
  200. gui_unlock(gui);
  201. gui_update(gui);
  202. }
  203. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  204. furi_assert(gui);
  205. furi_assert(view_port);
  206. gui_lock(gui);
  207. view_port_gui_set(view_port, NULL);
  208. ViewPortArray_it_t it;
  209. for(size_t i = 0; i < GuiLayerMAX; i++) {
  210. ViewPortArray_it(it, gui->layers[i]);
  211. while(!ViewPortArray_end_p(it)) {
  212. if(*ViewPortArray_ref(it) == view_port) {
  213. ViewPortArray_remove(gui->layers[i], it);
  214. } else {
  215. ViewPortArray_next(it);
  216. }
  217. }
  218. }
  219. gui_unlock(gui);
  220. }
  221. void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
  222. furi_assert(gui);
  223. furi_assert(view_port);
  224. gui_lock(gui);
  225. // Remove
  226. GuiLayer layer = GuiLayerMAX;
  227. ViewPortArray_it_t it;
  228. for(size_t i = 0; i < GuiLayerMAX; i++) {
  229. ViewPortArray_it(it, gui->layers[i]);
  230. while(!ViewPortArray_end_p(it)) {
  231. if(*ViewPortArray_ref(it) == view_port) {
  232. ViewPortArray_remove(gui->layers[i], it);
  233. furi_assert(layer == GuiLayerMAX);
  234. layer = i;
  235. } else {
  236. ViewPortArray_next(it);
  237. }
  238. }
  239. }
  240. furi_assert(layer != GuiLayerMAX);
  241. // Return to the top
  242. ViewPortArray_push_back(gui->layers[layer], view_port);
  243. gui_unlock(gui);
  244. }
  245. void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
  246. furi_assert(gui);
  247. furi_assert(view_port);
  248. gui_lock(gui);
  249. // Remove
  250. GuiLayer layer = GuiLayerMAX;
  251. ViewPortArray_it_t it;
  252. for(size_t i = 0; i < GuiLayerMAX; i++) {
  253. ViewPortArray_it(it, gui->layers[i]);
  254. while(!ViewPortArray_end_p(it)) {
  255. if(*ViewPortArray_ref(it) == view_port) {
  256. ViewPortArray_remove(gui->layers[i], it);
  257. furi_assert(layer == GuiLayerMAX);
  258. layer = i;
  259. } else {
  260. ViewPortArray_next(it);
  261. }
  262. }
  263. }
  264. furi_assert(layer != GuiLayerMAX);
  265. // Return to the top
  266. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  267. gui_unlock(gui);
  268. }
  269. void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback) {
  270. furi_assert(gui);
  271. gui->canvas_callback = callback;
  272. }
  273. void gui_set_framebuffer_callback_context(Gui* gui, void* context) {
  274. furi_assert(gui);
  275. gui->canvas_callback_context = context;
  276. }
  277. Gui* gui_alloc() {
  278. Gui* gui = furi_alloc(sizeof(Gui));
  279. // Thread ID
  280. gui->thread = osThreadGetId();
  281. // Allocate mutex
  282. gui->mutex = osMutexNew(NULL);
  283. furi_check(gui->mutex);
  284. // Layers
  285. for(size_t i = 0; i < GuiLayerMAX; i++) {
  286. ViewPortArray_init(gui->layers[i]);
  287. }
  288. // Drawing canvas
  289. gui->canvas = canvas_init();
  290. // Input
  291. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  292. gui->input_events = furi_record_open("input_events");
  293. furi_check(gui->input_events);
  294. subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
  295. // Cli
  296. gui->cli = furi_record_open("cli");
  297. cli_add_command(gui->cli, "screen_stream", gui_cli_screen_stream, gui);
  298. return gui;
  299. }
  300. int32_t gui_task(void* p) {
  301. Gui* gui = gui_alloc();
  302. furi_record_create("gui", gui);
  303. while(1) {
  304. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  305. // Process and dispatch input
  306. if(flags & GUI_THREAD_FLAG_INPUT) {
  307. // Process till queue become empty
  308. InputEvent input_event;
  309. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  310. gui_input(gui, &input_event);
  311. }
  312. }
  313. // Process and dispatch draw call
  314. if(flags & GUI_THREAD_FLAG_DRAW) {
  315. // Clear flags that arrived on input step
  316. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  317. gui_redraw(gui);
  318. }
  319. }
  320. return 0;
  321. }