gui.c 16 KB

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  1. #include "gui/canvas.h"
  2. #include "gui_i.h"
  3. #define TAG "GuiSrv"
  4. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  5. // Iterating backward
  6. ViewPortArray_it_t it;
  7. ViewPortArray_it_last(it, array);
  8. while(!ViewPortArray_end_p(it)) {
  9. ViewPort* view_port = *ViewPortArray_ref(it);
  10. if(view_port_is_enabled(view_port)) {
  11. return view_port;
  12. }
  13. ViewPortArray_previous(it);
  14. }
  15. return NULL;
  16. }
  17. void gui_update(Gui* gui) {
  18. furi_assert(gui);
  19. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  20. }
  21. void gui_input_events_callback(const void* value, void* ctx) {
  22. furi_assert(value);
  23. furi_assert(ctx);
  24. Gui* gui = ctx;
  25. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  26. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  27. }
  28. // Only Fullscreen supports vertical display for now
  29. bool gui_redraw_fs(Gui* gui) {
  30. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  31. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  32. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  33. if(view_port) {
  34. view_port_draw(view_port, gui->canvas);
  35. return true;
  36. } else {
  37. return false;
  38. }
  39. }
  40. static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
  41. ViewPortArray_it_t it;
  42. uint8_t x;
  43. uint8_t x_used = 0;
  44. uint8_t width;
  45. ViewPort* view_port;
  46. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  47. canvas_frame_set(
  48. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  49. /* for support black theme - paint white area and
  50. * draw icon with transparent white color
  51. */
  52. canvas_set_color(gui->canvas, ColorWhite);
  53. canvas_draw_box(gui->canvas, 1, 1, 9, 7);
  54. canvas_draw_box(gui->canvas, 7, 3, 58, 6);
  55. canvas_draw_box(gui->canvas, 61, 1, 32, 7);
  56. canvas_draw_box(gui->canvas, 89, 3, 38, 6);
  57. canvas_set_color(gui->canvas, ColorBlack);
  58. canvas_set_bitmap_mode(gui->canvas, 1);
  59. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  60. canvas_set_bitmap_mode(gui->canvas, 0);
  61. // Right side
  62. x = GUI_DISPLAY_WIDTH;
  63. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  64. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  65. // Render view_port;
  66. view_port = *ViewPortArray_ref(it);
  67. if(view_port_is_enabled(view_port)) {
  68. width = view_port_get_width(view_port);
  69. if(!width) width = 8;
  70. x_used += width;
  71. x -= (width + 2);
  72. canvas_frame_set(
  73. gui->canvas, x - 3, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
  74. canvas_set_color(gui->canvas, ColorWhite);
  75. canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
  76. canvas_set_color(gui->canvas, ColorBlack);
  77. canvas_draw_rframe(
  78. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  79. canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
  80. canvas_draw_line(
  81. gui->canvas,
  82. 2,
  83. canvas_height(gui->canvas) - 2,
  84. canvas_width(gui->canvas) - 2,
  85. canvas_height(gui->canvas) - 2);
  86. canvas_frame_set(
  87. gui->canvas, x, GUI_STATUS_BAR_Y + 1, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  88. view_port_draw(view_port, gui->canvas);
  89. }
  90. ViewPortArray_next(it);
  91. }
  92. // Left side
  93. x = 0;
  94. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  95. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  96. // Render view_port;
  97. view_port = *ViewPortArray_ref(it);
  98. if(view_port_is_enabled(view_port)) {
  99. width = view_port_get_width(view_port);
  100. if(!width) width = 8;
  101. x_used += width;
  102. canvas_frame_set(
  103. gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
  104. canvas_draw_rframe(
  105. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  106. canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
  107. canvas_draw_line(
  108. gui->canvas,
  109. 2,
  110. canvas_height(gui->canvas) - 2,
  111. canvas_width(gui->canvas) - 2,
  112. canvas_height(gui->canvas) - 2);
  113. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
  114. canvas_set_color(gui->canvas, ColorWhite);
  115. canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
  116. canvas_set_color(gui->canvas, ColorBlack);
  117. canvas_frame_set(
  118. gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  119. view_port_draw(view_port, gui->canvas);
  120. x += (width + 2);
  121. }
  122. ViewPortArray_next(it);
  123. }
  124. if(need_attention) {
  125. width = icon_get_width(&I_Attention_5x8);
  126. canvas_frame_set(gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
  127. canvas_draw_rframe(
  128. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  129. canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
  130. canvas_draw_line(
  131. gui->canvas,
  132. 2,
