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- #include <stdbool.h>
- typedef enum PlayerType { PlayerType_Human, PlayerType_AiRandom, PlayerType_COUNT } PlayerType;
- typedef struct AppGameplayState AppGameplayState;
- typedef struct GameState GameState;
- typedef enum PlayerTurn PlayerTurn;
- AppGameplayState* gameplay_alloc();
- void gameplay_free(AppGameplayState* gameplay);
- void gameplay_reset(AppGameplayState* gameplay);
- GameState* gameplay_get_game(AppGameplayState* gameplay);
- int gameplay_selection_get_hand_index(AppGameplayState* gameplay);
- int gameplay_get_selected_card(AppGameplayState* gameplay);
- void gameplay_selection_delta(AppGameplayState* gameplay, int delta);
- void gameplay_selection_handle_delta(AppGameplayState* gameplay, int dx, int dy);
- bool gameplay_selection_perform_current(AppGameplayState* gameplay);
- PlayerType gameplay_get_player_type(AppGameplayState* gameplay, PlayerTurn playerIndex);
- PlayerType gameplay_get_next_player_type(AppGameplayState* gameplay);
- void gameplay_set_player_type(
- AppGameplayState* gameplay,
- PlayerTurn playerIndex,
- PlayerType playerType);
- int gameplay_get_last_action_at(AppGameplayState* gameplay);
- void gameplay_set_last_action_at(AppGameplayState* gameplay, int lastActionAt);
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