desktop.c 4.7 KB

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  1. #include "desktop_i.h"
  2. #include "applications/dolphin/dolphin.h"
  3. static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
  4. furi_assert(canvas);
  5. canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
  6. }
  7. bool desktop_custom_event_callback(void* context, uint32_t event) {
  8. furi_assert(context);
  9. Desktop* desktop = (Desktop*)context;
  10. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  11. }
  12. bool desktop_back_event_callback(void* context) {
  13. furi_assert(context);
  14. Desktop* desktop = (Desktop*)context;
  15. return scene_manager_handle_back_event(desktop->scene_manager);
  16. }
  17. Desktop* desktop_alloc() {
  18. Desktop* desktop = furi_alloc(sizeof(Desktop));
  19. desktop->menu_vm = furi_record_open("menu");
  20. desktop->gui = furi_record_open("gui");
  21. desktop->scene_thread = furi_thread_alloc();
  22. desktop->view_dispatcher = view_dispatcher_alloc();
  23. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  24. view_dispatcher_enable_queue(desktop->view_dispatcher);
  25. view_dispatcher_attach_to_gui(
  26. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeWindow);
  27. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  28. view_dispatcher_set_custom_event_callback(
  29. desktop->view_dispatcher, desktop_custom_event_callback);
  30. view_dispatcher_set_navigation_event_callback(
  31. desktop->view_dispatcher, desktop_back_event_callback);
  32. desktop->main_view = desktop_main_alloc();
  33. desktop->lock_menu = desktop_lock_menu_alloc();
  34. desktop->locked_view = desktop_locked_alloc();
  35. desktop->debug_view = desktop_debug_alloc();
  36. desktop->first_start_view = desktop_first_start_alloc();
  37. desktop->hw_mismatch_view = desktop_hw_mismatch_alloc();
  38. view_dispatcher_add_view(
  39. desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
  40. view_dispatcher_add_view(
  41. desktop->view_dispatcher,
  42. DesktopViewLockMenu,
  43. desktop_lock_menu_get_view(desktop->lock_menu));
  44. view_dispatcher_add_view(
  45. desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
  46. view_dispatcher_add_view(
  47. desktop->view_dispatcher,
  48. DesktopViewLocked,
  49. desktop_locked_get_view(desktop->locked_view));
  50. view_dispatcher_add_view(
  51. desktop->view_dispatcher,
  52. DesktopViewFirstStart,
  53. desktop_first_start_get_view(desktop->first_start_view));
  54. view_dispatcher_add_view(
  55. desktop->view_dispatcher,
  56. DesktopViewHwMismatch,
  57. desktop_hw_mismatch_get_view(desktop->hw_mismatch_view));
  58. // Lock icon
  59. desktop->lock_viewport = view_port_alloc();
  60. view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
  61. view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
  62. view_port_enabled_set(desktop->lock_viewport, false);
  63. gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
  64. return desktop;
  65. }
  66. void desktop_free(Desktop* desktop) {
  67. furi_assert(desktop);
  68. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
  69. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
  70. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
  71. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
  72. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
  73. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
  74. view_dispatcher_free(desktop->view_dispatcher);
  75. scene_manager_free(desktop->scene_manager);
  76. desktop_main_free(desktop->main_view);
  77. desktop_lock_menu_free(desktop->lock_menu);
  78. desktop_locked_free(desktop->locked_view);
  79. desktop_debug_free(desktop->debug_view);
  80. desktop_first_start_free(desktop->first_start_view);
  81. desktop_hw_mismatch_free(desktop->hw_mismatch_view);
  82. furi_record_close("gui");
  83. desktop->gui = NULL;
  84. furi_thread_free(desktop->scene_thread);
  85. furi_record_close("menu");
  86. desktop->menu_vm = NULL;
  87. free(desktop);
  88. }
  89. int32_t desktop_srv(void* p) {
  90. Desktop* desktop = desktop_alloc();
  91. Dolphin* dolphin = furi_record_open("dolphin");
  92. if(dolphin_load(dolphin)) {
  93. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  94. } else {
  95. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
  96. }
  97. furi_record_close("dolphin");
  98. if(!furi_hal_version_do_i_belong_here()) {
  99. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  100. }
  101. view_dispatcher_run(desktop->view_dispatcher);
  102. desktop_free(desktop);
  103. return 0;
  104. }