desktop_i.h 1.3 KB

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  1. #pragma once
  2. #include <furi.h>
  3. #include <furi-hal.h>
  4. #include <menu/menu.h>
  5. #include <gui/gui.h>
  6. #include <gui/view_dispatcher.h>
  7. #include <gui/scene_manager.h>
  8. #include <assets_icons.h>
  9. #include "desktop.h"
  10. #include "views/desktop_main.h"
  11. #include "views/desktop_first_start.h"
  12. #include "views/desktop_hw_mismatch.h"
  13. #include "views/desktop_lock_menu.h"
  14. #include "views/desktop_locked.h"
  15. #include "views/desktop_debug.h"
  16. #include "scenes/desktop_scene.h"
  17. #include "desktop/desktop_settings/desktop_settings.h"
  18. #define HINT_TIMEOUT_L 2
  19. #define HINT_TIMEOUT_H 11
  20. typedef enum {
  21. DesktopViewMain,
  22. DesktopViewLockMenu,
  23. DesktopViewLocked,
  24. DesktopViewDebug,
  25. DesktopViewFirstStart,
  26. DesktopViewHwMismatch,
  27. DesktopViewTotal,
  28. } DesktopViewEnum;
  29. struct Desktop {
  30. // Menu
  31. ValueMutex* menu_vm;
  32. // Scene
  33. FuriThread* scene_thread;
  34. // GUI
  35. Gui* gui;
  36. ViewDispatcher* view_dispatcher;
  37. SceneManager* scene_manager;
  38. DesktopFirstStartView* first_start_view;
  39. DesktopHwMismatchView* hw_mismatch_view;
  40. DesktopMainView* main_view;
  41. DesktopLockMenuView* lock_menu;
  42. DesktopLockedView* locked_view;
  43. DesktopDebugView* debug_view;
  44. DesktopSettings settings;
  45. ViewPort* lock_viewport;
  46. };
  47. Desktop* desktop_alloc();
  48. void desktop_free(Desktop* desktop);