main.c 6.1 KB

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  1. #include <furi.h>
  2. #include <furi_hal.h>
  3. #include <infrared.h>
  4. #include <infrared_worker.h>
  5. #include <furi_hal_infrared.h>
  6. #include <gui/gui.h>
  7. #include <input/input.h>
  8. #include <storage/storage.h>
  9. #include <stdlib.h>
  10. #include <time.h>
  11. #include <toolbox/stream/file_stream.h>
  12. #define TAG "flame_rng"
  13. #define HISTORY_SIZE 5
  14. #define MAX_PATH_LENGTH 256
  15. typedef struct {
  16. uint32_t rng_value;
  17. uint32_t seed;
  18. uint32_t history[HISTORY_SIZE];
  19. uint8_t history_index;
  20. bool new_value;
  21. FuriMutex* mutex;
  22. } FlameRngState;
  23. static uint32_t generate_rng_from_ir(InfraredWorkerSignal* signal) {
  24. const uint32_t* timings;
  25. size_t timings_cnt;
  26. infrared_worker_get_raw_signal(signal, &timings, &timings_cnt);
  27. uint32_t seed = 0;
  28. for(size_t i = 0; i < timings_cnt; i++) {
  29. seed ^= timings[i] ^ (seed << 5) ^ (seed >> 3); // mix bits
  30. }
  31. return seed;
  32. }
  33. static void update_history(FlameRngState* state, uint32_t value) {
  34. state->history[state->history_index] = value;
  35. state->history_index = (state->history_index + 1) % HISTORY_SIZE;
  36. }
  37. static void ir_callback(void* ctx, InfraredWorkerSignal* signal) {
  38. FlameRngState* state = ctx;
  39. uint32_t seed = generate_rng_from_ir(signal);
  40. furi_mutex_acquire(state->mutex, FuriWaitForever);
  41. srand(seed);
  42. state->rng_value = furi_hal_random_get() % 1000000;
  43. state->seed = seed;
  44. update_history(state, state->rng_value);
  45. state->new_value = true;
  46. furi_mutex_release(state->mutex);
  47. FURI_LOG_I(TAG, "Generated RNG: %lu (seed: %lu)", state->rng_value, state->seed);
  48. }
  49. static bool save_random_numbers(FlameRngState* state) {
  50. Storage* storage = furi_record_open(RECORD_STORAGE);
  51. Stream* file = NULL;
  52. bool success = false;
  53. // Create directory if it doesn't exist
  54. if(!storage_simply_mkdir(storage, "/ext/random_gen")) {
  55. FURI_LOG_E(TAG, "Failed to create directory");
  56. furi_record_close(RECORD_STORAGE);
  57. return false;
  58. }
  59. // Generate random filename
  60. char filename[MAX_PATH_LENGTH];
  61. snprintf(filename, sizeof(filename), "/ext/random_gen/RANDOM-%u.rng", rand());
  62. file = file_stream_alloc(storage);
  63. if(!file_stream_open(file, filename, FSAM_WRITE, FSOM_CREATE_NEW)) {
  64. FURI_LOG_E(TAG, "Failed to open file: %s", filename);
  65. goto cleanup;
  66. }
  67. // Write all history numbers
  68. for(uint8_t i = 0; i < HISTORY_SIZE; i++) {
  69. uint8_t idx = (state->history_index + i) % HISTORY_SIZE;
  70. if(stream_write_format(file, "%lu\n", state->history[idx]) == 0) {
  71. FURI_LOG_E(TAG, "Failed to write to file");
  72. goto cleanup;
  73. }
  74. }
  75. success = true;
  76. FURI_LOG_I(TAG, "Saved random numbers to %s", filename);
  77. cleanup:
  78. if(file) {
  79. file_stream_close(file);
  80. stream_free(file);
  81. }
  82. furi_record_close(RECORD_STORAGE);
  83. return success;
  84. }
  85. static void render_callback(Canvas* canvas, void* ctx) {
  86. FlameRngState* state = ctx;
  87. furi_mutex_acquire(state->mutex, FuriWaitForever);
  88. canvas_clear(canvas);
  89. canvas_set_font(canvas, FontPrimary);
  90. canvas_draw_str(canvas, 2, 10, "Flame RNG");
  91. // Main random number display
  92. canvas_set_font(canvas, FontBigNumbers);
  93. char value_str[32];
  94. snprintf(value_str, sizeof(value_str), "%06lu", state->rng_value);
  95. canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignCenter, value_str);
  96. // Status message
  97. if(state->new_value) {
  98. canvas_set_font(canvas, FontSecondary);
  99. canvas_draw_str(canvas, 2, 55, "New value! Press OK to save");
  100. state->new_value = false;
  101. } else {
  102. canvas_set_font(canvas, FontSecondary);
  103. canvas_draw_str(canvas, 2, 55, "Waiting for IR signal...");
  104. }
  105. furi_mutex_release(state->mutex);
  106. }
  107. static void input_callback(InputEvent* input_event, void* ctx) {
  108. FuriMessageQueue* event_queue = ctx;
  109. furi_message_queue_put(event_queue, input_event, FuriWaitForever);
  110. }
  111. int32_t flame_rng(void* p) {
  112. UNUSED(p);
  113. FURI_LOG_I(TAG, "Starting Flame RNG");
  114. // Initialize state
  115. FlameRngState* state = malloc(sizeof(FlameRngState));
  116. state->rng_value = 0;
  117. state->seed = 0;
  118. state->history_index = 0;
  119. state->new_value = false;
  120. memset(state->history, 0, sizeof(state->history));
  121. state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  122. // Set up message queue
  123. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  124. // Set up ViewPort
  125. ViewPort* view_port = view_port_alloc();
  126. view_port_draw_callback_set(view_port, render_callback, state);
  127. view_port_input_callback_set(view_port, input_callback, event_queue);
  128. // Register viewport in GUI
  129. Gui* gui = furi_record_open(RECORD_GUI);
  130. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  131. // Set up infrared
  132. InfraredWorker* worker = infrared_worker_alloc();
  133. infrared_worker_rx_enable_signal_decoding(worker, false);
  134. infrared_worker_rx_set_received_signal_callback(worker, ir_callback, state);
  135. infrared_worker_rx_start(worker);
  136. // Main loop
  137. InputEvent event;
  138. bool running = true;
  139. while(running) {
  140. if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
  141. if(event.type == InputTypePress) {
  142. if(event.key == InputKeyBack) {
  143. running = false;
  144. } else if(event.key == InputKeyOk) {
  145. furi_mutex_acquire(state->mutex, FuriWaitForever);
  146. bool saved = save_random_numbers(state);
  147. furi_mutex_release(state->mutex);
  148. if(saved) {
  149. // Show save confirmation
  150. view_port_update(view_port);
  151. furi_delay_ms(500);
  152. }
  153. }
  154. }
  155. }
  156. view_port_update(view_port);
  157. }
  158. // Cleanup
  159. infrared_worker_rx_stop(worker);
  160. infrared_worker_free(worker);
  161. gui_remove_view_port(gui, view_port);
  162. view_port_free(view_port);
  163. furi_message_queue_free(event_queue);
  164. furi_mutex_free(state->mutex);
  165. free(state);
  166. furi_record_close(RECORD_GUI);
  167. FURI_LOG_I(TAG, "Stopping Flame RNG");
  168. return 0;
  169. }