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- #include <furi.h>
- #include "../desktop_i.h"
- #include "desktop_main.h"
- static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
- void desktop_main_set_callback(
- DesktopMainView* main_view,
- DesktopMainViewCallback callback,
- void* context) {
- furi_assert(main_view);
- furi_assert(callback);
- main_view->callback = callback;
- main_view->context = context;
- }
- void desktop_main_reset_hint(DesktopMainView* main_view) {
- with_view_model(
- main_view->view, (DesktopMainViewModel * model) {
- model->hint_timeout = 0;
- return true;
- });
- }
- // temporary main screen animation managment
- void desktop_scene_handler_set_scene(DesktopMainView* main_view, const Icon* icon_data) {
- with_view_model(
- main_view->view, (DesktopMainViewModel * model) {
- if(model->animation) icon_animation_free(model->animation);
- model->animation = icon_animation_alloc(icon_data);
- icon_animation_start(model->animation);
- return true;
- });
- }
- void desktop_scene_handler_switch_scene(DesktopMainView* main_view) {
- with_view_model(
- main_view->view, (DesktopMainViewModel * model) {
- if(icon_animation_is_last_frame(model->animation)) {
- if(model->animation) icon_animation_free(model->animation);
- model->animation = icon_animation_alloc(idle_scenes[model->scene_num]);
- icon_animation_start(model->animation);
- model->scene_num = random() % COUNT_OF(idle_scenes);
- }
- return true;
- });
- }
- void desktop_main_render(Canvas* canvas, void* model) {
- canvas_clear(canvas);
- DesktopMainViewModel* m = model;
- if(m->animation) {
- canvas_draw_icon_animation(canvas, 0, -3, m->animation);
- }
- if(m->unlocked && m->hint_timeout) {
- m->hint_timeout = CLAMP(m->hint_timeout - 1, 2, 0);
- canvas_set_font(canvas, FontPrimary);
- elements_multiline_text_framed(canvas, 42, 30, "Unlocked");
- }
- }
- View* desktop_main_get_view(DesktopMainView* main_view) {
- furi_assert(main_view);
- return main_view->view;
- }
- bool desktop_main_input(InputEvent* event, void* context) {
- furi_assert(event);
- furi_assert(context);
- DesktopMainView* main_view = context;
- if(event->key == InputKeyOk && event->type == InputTypeShort) {
- main_view->callback(DesktopMainEventOpenMenu, main_view->context);
- } else if(event->key == InputKeyDown && event->type == InputTypeLong) {
- main_view->callback(DesktopMainEventOpenDebug, main_view->context);
- } else if(event->key == InputKeyUp && event->type == InputTypeShort) {
- main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
- } else if(event->key == InputKeyDown && event->type == InputTypeShort) {
- main_view->callback(DesktopMainEventOpenArchive, main_view->context);
- } else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
- main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
- }
- desktop_main_reset_hint(main_view);
- return true;
- }
- DesktopMainView* desktop_main_alloc() {
- DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
- main_view->view = view_alloc();
- view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
- view_set_context(main_view->view, main_view);
- view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
- view_set_input_callback(main_view->view, desktop_main_input);
- desktop_scene_handler_set_scene(main_view, idle_scenes[random() % COUNT_OF(idle_scenes)]);
- return main_view;
- }
- void desktop_main_free(DesktopMainView* main_view) {
- furi_assert(main_view);
- view_free(main_view->view);
- free(main_view);
- }
- void desktop_main_unlocked(DesktopMainView* main_view) {
- with_view_model(
- main_view->view, (DesktopMainViewModel * model) {
- model->unlocked = true;
- model->hint_timeout = 2;
- return true;
- });
- }
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