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- #include "camera_suite.h"
- #include <stdlib.h>
- #include <expansion/expansion.h>
- bool camera_suite_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- CameraSuite* app = context;
- return scene_manager_handle_custom_event(app->scene_manager, event);
- }
- void camera_suite_tick_event_callback(void* context) {
- furi_assert(context);
- CameraSuite* app = context;
- scene_manager_handle_tick_event(app->scene_manager);
- }
- // Leave app if back button pressed.
- bool camera_suite_navigation_event_callback(void* context) {
- furi_assert(context);
- CameraSuite* app = context;
- return scene_manager_handle_back_event(app->scene_manager);
- }
- CameraSuite* camera_suite_app_alloc() {
- CameraSuite* app = malloc(sizeof(CameraSuite));
- app->gui = furi_record_open(RECORD_GUI);
- app->notification = furi_record_open(RECORD_NOTIFICATION);
- // Turn backlight on.
- notification_message(app->notification, &sequence_display_backlight_on);
- // Scene additions
- app->view_dispatcher = view_dispatcher_alloc();
- view_dispatcher_enable_queue(app->view_dispatcher);
- app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
- view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
- view_dispatcher_set_navigation_event_callback(
- app->view_dispatcher, camera_suite_navigation_event_callback);
- view_dispatcher_set_tick_event_callback(
- app->view_dispatcher, camera_suite_tick_event_callback, 100);
- view_dispatcher_set_custom_event_callback(
- app->view_dispatcher, camera_suite_custom_event_callback);
- app->submenu = submenu_alloc();
- // Set app default settings values.
- app->haptic = 1; // Haptic is enabled by default
- app->jpeg = 0; // Save JPEG to ESP32-CAM sd-card is disabled by default.
- app->speaker = 1; // Speaker is enabled by default
- app->led = 1; // LED is enabled by default
- // Set cam default settings values.
- app->orientation = 0; // Orientation is "portrait", zero degrees by default.
- app->dither = 0; // Dither algorithm is "Floyd Steinberg" by default.
- app->flash = 1; // Flash is enabled by default.
- // Load configs if available (overrides defaults).
- camera_suite_read_settings(app);
- view_dispatcher_add_view(
- app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
- app->camera_suite_view_start = camera_suite_view_start_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- CameraSuiteViewIdStartscreen,
- camera_suite_view_start_get_view(app->camera_suite_view_start));
- app->camera_suite_view_camera = camera_suite_view_camera_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- CameraSuiteViewIdCamera,
- camera_suite_view_camera_get_view(app->camera_suite_view_camera));
- app->camera_suite_view_guide = camera_suite_view_guide_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- CameraSuiteViewIdGuide,
- camera_suite_view_guide_get_view(app->camera_suite_view_guide));
- app->button_menu = button_menu_alloc();
- app->variable_item_list = variable_item_list_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- CameraSuiteViewIdAppSettings,
- variable_item_list_get_view(app->variable_item_list));
- view_dispatcher_add_view(
- app->view_dispatcher,
- CameraSuiteViewIdCamSettings,
- variable_item_list_get_view(app->variable_item_list));
- //End Scene Additions
- return app;
- }
- void camera_suite_app_free(CameraSuite* app) {
- furi_assert(app);
- // Scene manager
- scene_manager_free(app->scene_manager);
- // View Dispatcher
- view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
- view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
- view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamera);
- view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
- view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdAppSettings);
- view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamSettings);
- submenu_free(app->submenu);
- view_dispatcher_free(app->view_dispatcher);
- furi_record_close(RECORD_GUI);
- // Free remaining resources
- camera_suite_view_start_free(app->camera_suite_view_start);
- camera_suite_view_camera_free(app->camera_suite_view_camera);
- camera_suite_view_guide_free(app->camera_suite_view_guide);
- button_menu_free(app->button_menu);
- variable_item_list_free(app->variable_item_list);
- app->gui = NULL;
- app->notification = NULL;
- //Remove whatever is left
- free(app);
- }
- /** Main entry point for initialization. */
- int32_t camera_suite_app(void* p) {
- UNUSED(p);
- // Disable expansion protocol to avoid interference with UART Handle
- Expansion* expansion = furi_record_open(RECORD_EXPANSION);
- expansion_disable(expansion);
- CameraSuite* app = camera_suite_app_alloc();
- view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
- // Init with start scene.
- scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
- furi_hal_power_suppress_charge_enter();
- view_dispatcher_run(app->view_dispatcher);
- camera_suite_save_settings(app);
- furi_hal_power_suppress_charge_exit();
- camera_suite_app_free(app);
- // Return previous state of expansion
- expansion_enable(expansion);
- furi_record_close(RECORD_EXPANSION);
- return 0;
- }
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