view_dispatcher.c 4.4 KB

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  1. #include "view_dispatcher_i.h"
  2. ViewDispatcher* view_dispatcher_alloc() {
  3. ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
  4. view_dispatcher->view_port = view_port_alloc();
  5. view_port_draw_callback_set(
  6. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  7. view_port_input_callback_set(
  8. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  9. view_port_enabled_set(view_dispatcher->view_port, false);
  10. ViewDict_init(view_dispatcher->views);
  11. return view_dispatcher;
  12. }
  13. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  14. // Detach from gui
  15. if(view_dispatcher->gui) {
  16. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  17. }
  18. // Free views
  19. ViewDict_it_t it;
  20. ViewDict_it(it, view_dispatcher->views);
  21. while(!ViewDict_end_p(it)) {
  22. ViewDict_itref_t* ref = ViewDict_ref(it);
  23. view_free(ref->value);
  24. ViewDict_next(it);
  25. }
  26. ViewDict_clear(view_dispatcher->views);
  27. // Free dispatcher
  28. free(view_dispatcher);
  29. }
  30. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  31. furi_assert(view_dispatcher);
  32. furi_assert(view);
  33. // Check if view id is not used and resgister view
  34. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  35. ViewDict_set_at(view_dispatcher->views, view_id, view);
  36. view_set_dispatcher(view, view_dispatcher);
  37. }
  38. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  39. furi_assert(view_dispatcher);
  40. if(view_id == VIEW_NONE) {
  41. view_dispatcher_set_current_view(view_dispatcher, NULL);
  42. } else if(view_id == VIEW_IGNORE) {
  43. } else if(view_id == VIEW_DESTROY) {
  44. view_dispatcher_free(view_dispatcher);
  45. } else {
  46. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  47. furi_check(view_pp != NULL);
  48. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  49. }
  50. }
  51. void view_dispatcher_attach_to_gui(
  52. ViewDispatcher* view_dispatcher,
  53. Gui* gui,
  54. ViewDispatcherType type) {
  55. furi_assert(view_dispatcher);
  56. furi_assert(view_dispatcher->gui == NULL);
  57. furi_assert(gui);
  58. if(type == ViewDispatcherTypeNone) {
  59. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
  60. } else if(type == ViewDispatcherTypeFullscreen) {
  61. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  62. } else if(type == ViewDispatcherTypeWindow) {
  63. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
  64. } else {
  65. furi_check(NULL);
  66. }
  67. view_dispatcher->gui = gui;
  68. }
  69. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  70. ViewDispatcher* view_dispatcher = context;
  71. if(view_dispatcher->current_view) {
  72. view_draw(view_dispatcher->current_view, canvas);
  73. }
  74. }
  75. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  76. ViewDispatcher* view_dispatcher = context;
  77. bool is_consumed = false;
  78. if(view_dispatcher->current_view) {
  79. is_consumed = view_input(view_dispatcher->current_view, event);
  80. }
  81. if(!is_consumed && event->type == InputTypeShort) {
  82. uint32_t view_id = VIEW_IGNORE;
  83. if(event->key == InputKeyBack) {
  84. view_id = view_previous(view_dispatcher->current_view);
  85. } else if(event->key == InputKeyOk) {
  86. view_id = view_next(view_dispatcher->current_view);
  87. }
  88. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  89. }
  90. }
  91. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  92. furi_assert(view_dispatcher);
  93. // Dispatch view exit event
  94. if(view_dispatcher->current_view) {
  95. view_exit(view_dispatcher->current_view);
  96. }
  97. // Set current view
  98. view_dispatcher->current_view = view;
  99. // Dispatch view enter event
  100. if(view_dispatcher->current_view) {
  101. view_enter(view_dispatcher->current_view);
  102. view_port_enabled_set(view_dispatcher->view_port, true);
  103. view_port_update(view_dispatcher->view_port);
  104. } else {
  105. view_port_enabled_set(view_dispatcher->view_port, false);
  106. }
  107. }
  108. void view_dispatcher_update(ViewDispatcher* view_dispatcher, View* view) {
  109. furi_assert(view_dispatcher);
  110. furi_assert(view);
  111. if(view_dispatcher->current_view == view) {
  112. view_port_update(view_dispatcher->view_port);
  113. }
  114. }