uhf_app.c 5.2 KB

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  1. #include "uhf_app_i.h"
  2. bool uhf_custom_event_callback(void* ctx, uint32_t event) {
  3. furi_assert(ctx);
  4. UHFApp* uhf_app = ctx;
  5. return scene_manager_handle_custom_event(uhf_app->scene_manager, event);
  6. }
  7. bool uhf_back_event_callback(void* ctx) {
  8. furi_assert(ctx);
  9. UHFApp* uhf_app = ctx;
  10. return scene_manager_handle_back_event(uhf_app->scene_manager);
  11. }
  12. void uhf_tick_event_callback(void* ctx) {
  13. furi_assert(ctx);
  14. UHFApp* uhf_app = ctx;
  15. scene_manager_handle_tick_event(uhf_app->scene_manager);
  16. }
  17. UHFApp* uhf_alloc() {
  18. UHFApp* uhf_app = (UHFApp*)malloc(sizeof(UHFApp));
  19. uhf_app->worker = (UHFWorker*)uhf_worker_alloc();
  20. uhf_app->view_dispatcher = view_dispatcher_alloc();
  21. uhf_app->scene_manager = scene_manager_alloc(&uhf_scene_handlers, uhf_app);
  22. view_dispatcher_enable_queue(uhf_app->view_dispatcher);
  23. view_dispatcher_set_event_callback_context(uhf_app->view_dispatcher, uhf_app);
  24. view_dispatcher_set_custom_event_callback(uhf_app->view_dispatcher, uhf_custom_event_callback);
  25. view_dispatcher_set_navigation_event_callback(
  26. uhf_app->view_dispatcher, uhf_back_event_callback);
  27. view_dispatcher_set_tick_event_callback(
  28. uhf_app->view_dispatcher, uhf_tick_event_callback, 100);
  29. // Open GUI record
  30. uhf_app->gui = furi_record_open(RECORD_GUI);
  31. view_dispatcher_attach_to_gui(
  32. uhf_app->view_dispatcher, uhf_app->gui, ViewDispatcherTypeFullscreen);
  33. // Open Notification record
  34. uhf_app->notifications = furi_record_open(RECORD_NOTIFICATION);
  35. // Submenu
  36. uhf_app->submenu = submenu_alloc();
  37. view_dispatcher_add_view(
  38. uhf_app->view_dispatcher, UHFViewMenu, submenu_get_view(uhf_app->submenu));
  39. // Popup
  40. uhf_app->popup = popup_alloc();
  41. view_dispatcher_add_view(
  42. uhf_app->view_dispatcher, UHFViewPopup, popup_get_view(uhf_app->popup));
  43. // Loading
  44. uhf_app->loading = loading_alloc();
  45. view_dispatcher_add_view(
  46. uhf_app->view_dispatcher, UHFViewLoading, loading_get_view(uhf_app->loading));
  47. // Text Input
  48. uhf_app->text_input = text_input_alloc();
  49. view_dispatcher_add_view(
  50. uhf_app->view_dispatcher, UHFViewTextInput, text_input_get_view(uhf_app->text_input));
  51. // Custom Widget
  52. uhf_app->widget = widget_alloc();
  53. view_dispatcher_add_view(
  54. uhf_app->view_dispatcher, UHFViewWidget, widget_get_view(uhf_app->widget));
  55. return uhf_app;
  56. }
  57. void uhf_free(UHFApp* uhf_app) {
  58. furi_assert(uhf_app);
  59. // Submenu
  60. view_dispatcher_remove_view(uhf_app->view_dispatcher, UHFViewMenu);
  61. submenu_free(uhf_app->submenu);
  62. // Popup
  63. view_dispatcher_remove_view(uhf_app->view_dispatcher, UHFViewPopup);
  64. popup_free(uhf_app->popup);
  65. // Loading
  66. view_dispatcher_remove_view(uhf_app->view_dispatcher, UHFViewLoading);
  67. loading_free(uhf_app->loading);
  68. // TextInput
  69. view_dispatcher_remove_view(uhf_app->view_dispatcher, UHFViewTextInput);
  70. text_input_free(uhf_app->text_input);
  71. // Custom Widget
  72. view_dispatcher_remove_view(uhf_app->view_dispatcher, UHFViewWidget);
  73. widget_free(uhf_app->widget);
  74. // Worker
  75. uhf_worker_stop(uhf_app->worker);
  76. uhf_worker_free(uhf_app->worker);
  77. // View Dispatcher
  78. view_dispatcher_free(uhf_app->view_dispatcher);
  79. // Scene Manager
  80. scene_manager_free(uhf_app->scene_manager);
  81. // GUI
  82. furi_record_close(RECORD_GUI);
  83. uhf_app->gui = NULL;
  84. // Notifications
  85. furi_record_close(RECORD_NOTIFICATION);
  86. uhf_app->notifications = NULL;
  87. free(uhf_app);
  88. }
  89. // void uhf_text_store_set(UHFApp* uhf_app, const char* text, ...) {
  90. // va_list args;
  91. // va_start(args, text);
  92. // vsnprintf(uhf_app->text_store, sizeof(uhf_app->text_store), text, args);
  93. // va_end(args);
  94. // }
  95. // void uhf_text_store_clear(UHFApp* uhf_app) {
  96. // memset(uhf_app->text_store, 0, sizeof(uhf_app->text_store));
  97. // }
  98. // ==================
  99. static const NotificationSequence uhf_sequence_blink_start_cyan = {
  100. &message_blink_start_10,
  101. &message_blink_set_color_cyan,
  102. &message_do_not_reset,
  103. NULL,
  104. };
  105. static const NotificationSequence uhf_sequence_blink_stop = {
  106. &message_blink_stop,
  107. NULL,
  108. };
  109. void uhf_blink_start(UHFApp* uhf_app) {
  110. notification_message(uhf_app->notifications, &uhf_sequence_blink_start_cyan);
  111. }
  112. void uhf_blink_stop(UHFApp* uhf_app) {
  113. notification_message(uhf_app->notifications, &uhf_sequence_blink_stop);
  114. }
  115. void uhf_show_loading_popup(void* ctx, bool show) {
  116. UHFApp* uhf_app = ctx;
  117. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  118. if(show) {
  119. // Raise timer priority so that animations can play
  120. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  121. view_dispatcher_switch_to_view(uhf_app->view_dispatcher, UHFViewLoading);
  122. } else {
  123. // Restore default timer priority
  124. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  125. }
  126. }
  127. int32_t uhf_app_main(void* ctx) {
  128. UNUSED(ctx);
  129. UHFApp* uhf_app = uhf_alloc();
  130. view_dispatcher_attach_to_gui(
  131. uhf_app->view_dispatcher, uhf_app->gui, ViewDispatcherTypeFullscreen);
  132. scene_manager_next_scene(uhf_app->scene_manager, UHFSceneStart);
  133. view_dispatcher_run(uhf_app->view_dispatcher);
  134. uhf_free(uhf_app);
  135. return 0;
  136. }