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- #pragma once
- #include "view_port.h"
- #include "canvas.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* Gui layers */
- typedef enum {
- GuiLayerNone, /* Special layer for internal use only */
- GuiLayerStatusBarLeft, /* Status bar left-side layer, auto-layout */
- GuiLayerStatusBarRight, /* Status bar right-side layer, auto-layout */
- GuiLayerMain, /* Main layer, status bar is shown */
- GuiLayerFullscreen, /* Fullscreen layer */
- GuiLayerMAX /* Don't use or move, special value */
- } GuiLayer;
- /* Gui frame buffer callback */
- typedef void (*GuiCanvasCommitCallback)(uint8_t* data, size_t size, void* context);
- typedef struct Gui Gui;
- /*
- * Add view_port to view_port tree
- * @remarks thread safe
- */
- void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
- /*
- * Remove view_port from rendering tree
- * @remarks thread safe
- */
- void gui_remove_view_port(Gui* gui, ViewPort* view_port);
- /* Send ViewPort to the front
- * Places selected ViewPort to the top of the drawing stack
- * @param gui - Gui instance
- * @param view_port - ViewPort instance
- */
- void gui_send_view_port_front(Gui* gui, ViewPort* view_port);
- /* Send ViewPort to the back
- * Places selected ViewPort to the bottom of the drawing stack
- * @param gui - Gui instance
- * @param view_port - ViewPort instance
- */
- void gui_send_view_port_back(Gui* gui, ViewPort* view_port);
- /* Set gui canvas commit callback
- * This callback will be called upon Canvas commit
- * Callback dispatched from GUI thread and is time critical
- * @param gui - Gui instance
- * @param callback - GuiCanvasCommitCallback
- */
- void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback);
- /* Set gui canvas commit callback context
- * @param gui - Gui instance
- * @param context - pointer to context
- */
- void gui_set_framebuffer_callback_context(Gui* gui, void* context);
- #ifdef __cplusplus
- }
- #endif
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