desktop_main.c 4.0 KB

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  1. #include <furi.h>
  2. #include "../desktop_i.h"
  3. #include "desktop_main.h"
  4. static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
  5. void desktop_main_set_callback(
  6. DesktopMainView* main_view,
  7. DesktopMainViewCallback callback,
  8. void* context) {
  9. furi_assert(main_view);
  10. furi_assert(callback);
  11. main_view->callback = callback;
  12. main_view->context = context;
  13. }
  14. void desktop_main_reset_hint(DesktopMainView* main_view) {
  15. with_view_model(
  16. main_view->view, (DesktopMainViewModel * model) {
  17. model->hint_timeout = 0;
  18. return true;
  19. });
  20. }
  21. // temporary main screen animation managment
  22. void desktop_scene_handler_set_scene(DesktopMainView* main_view, const Icon* icon_data) {
  23. with_view_model(
  24. main_view->view, (DesktopMainViewModel * model) {
  25. if(model->animation) icon_animation_free(model->animation);
  26. model->animation = icon_animation_alloc(icon_data);
  27. icon_animation_start(model->animation);
  28. return true;
  29. });
  30. }
  31. void desktop_scene_handler_switch_scene(DesktopMainView* main_view) {
  32. with_view_model(
  33. main_view->view, (DesktopMainViewModel * model) {
  34. if(icon_animation_is_last_frame(model->animation)) {
  35. if(model->animation) icon_animation_free(model->animation);
  36. model->animation = icon_animation_alloc(idle_scenes[model->scene_num]);
  37. icon_animation_start(model->animation);
  38. model->scene_num = random() % COUNT_OF(idle_scenes);
  39. }
  40. return true;
  41. });
  42. }
  43. void desktop_main_render(Canvas* canvas, void* model) {
  44. canvas_clear(canvas);
  45. DesktopMainViewModel* m = model;
  46. if(m->animation) {
  47. canvas_draw_icon_animation(canvas, 0, -3, m->animation);
  48. }
  49. if(m->unlocked && m->hint_timeout) {
  50. m->hint_timeout = CLAMP(m->hint_timeout - 1, 2, 0);
  51. canvas_set_font(canvas, FontPrimary);
  52. elements_multiline_text_framed(canvas, 42, 30, "Unlocked");
  53. }
  54. }
  55. View* desktop_main_get_view(DesktopMainView* main_view) {
  56. furi_assert(main_view);
  57. return main_view->view;
  58. }
  59. bool desktop_main_input(InputEvent* event, void* context) {
  60. furi_assert(event);
  61. furi_assert(context);
  62. DesktopMainView* main_view = context;
  63. if(event->key == InputKeyOk && event->type == InputTypeShort) {
  64. main_view->callback(DesktopMainEventOpenMenu, main_view->context);
  65. } else if(event->key == InputKeyDown && event->type == InputTypeLong) {
  66. main_view->callback(DesktopMainEventOpenDebug, main_view->context);
  67. } else if(event->key == InputKeyUp && event->type == InputTypeShort) {
  68. main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
  69. } else if(event->key == InputKeyDown && event->type == InputTypeShort) {
  70. main_view->callback(DesktopMainEventOpenArchive, main_view->context);
  71. } else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
  72. main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
  73. }
  74. desktop_main_reset_hint(main_view);
  75. return true;
  76. }
  77. DesktopMainView* desktop_main_alloc() {
  78. DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
  79. main_view->view = view_alloc();
  80. view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
  81. view_set_context(main_view->view, main_view);
  82. view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
  83. view_set_input_callback(main_view->view, desktop_main_input);
  84. desktop_scene_handler_set_scene(main_view, idle_scenes[random() % COUNT_OF(idle_scenes)]);
  85. return main_view;
  86. }
  87. void desktop_main_free(DesktopMainView* main_view) {
  88. furi_assert(main_view);
  89. view_free(main_view->view);
  90. free(main_view);
  91. }
  92. void desktop_main_unlocked(DesktopMainView* main_view) {
  93. with_view_model(
  94. main_view->view, (DesktopMainViewModel * model) {
  95. model->unlocked = true;
  96. model->hint_timeout = 2;
  97. return true;
  98. });
  99. }