dolphin_scene.c 931 B

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  1. #include <furi.h>
  2. #include "dolphin_scene/dolphin_scene.h"
  3. void dolphin_scene_redraw(Canvas* canvas, void* ctx) {
  4. furi_assert(canvas);
  5. furi_assert(ctx);
  6. SceneState* state = (SceneState*)acquire_mutex((ValueMutex*)ctx, 25);
  7. if(state == NULL) return; // redraw fail
  8. uint32_t t = xTaskGetTickCount();
  9. canvas_clear(canvas);
  10. dolphin_scene_render(state, canvas, t);
  11. dolphin_scene_render_dolphin_state(state, canvas);
  12. release_mutex((ValueMutex*)ctx, state);
  13. }
  14. void dolphin_scene_handle_input(SceneState* state, InputEvent* input) {
  15. // printf("[kb] event: %02x %s\n", input->key, input->state ? "pressed" : "released");
  16. dolphin_scene_handle_user_input(state, input);
  17. }
  18. void dolphin_scene_tick_handler(SceneState* state, uint32_t t, uint32_t dt) {
  19. // printf("t: %d, dt: %d\n", t, dt);
  20. dolphin_scene_coordinates(state, dt);
  21. dolphin_scene_update_dolphin_state(state, t, dt);
  22. }