  133. canvas_height(gui->canvas) - 2,
  134. canvas_width(gui->canvas) - 2,
  135. canvas_height(gui->canvas) - 2);
  136. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
  137. canvas_set_color(gui->canvas, ColorWhite);
  138. canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
  139. canvas_set_color(gui->canvas, ColorBlack);
  140. canvas_frame_set(
  141. gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  142. canvas_draw_icon(gui->canvas, 0, 0, &I_Attention_5x8);
  143. }
  144. }
  145. bool gui_redraw_window(Gui* gui) {
  146. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  147. canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
  148. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  149. if(view_port) {
  150. view_port_draw(view_port, gui->canvas);
  151. return true;
  152. }
  153. return false;
  154. }
  155. bool gui_redraw_desktop(Gui* gui) {
  156. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  157. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  158. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  159. if(view_port) {
  160. view_port_draw(view_port, gui->canvas);
  161. return true;
  162. }
  163. return false;
  164. }
  165. void gui_redraw(Gui* gui) {
  166. furi_assert(gui);
  167. gui_lock(gui);
  168. canvas_reset(gui->canvas);
  169. if(gui->lockdown) {
  170. gui_redraw_desktop(gui);
  171. bool need_attention =
  172. (gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
  173. gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
  174. gui_redraw_status_bar(gui, need_attention);
  175. } else {
  176. if(!gui_redraw_fs(gui)) {
  177. if(!gui_redraw_window(gui)) {
  178. gui_redraw_desktop(gui);
  179. }
  180. gui_redraw_status_bar(gui, false);
  181. }
  182. }
  183. canvas_commit(gui->canvas);
  184. for
  185. M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
  186. p->callback(
  187. canvas_get_buffer(gui->canvas), canvas_get_buffer_size(gui->canvas), p->context);
  188. }
  189. gui_unlock(gui);
  190. }
  191. void gui_input(Gui* gui, InputEvent* input_event) {
  192. furi_assert(gui);
  193. furi_assert(input_event);
  194. // Check input complementarity
  195. uint8_t key_bit = (1 << input_event->key);
  196. if(input_event->type == InputTypeRelease) {
  197. gui->ongoing_input &= ~key_bit;
  198. } else if(input_event->type == InputTypePress) {
  199. gui->ongoing_input |= key_bit;
  200. } else if(!(gui->ongoing_input & key_bit)) {
  201. FURI_LOG_D(
  202. TAG,
  203. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  204. input_get_key_name(input_event->key),
  205. input_get_type_name(input_event->type),
  206. input_event->sequence);
  207. return;
  208. }
  209. gui_lock(gui);
  210. ViewPort* view_port = NULL;
  211. if(gui->lockdown) {
  212. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  213. } else {
  214. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  215. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  216. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  217. }
  218. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  219. gui->ongoing_input_view_port = view_port;
  220. }
  221. if(view_port && view_port == gui->ongoing_input_view_port) {
  222. view_port_input(view_port, input_event);
  223. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  224. FURI_LOG_D(
  225. TAG,
  226. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  227. gui->ongoing_input_view_port,
  228. view_port,
  229. input_get_key_name(input_event->key),
  230. input_get_type_name(input_event->type),
  231. input_event->sequence);
  232. view_port_input(gui->ongoing_input_view_port, input_event);
  233. } else {
  234. FURI_LOG_D(
  235. TAG,
  236. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  237. gui->ongoing_input_view_port,
  238. view_port,
  239. input_get_key_name(input_event->key),
  240. input_get_type_name(input_event->type),
  241. input_event->sequence);
  242. }
  243. gui_unlock(gui);
  244. }
  245. void gui_lock(Gui* gui) {
  246. furi_assert(gui);
  247. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  248. }
  249. void gui_unlock(Gui* gui) {
  250. furi_assert(gui);
  251. furi_check(osMutexRelease(gui->mutex) == osOK);
  252. }
  253. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  254. furi_assert(gui);
  255. furi_assert(view_port);
  256. furi_check(layer < GuiLayerMAX);
  257. // Only fullscreen supports Vertical orientation for now
  258. furi_assert(
  259. (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
  260. gui_lock(gui);
  261. // Verify that view port is not yet added
  262. ViewPortArray_it_t it;
  263. for(size_t i = 0; i < GuiLayerMAX; i++) {
  264. ViewPortArray_it(it, gui->layers[i]);
  265. while(!ViewPortArray_end_p(it)) {
  266. furi_assert(*ViewPortArray_ref(it) != view_port);
  267. ViewPortArray_next(it);
  268. }
  269. }
  270. // Add view port and link with gui
  271. ViewPortArray_push_back(gui->layers[layer], view_port);
