scene_game.h 258 B

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  1. #include <gui/gui.h>
  2. void game_tick_callback(void* context);
  3. void game_handle_input(InputKey key, InputType type, void* context);
  4. void game_render_callback(Canvas* const canvas, void* context);
  5. void game_transition_callback(int from, int to, void* context);