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- #pragma once
- #include "view.h"
- #include "gui.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* ViewDispatcher view_port placement */
- typedef enum {
- ViewDispatcherTypeNone, /* Special layer for internal use only */
- ViewDispatcherTypeWindow, /* Main view_port layer, status bar is shown */
- ViewDispatcherTypeFullscreen /* Fullscreen view_port layer */
- } ViewDispatcherType;
- typedef struct ViewDispatcher ViewDispatcher;
- /* Allocate ViewDispatcher
- * @return pointer to ViewDispatcher instance
- */
- ViewDispatcher* view_dispatcher_alloc();
- /* Free ViewDispatcher
- * @param pointer to View
- */
- void view_dispatcher_free(ViewDispatcher* view_dispatcher);
- /* Add view to ViewDispatcher
- * @param view_dispatcher, ViewDispatcher instance
- * @param view_id, View id to register
- * @param view, View instance
- */
- void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
- /* Switch to View
- * @param view_dispatcher, ViewDispatcher instance
- * @param view_id, View id to register
- */
- void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
- /* Attach ViewDispatcher to GUI
- * @param view_dispatcher, ViewDispatcher instance
- * @param gui, GUI instance to attach to
- */
- void view_dispatcher_attach_to_gui(
- ViewDispatcher* view_dispatcher,
- Gui* gui,
- ViewDispatcherType type);
- #ifdef __cplusplus
- }
- #endif
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