  272. view_port_gui_set(view_port, gui);
  273. gui_unlock(gui);
  274. // Request redraw
  275. gui_update(gui);
  276. }
  277. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  278. furi_assert(gui);
  279. furi_assert(view_port);
  280. gui_lock(gui);
  281. view_port_gui_set(view_port, NULL);
  282. ViewPortArray_it_t it;
  283. for(size_t i = 0; i < GuiLayerMAX; i++) {
  284. ViewPortArray_it(it, gui->layers[i]);
  285. while(!ViewPortArray_end_p(it)) {
  286. if(*ViewPortArray_ref(it) == view_port) {
  287. ViewPortArray_remove(gui->layers[i], it);
  288. } else {
  289. ViewPortArray_next(it);
  290. }
  291. }
  292. }
  293. if(gui->ongoing_input_view_port == view_port) {
  294. gui->ongoing_input_view_port = NULL;
  295. }
  296. gui_unlock(gui);
  297. // Request redraw
  298. gui_update(gui);
  299. }
  300. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  301. furi_assert(gui);
  302. furi_assert(view_port);
  303. gui_lock(gui);
  304. // Remove
  305. GuiLayer layer = GuiLayerMAX;
  306. ViewPortArray_it_t it;
  307. for(size_t i = 0; i < GuiLayerMAX; i++) {
  308. ViewPortArray_it(it, gui->layers[i]);
  309. while(!ViewPortArray_end_p(it)) {
  310. if(*ViewPortArray_ref(it) == view_port) {
  311. ViewPortArray_remove(gui->layers[i], it);
  312. furi_assert(layer == GuiLayerMAX);
  313. layer = i;
  314. } else {
  315. ViewPortArray_next(it);
  316. }
  317. }
  318. }
  319. furi_assert(layer != GuiLayerMAX);
  320. // Return to the top
  321. ViewPortArray_push_back(gui->layers[layer], view_port);
  322. gui_unlock(gui);
  323. // Request redraw
  324. gui_update(gui);
  325. }
  326. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  327. furi_assert(gui);
  328. furi_assert(view_port);
  329. gui_lock(gui);
  330. // Remove
  331. GuiLayer layer = GuiLayerMAX;
  332. ViewPortArray_it_t it;
  333. for(size_t i = 0; i < GuiLayerMAX; i++) {
  334. ViewPortArray_it(it, gui->layers[i]);
  335. while(!ViewPortArray_end_p(it)) {
  336. if(*ViewPortArray_ref(it) == view_port) {
  337. ViewPortArray_remove(gui->layers[i], it);
  338. furi_assert(layer == GuiLayerMAX);
  339. layer = i;
  340. } else {
  341. ViewPortArray_next(it);
  342. }
  343. }
  344. }
  345. furi_assert(layer != GuiLayerMAX);
  346. // Return to the top
  347. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  348. gui_unlock(gui);
  349. // Request redraw
  350. gui_update(gui);
  351. }
  352. void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  353. furi_assert(gui);
  354. const CanvasCallbackPair p = {callback, context};
  355. gui_lock(gui);
  356. furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 0);
  357. CanvasCallbackPairArray_push_back(gui->canvas_callback_pair, p);
  358. gui_unlock(gui);
  359. // Request redraw
  360. gui_update(gui);
  361. }
  362. void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  363. furi_assert(gui);
  364. const CanvasCallbackPair p = {callback, context};
  365. gui_lock(gui);
  366. furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 1);
  367. CanvasCallbackPairArray_remove_val(gui->canvas_callback_pair, p);
  368. gui_unlock(gui);
  369. }
  370. size_t gui_get_framebuffer_size(Gui* gui) {
  371. furi_assert(gui);
  372. return canvas_get_buffer_size(gui->canvas);
  373. }
  374. void gui_set_lockdown(Gui* gui, bool lockdown) {
  375. furi_assert(gui);
  376. gui_lock(gui);
  377. gui->lockdown = lockdown;
  378. gui_unlock(gui);
  379. // Request redraw
  380. gui_update(gui);
  381. }
  382. Gui* gui_alloc() {
  383. Gui* gui = malloc(sizeof(Gui));
  384. // Thread ID
  385. gui->thread = osThreadGetId();
  386. // Allocate mutex
  387. gui->mutex = osMutexNew(NULL);
  388. furi_check(gui->mutex);
  389. // Layers
  390. for(size_t i = 0; i < GuiLayerMAX; i++) {
  391. ViewPortArray_init(gui->layers[i]);
  392. }
  393. // Drawing canvas
  394. gui->canvas = canvas_init();
  395. CanvasCallbackPairArray_init(gui->canvas_callback_pair);
  396. // Input
  397. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  398. gui->input_events = furi_record_open("input_events");
  399. furi_check(gui->input_events);
  400. furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
  401. return gui;
  402. }
  403. int32_t gui_srv(void* p) {
  404. Gui* gui = gui_alloc();
  405. furi_record_create("gui", gui);
  406. while(1) {
  407. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  408. // Process and dispatch input
  409. if(flags & GUI_THREAD_FLAG_INPUT) {
  410. // Process till queue become empty
  411. InputEvent input_event;
  412. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  413. gui_input(gui, &input_event);
  414. }
  415. }
  416. // Process and dispatch draw call
  417. if(flags & GUI_THREAD_FLAG_DRAW) {
  418. // Clear flags that arrived on input step
  419. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  420. gui_redraw(gui);
  421. }
  422. }
  423. return 0;
  424. }