| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- #include <furi.h>
- #include <api-hal.h>
- #include "dolphin_scene/dolphin_scene.h"
- static SceneAppGui* scene_app_gui = NULL;
- static ValueMutex* scene_state_mutex = NULL;
- static void dolphin_engine_tick_callback(void* p) {
- osMessageQueueId_t event_queue = p;
- AppEvent event;
- event.type = EventTypeTick;
- osMessageQueuePut(event_queue, (void*)&event, 0, 0);
- }
- static void dolphin_engine_input_callback(InputEvent* input_event, void* ctx) {
- osMessageQueueId_t event_queue = ctx;
- AppEvent event;
- event.type = EventTypeKey;
- event.value.input = *input_event;
- osMessageQueuePut(event_queue, (void*)&event, 0, osWaitForever);
- }
- void scene_alloc() {
- printf("scene_alloc: start\r\n");
- furi_assert(scene_app_gui == NULL);
- furi_assert(scene_state_mutex == NULL);
- // SceneAppGui
- scene_app_gui = furi_alloc(sizeof(SceneAppGui));
- scene_app_gui->mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
- scene_app_gui->gui = furi_record_open("gui");
- scene_app_gui->view_port = view_port_alloc();
- scene_app_gui->timer =
- osTimerNew(dolphin_engine_tick_callback, osTimerPeriodic, scene_app_gui->mqueue, NULL);
- printf("scene_alloc: timer %p\r\n", scene_app_gui->timer);
- // Scene State
- SceneState* scene_state = furi_alloc(sizeof(SceneState));
- scene_state->player.y = DOLPHIN_DEFAULT_Y;
- scene_state->player.x = DOLPHIN_CENTER;
- scene_state->player_global.x = random() % WORLD_WIDTH / 4;
- scene_state->screen.x = scene_state->player.x;
- scene_state->screen.y = scene_state->player.y;
- scene_state_mutex = furi_alloc(sizeof(ValueMutex));
- furi_check(init_mutex(scene_state_mutex, scene_state, sizeof(SceneState)));
- // Open GUI and register fullscreen view_port
- view_port_draw_callback_set(scene_app_gui->view_port, dolphin_scene_redraw, scene_state_mutex);
- view_port_input_callback_set(
- scene_app_gui->view_port, dolphin_engine_input_callback, scene_app_gui->mqueue);
- gui_add_view_port(scene_app_gui->gui, scene_app_gui->view_port, GuiLayerMain);
- view_port_enabled_set(scene_app_gui->view_port, true);
- printf("scene_alloc: complete\r\n");
- }
- void scene_free() {
- printf("scene_free: start\r\n");
- view_port_enabled_set(scene_app_gui->view_port, false);
- gui_remove_view_port(scene_app_gui->gui, scene_app_gui->view_port);
- SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
- furi_assert(scene_state);
- free(scene_state);
- release_mutex(scene_state_mutex, scene_state);
- delete_mutex(scene_state_mutex);
- free(scene_state_mutex);
- scene_state_mutex = NULL;
- furi_check(osTimerDelete(scene_app_gui->timer) == osOK);
- furi_record_close("gui");
- view_port_free(scene_app_gui->view_port);
- furi_check(osMessageQueueDelete(scene_app_gui->mqueue) == osOK);
- free(scene_app_gui);
- scene_app_gui = NULL;
- printf("scene_free: complete\r\n");
- }
- int32_t dolphin_scene(void* p) {
- api_hal_power_insomnia_enter();
- scene_alloc();
- osTimerStart(scene_app_gui->timer, 40);
- uint32_t t = xTaskGetTickCount();
- uint32_t prev_t = 0;
- while(1) {
- AppEvent event;
- if(osMessageQueueGet(scene_app_gui->mqueue, &event, 0, osWaitForever) == osOK) {
- SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
- if(event.type == EventTypeTick) {
- t = xTaskGetTickCount();
- dolphin_scene_tick_handler(scene_state, t, (t - prev_t) % 1024);
- prev_t = t;
- } else if(event.type == EventTypeKey) {
- if(event.value.input.key == InputKeyBack &&
- event.value.input.type == InputTypeShort) {
- release_mutex(scene_state_mutex, scene_state);
- break;
- } else {
- dolphin_scene_handle_input(scene_state, &event.value.input);
- }
- }
- release_mutex(scene_state_mutex, scene_state);
- view_port_update(scene_app_gui->view_port);
- }
- }
- osTimerStop(scene_app_gui->timer);
- scene_free();
- api_hal_power_insomnia_exit();
- return 0;
- }
|