esp_flasher_scene_quick.c 7.0 KB

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  1. #include "../esp_flasher_app_i.h"
  2. enum QuickState {
  3. QuickStart,
  4. QuickBootS2,
  5. QuickBootS2_Marauder,
  6. QuickBootS2_Blackmagic,
  7. QuickBootWROOM,
  8. QuickBootWROOM_Marauder,
  9. QuickWROOM,
  10. QuickWROOM_Marauder,
  11. QuickS2,
  12. QuickS2_Marauder,
  13. QuickS2_Blackmagic,
  14. };
  15. void esp_flasher_scene_quick_submenu_callback(void* context, uint32_t index) {
  16. furi_assert(context);
  17. EspFlasherApp* app = context;
  18. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  19. }
  20. void esp_flasher_scene_quick_on_enter(void* context) {
  21. furi_assert(context);
  22. EspFlasherApp* app = context;
  23. Submenu* submenu = app->submenu;
  24. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  25. switch(state) {
  26. case QuickStart:
  27. case QuickBootS2:
  28. case QuickBootWROOM:
  29. case QuickWROOM:
  30. case QuickS2:
  31. submenu_set_header(submenu, "Choose Board:");
  32. submenu_add_item(
  33. submenu,
  34. "Flipper WiFi Board / Xeon",
  35. QuickBootS2,
  36. esp_flasher_scene_quick_submenu_callback,
  37. app);
  38. submenu_add_item(
  39. submenu, "Multi-Fucc", QuickBootWROOM, esp_flasher_scene_quick_submenu_callback, app);
  40. submenu_add_item(
  41. submenu,
  42. "Other ESP32-WROOM",
  43. QuickWROOM,
  44. esp_flasher_scene_quick_submenu_callback,
  45. app);
  46. submenu_add_item(
  47. submenu, "Other ESP32-S2", QuickS2, esp_flasher_scene_quick_submenu_callback, app);
  48. break;
  49. case QuickBootS2_Marauder:
  50. case QuickBootS2_Blackmagic:
  51. case QuickS2_Marauder:
  52. case QuickS2_Blackmagic:
  53. submenu_set_header(submenu, "Choose Firmware:");
  54. submenu_add_item(
  55. submenu,
  56. "Marauder (has Evil Portal)",
  57. state > QuickS2 ? QuickS2_Marauder : QuickBootS2_Marauder,
  58. esp_flasher_scene_quick_submenu_callback,
  59. app);
  60. submenu_add_item(
  61. submenu,
  62. "Black Magic",
  63. state > QuickS2 ? QuickS2_Blackmagic : QuickBootS2_Blackmagic,
  64. esp_flasher_scene_quick_submenu_callback,
  65. app);
  66. break;
  67. case QuickBootWROOM_Marauder:
  68. case QuickWROOM_Marauder:
  69. submenu_set_header(submenu, "Choose Firmware:");
  70. submenu_add_item(
  71. submenu,
  72. "Marauder (has Evil Portal)",
  73. state > QuickWROOM ? QuickWROOM_Marauder : QuickBootWROOM_Marauder,
  74. esp_flasher_scene_quick_submenu_callback,
  75. app);
  76. break;
  77. default:
  78. break;
  79. }
  80. submenu_set_selected_item(submenu, state);
  81. view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
  82. }
  83. bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
  84. furi_assert(context);
  85. EspFlasherApp* app = context;
  86. bool consumed = false;
  87. if(event.type == SceneManagerEventTypeCustom) {
  88. consumed = true;
  89. bool enter_bootloader = false;
  90. const char* boot = NULL; // 0x1000
  91. const char* part = NULL; // 0x8000
  92. const char* app0 = NULL; // 0xE000
  93. const char* firm = NULL; // 0x10000
  94. switch(event.event) {
  95. case QuickBootS2:
  96. case QuickBootWROOM:
  97. case QuickWROOM:
  98. case QuickS2:
  99. scene_manager_set_scene_state(
  100. app->scene_manager, EspFlasherSceneQuick, event.event + 1);
  101. scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
  102. return consumed;
  103. case QuickBootS2_Marauder:
  104. enter_bootloader = true;
  105. /* fallthrough */
  106. case QuickS2_Marauder:
  107. boot = APP_DATA_PATH("assets/marauder/S2/esp32_marauder.ino.bootloader.bin");
  108. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  109. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  110. firm = APP_DATA_PATH("assets/marauder/S2/esp32_marauder.flipper.bin");
  111. break;
  112. case QuickBootS2_Blackmagic:
  113. enter_bootloader = true;
  114. /* fallthrough */
  115. case QuickS2_Blackmagic:
  116. boot = APP_DATA_PATH("assets/blackmagic/bootloader.bin");
  117. part = APP_DATA_PATH("assets/blackmagic/partition-table.bin");
  118. firm = APP_DATA_PATH("assets/blackmagic/blackmagic.bin");
  119. break;
  120. case QuickBootWROOM_Marauder:
  121. enter_bootloader = true;
  122. /* fallthrough */
  123. case QuickWROOM_Marauder:
  124. boot = APP_DATA_PATH("assets/marauder/WROOM/esp32_marauder.ino.bootloader.bin");
  125. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  126. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  127. firm =
  128. APP_DATA_PATH("assets/marauder/WROOM/esp32_marauder.marauder_dev_board_pro.bin");
  129. break;
  130. default:
  131. consumed = false;
  132. return consumed;
  133. }
  134. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, event.event);
  135. memset(app->selected_flash_options, 0, sizeof(app->selected_flash_options));
  136. app->bin_file_path_boot[0] = '\0';
  137. app->bin_file_path_part[0] = '\0';
  138. app->bin_file_path_nvs[0] = '\0';
  139. app->bin_file_path_boot_app0[0] = '\0';
  140. app->bin_file_path_app_a[0] = '\0';
  141. app->bin_file_path_app_b[0] = '\0';
  142. app->bin_file_path_custom[0] = '\0';
  143. if(boot) {
  144. app->selected_flash_options[SelectedFlashBoot] = true;
  145. strncpy(app->bin_file_path_boot, boot, sizeof(app->bin_file_path_boot));
  146. }
  147. if(part) {
  148. app->selected_flash_options[SelectedFlashPart] = true;
  149. strncpy(app->bin_file_path_part, part, sizeof(app->bin_file_path_part));
  150. }
  151. if(app0) {
  152. app->selected_flash_options[SelectedFlashBootApp0] = true;
  153. strncpy(app->bin_file_path_boot_app0, app0, sizeof(app->bin_file_path_boot_app0));
  154. }
  155. if(firm) {
  156. app->selected_flash_options[SelectedFlashAppA] = true;
  157. strncpy(app->bin_file_path_app_a, firm, sizeof(app->bin_file_path_app_a));
  158. }
  159. app->reset = false;
  160. app->quickflash = true;
  161. app->turbospeed = true;
  162. app->boot = enter_bootloader;
  163. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  164. } else if(event.type == SceneManagerEventTypeBack) {
  165. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  166. if(state > QuickS2)
  167. state = QuickS2;
  168. else if(state > QuickWROOM)
  169. state = QuickWROOM;
  170. else if(state > QuickBootWROOM)
  171. state = QuickBootWROOM;
  172. else if(state > QuickBootS2)
  173. state = QuickBootS2;
  174. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, state);
  175. }
  176. return consumed;
  177. }
  178. void esp_flasher_scene_quick_on_exit(void* context) {
  179. furi_assert(context);
  180. EspFlasherApp* app = context;
  181. submenu_reset(app->submenu);
  182. }