ibutton_scene_read_key_menu.cpp 2.1 KB

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  1. #include "ibutton_scene_read_key_menu.h"
  2. #include "../ibutton_app.h"
  3. typedef enum {
  4. SubmenuIndexSave,
  5. SubmenuIndexEmulate,
  6. SubmenuIndexWrite,
  7. } SubmenuIndex;
  8. static void submenu_callback(void* context, uint32_t index) {
  9. furi_assert(context);
  10. iButtonApp* app = static_cast<iButtonApp*>(context);
  11. iButtonEvent event;
  12. event.type = iButtonEvent::Type::EventTypeMenuSelected;
  13. event.payload.menu_index = index;
  14. app->get_view_manager()->send_event(&event);
  15. }
  16. void iButtonSceneReadKeyMenu::on_enter(iButtonApp* app) {
  17. iButtonAppViewManager* view_manager = app->get_view_manager();
  18. Submenu* submenu = view_manager->get_submenu();
  19. submenu_add_item(submenu, "Save", SubmenuIndexSave, submenu_callback, app);
  20. submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, submenu_callback, app);
  21. if(ibutton_key_get_type(app->get_key()) == iButtonKeyDS1990) {
  22. submenu_add_item(submenu, "Write", SubmenuIndexWrite, submenu_callback, app);
  23. }
  24. submenu_set_selected_item(submenu, submenu_item_selected);
  25. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
  26. }
  27. bool iButtonSceneReadKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
  28. bool consumed = false;
  29. if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
  30. submenu_item_selected = event->payload.menu_index;
  31. switch(event->payload.menu_index) {
  32. case SubmenuIndexWrite:
  33. app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
  34. break;
  35. case SubmenuIndexEmulate:
  36. app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
  37. break;
  38. case SubmenuIndexSave:
  39. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
  40. break;
  41. }
  42. consumed = true;
  43. } else if(event->type == iButtonEvent::Type::EventTypeBack) {
  44. app->switch_to_previous_scene();
  45. consumed = true;
  46. }
  47. return consumed;
  48. }
  49. void iButtonSceneReadKeyMenu::on_exit(iButtonApp* app) {
  50. iButtonAppViewManager* view = app->get_view_manager();
  51. Submenu* submenu = view->get_submenu();
  52. submenu_reset(submenu);
  53. }