minesweeper.c 5.6 KB

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  1. #include "minesweeper.h"
  2. //#include <args.h>
  3. static bool minesweeper_custom_event_callback(void* context, uint32_t custom_event) {
  4. furi_assert(context);
  5. MineSweeperApp* app = (MineSweeperApp*)context;
  6. return scene_manager_handle_custom_event(app->scene_manager, custom_event);
  7. }
  8. static bool minesweeper_navigation_event_callback(void* context) {
  9. furi_assert(context);
  10. MineSweeperApp* app = (MineSweeperApp*)context;
  11. return scene_manager_handle_back_event(app->scene_manager);
  12. }
  13. static void minesweeper_tick_event_callback(void* context) {
  14. furi_assert(context);
  15. MineSweeperApp* app = (MineSweeperApp*)context;
  16. return scene_manager_handle_tick_event(app->scene_manager);
  17. }
  18. static MineSweeperApp* app_alloc() {
  19. MineSweeperApp* app = (MineSweeperApp*)malloc(sizeof(MineSweeperApp));
  20. // NotificationApp Service
  21. app->notification = furi_record_open(RECORD_NOTIFICATION);
  22. // Turn backlight on when app starts
  23. notification_message(app->notification, &sequence_display_backlight_on);
  24. // Alloc Scene Manager and set handlers for on_enter, on_event, on_exit
  25. app->scene_manager = scene_manager_alloc(&minesweeper_scene_handlers, app);
  26. // Alloc View Dispatcher and enable queue
  27. app->view_dispatcher = view_dispatcher_alloc();
  28. view_dispatcher_enable_queue(app->view_dispatcher);
  29. // Set View Dispatcher event callback context and callbacks
  30. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  31. view_dispatcher_set_custom_event_callback(
  32. app->view_dispatcher, minesweeper_custom_event_callback);
  33. view_dispatcher_set_navigation_event_callback(
  34. app->view_dispatcher, minesweeper_navigation_event_callback);
  35. view_dispatcher_set_tick_event_callback(
  36. app->view_dispatcher, minesweeper_tick_event_callback, 500);
  37. // Set setting info to default
  38. app->settings_info.width_str = furi_string_alloc();
  39. app->settings_info.height_str = furi_string_alloc();
  40. memset(&app->t_settings_info, 0, sizeof(app->t_settings_info));
  41. app->is_settings_changed = false;
  42. // If we cannot read the save file set to default values
  43. if(!(mine_sweeper_read_settings(app))) {
  44. FURI_LOG_I(TAG, "Cannot read save file, loading defaults");
  45. app->settings_info.board_width = 16;
  46. app->settings_info.board_height = 7;
  47. app->settings_info.difficulty = 0;
  48. app->haptic = 1;
  49. app->speaker = 1;
  50. app->led = 1;
  51. mine_sweeper_save_settings(app);
  52. } else {
  53. FURI_LOG_I(TAG, "Save file loaded sucessfully");
  54. }
  55. // Alloc views and add to view dispatcher
  56. app->start_screen = start_screen_alloc();
  57. view_dispatcher_add_view(
  58. app->view_dispatcher,
  59. MineSweeperStartScreenView,
  60. start_screen_get_view(app->start_screen));
  61. app->loading = loading_alloc();
  62. view_dispatcher_add_view(
  63. app->view_dispatcher, MineSweeperLoadingView, loading_get_view(app->loading));
  64. app->game_screen = mine_sweeper_game_screen_alloc(
  65. app->settings_info.board_width,
  66. app->settings_info.board_height,
  67. app->settings_info.difficulty,
  68. false);
  69. view_dispatcher_add_view(
  70. app->view_dispatcher,
  71. MineSweeperGameScreenView,
  72. mine_sweeper_game_screen_get_view(app->game_screen));
  73. app->menu_screen = dialog_ex_alloc();
  74. view_dispatcher_add_view(
  75. app->view_dispatcher, MineSweeperMenuView, dialog_ex_get_view(app->menu_screen));
  76. app->settings_screen = variable_item_list_alloc();
  77. view_dispatcher_add_view(
  78. app->view_dispatcher,
  79. MineSweeperSettingsView,
  80. variable_item_list_get_view(app->settings_screen));
  81. app->confirmation_screen = dialog_ex_alloc();
  82. view_dispatcher_add_view(
  83. app->view_dispatcher,
  84. MineSweeperConfirmationView,
  85. dialog_ex_get_view(app->confirmation_screen));
  86. app->info_screen = text_box_alloc();
  87. view_dispatcher_add_view(
  88. app->view_dispatcher, MineSweeperInfoView, text_box_get_view(app->info_screen));
  89. Gui* gui = furi_record_open(RECORD_GUI);
  90. view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
  91. furi_record_close(RECORD_GUI);
  92. return app;
  93. }
  94. static void app_free(MineSweeperApp* app) {
  95. furi_assert(app);
  96. // Remove each view from View Dispatcher
  97. for(MineSweeperView minesweeper_view = (MineSweeperView)0;
  98. minesweeper_view < MineSweeperViewCount;
  99. minesweeper_view++) {
  100. view_dispatcher_remove_view(app->view_dispatcher, minesweeper_view);
  101. }
  102. // Free View Dispatcher and Scene Manager
  103. scene_manager_free(app->scene_manager);
  104. view_dispatcher_free(app->view_dispatcher);
  105. // Free views
  106. loading_free(app->loading);
  107. start_screen_free(app->start_screen);
  108. mine_sweeper_game_screen_free(app->game_screen);
  109. dialog_ex_free(app->menu_screen);
  110. variable_item_list_free(app->settings_screen);
  111. dialog_ex_free(app->confirmation_screen);
  112. text_box_free(app->info_screen);
  113. furi_string_free(app->settings_info.width_str);
  114. furi_string_free(app->settings_info.height_str);
  115. furi_record_close(RECORD_NOTIFICATION);
  116. // Free app structure
  117. free(app);
  118. }
  119. int32_t minesweeper_app(void* p) {
  120. UNUSED(p);
  121. MineSweeperApp* app = app_alloc();
  122. FURI_LOG_D(TAG, "Mine Sweeper app allocated with size : %d", sizeof(*app));
  123. // This will be the initial scene on app startup
  124. scene_manager_next_scene(app->scene_manager, MineSweeperSceneStartScreen);
  125. view_dispatcher_run(app->view_dispatcher);
  126. app_free(app);
  127. FURI_LOG_D(TAG, "Mine Sweeper app freed");
  128. return 0;
  129. }