picopass_scene_start.c 2.4 KB

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  1. #include "../picopass_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexRead,
  4. SubmenuIndexSaved,
  5. SubmenuIndexLoclass,
  6. };
  7. void picopass_scene_start_submenu_callback(void* context, uint32_t index) {
  8. Picopass* picopass = context;
  9. view_dispatcher_send_custom_event(picopass->view_dispatcher, index);
  10. }
  11. void picopass_scene_start_on_enter(void* context) {
  12. Picopass* picopass = context;
  13. Submenu* submenu = picopass->submenu;
  14. submenu_add_item(
  15. submenu, "Read Card", SubmenuIndexRead, picopass_scene_start_submenu_callback, picopass);
  16. submenu_add_item(
  17. submenu, "Saved", SubmenuIndexSaved, picopass_scene_start_submenu_callback, picopass);
  18. submenu_add_item(
  19. submenu, "Loclass", SubmenuIndexLoclass, picopass_scene_start_submenu_callback, picopass);
  20. submenu_set_selected_item(
  21. submenu, scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneStart));
  22. picopass_device_clear(picopass->dev);
  23. view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewMenu);
  24. }
  25. bool picopass_scene_start_on_event(void* context, SceneManagerEvent event) {
  26. Picopass* picopass = context;
  27. bool consumed = false;
  28. if(event.type == SceneManagerEventTypeCustom) {
  29. if(event.event == SubmenuIndexRead) {
  30. scene_manager_set_scene_state(
  31. picopass->scene_manager, PicopassSceneStart, SubmenuIndexRead);
  32. scene_manager_next_scene(picopass->scene_manager, PicopassSceneEliteDictAttack);
  33. consumed = true;
  34. } else if(event.event == SubmenuIndexSaved) {
  35. // Explicitly save state so that the correct item is
  36. // reselected if the user cancels loading a file.
  37. scene_manager_set_scene_state(
  38. picopass->scene_manager, PicopassSceneStart, SubmenuIndexSaved);
  39. scene_manager_next_scene(picopass->scene_manager, PicopassSceneFileSelect);
  40. consumed = true;
  41. } else if(event.event == SubmenuIndexLoclass) {
  42. scene_manager_set_scene_state(
  43. picopass->scene_manager, PicopassSceneStart, PicopassSceneLoclass);
  44. scene_manager_next_scene(picopass->scene_manager, PicopassSceneLoclass);
  45. consumed = true;
  46. }
  47. }
  48. return consumed;
  49. }
  50. void picopass_scene_start_on_exit(void* context) {
  51. Picopass* picopass = context;
  52. submenu_reset(picopass->submenu);
  53. }