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- #include "nfc_playlist.h"
- #include "scences/text_input.h"
- void nfc_playlist_text_input_menu_callback(void* context) {
- NfcPlaylist* nfc_playlist = context;
- Storage* storage = furi_record_open(RECORD_STORAGE);
- char const* old_file_path = (char*)furi_string_get_cstr(nfc_playlist->settings.file_path);
- char const* old_file_name =
- strchr(old_file_path, '/') != NULL ? &strrchr(old_file_path, '/')[1] : old_file_path;
- int file_path_size = (strlen(old_file_path) - strlen(old_file_name) + 1);
- char* file_path = (char*)malloc(file_path_size);
- snprintf(file_path, file_path_size, "%s", old_file_path);
- int new_file_path_size =
- (strlen(nfc_playlist->playlist_name) + strlen(".txt") + file_path_size + 1);
- char* new_file_name = (char*)malloc(new_file_path_size);
- snprintf(
- new_file_name,
- new_file_path_size,
- "%s%s%s",
- file_path,
- nfc_playlist->playlist_name,
- ".txt");
- if(!storage_file_exists(storage, new_file_name)) {
- storage_common_rename(
- storage, furi_string_get_cstr(nfc_playlist->settings.file_path), new_file_name);
- nfc_playlist->settings.file_path = furi_string_alloc_set_str(new_file_name);
- }
- free(new_file_name);
- free(file_path);
- free(nfc_playlist->playlist_name);
- furi_record_close(RECORD_STORAGE);
- scene_manager_previous_scene(nfc_playlist->scene_manager);
- }
- void nfc_playlist_text_input_scene_on_enter(void* context) {
- NfcPlaylist* nfc_playlist = context;
- nfc_playlist->playlist_name = (char*)malloc(50);
- text_input_set_header_text(nfc_playlist->text_input, "Enter new file name");
- text_input_set_minimum_length(nfc_playlist->text_input, 1);
- text_input_set_result_callback(
- nfc_playlist->text_input,
- nfc_playlist_text_input_menu_callback,
- nfc_playlist,
- nfc_playlist->playlist_name,
- 50,
- true);
- view_dispatcher_switch_to_view(nfc_playlist->view_dispatcher, NfcPlaylistView_TextInput);
- }
- bool nfc_playlist_text_input_scene_on_event(void* context, SceneManagerEvent event) {
- UNUSED(context);
- UNUSED(event);
- return false;
- }
- void nfc_playlist_text_input_scene_on_exit(void* context) {
- NfcPlaylist* nfc_playlist = context;
- text_input_reset(nfc_playlist->text_input);
- }
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