gb_cartridge_scene_5.c 18 KB

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  1. #include "../gb_cartridge_app.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <furi_hal_uart.h>
  5. // #include <stm32wbxx_ll_lpuart.h>
  6. #include <stm32wbxx_ll_usart.h>
  7. #include <input/input.h>
  8. #include <gui/elements.h>
  9. #include <dolphin/dolphin.h>
  10. #include <gui/elements.h>
  11. #include <notification/notification_messages.h>
  12. #include <dialogs/dialogs.h>
  13. #include <gui/modules/dialog_ex.h>
  14. #include <toolbox/stream/file_stream.h>
  15. #include "../helpers/gb_cartridge_speaker.h"
  16. #include "../helpers/sequential_file.h"
  17. #include <stdio.h> // Para sprintf
  18. #include <string.h> // Para strlen
  19. // static bool waiting_acknowledgement = true;
  20. struct GBCartridgeScene5
  21. {
  22. View *view;
  23. GBCartridgeScene5Callback callback;
  24. void *context;
  25. GBCartridge *app;
  26. };
  27. typedef struct
  28. {
  29. char *event_type;
  30. int progress;
  31. int total_ram;
  32. int transfered;
  33. int ramBanks;
  34. int elapsed_time;
  35. int start_time;
  36. char *cart_dump_ram_filename_sequential;
  37. bool rx_active;
  38. bool ack;
  39. char* event_title;
  40. } GameBoyCartridgeRAMWriteModel;
  41. /*
  42. void gameboy_log_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
  43. furi_assert(context);
  44. GBCartridge* instance = context;
  45. UNUSED(len);
  46. UNUSED(buf);
  47. UNUSED(instance);
  48. storage_file_write(instance->cart_log, buf, len);
  49. // with_view_model(
  50. // instance->gb_cartridge_scene_5->view,
  51. // GameBoyCartridgeRAMWriteModel * model,
  52. // {
  53. // model->transfered -= len;
  54. // // uint64_t current_time = furi_hal_rtc_get_timestamp();
  55. // // model->elapsed_time = current_time - model->start_time;
  56. // // if (current_time - last_toggle_time >= 0.2) {
  57. // // model->rx_active = !model->rx_active;
  58. // // // last_toggle_time = current_time;
  59. // // }
  60. // },
  61. // true);
  62. }
  63. */
  64. static bool select_ram_file(GBCartridge *app, File *file)
  65. {
  66. bool result = false;
  67. FuriString *file_path = furi_string_alloc();
  68. furi_string_set(file_path, MALVEKE_APP_FOLDER);
  69. DialogsFileBrowserOptions browser_options;
  70. dialog_file_browser_set_basic_options(&browser_options, "sav", NULL);
  71. browser_options.base_path = MALVEKE_APP_FOLDER;
  72. browser_options.skip_assets = true;
  73. // Input events and views are managed by file_browser
  74. bool res = dialog_file_browser_show(app->dialogs, file_path, file_path, &browser_options);
  75. // UNUSED(res);
  76. // FURI_LOG_I(TAG, "File selected: %s", furi_string_get_cstr(file_path));
  77. if (res)
  78. {
  79. if(!storage_file_open(file, furi_string_get_cstr(file_path), FSAM_READ, FSOM_OPEN_EXISTING))
  80. // if (!file_stream_open(stream, furi_string_get_cstr(file_path), FSAM_READ, FSOM_OPEN_EXISTING))
  81. {
  82. // FURI_LOG_D(TAG, "Cannot open file \"%s\"", furi_string_get_cstr(file_path));
  83. // file_stream_close(stream);
  84. }
  85. else
  86. {
  87. // FURI_LOG_D(TAG, "Open file \"%s\"", furi_string_get_cstr(file_path));
  88. result = true;
  89. }
  90. }
  91. furi_string_free(file_path);
  92. return result;
  93. }
  94. // static void wait_for_ack (void* context) {
  95. // GBCartridge* instance = context;
  96. // bool waiting_acknowledgement = true;
  97. // while(waiting_acknowledgement) {
  98. // with_view_model(
  99. // instance->gb_cartridge_scene_5->view,
  100. // GameBoyCartridgeRAMWriteModel * model,
  101. // {
  102. // waiting_acknowledgement = model->ack;
  103. // if(model->ack) {
  104. // model->ack = false;
  105. // }
  106. // },
  107. // true);
  108. // furi_delay_ms(2);
  109. // }
  110. // }
  111. static int32_t cartridge_writting_worker_thread(void* thread_context) {
  112. GBCartridge* app = thread_context;
  113. UNUSED(app);
  114. /*
  115. uint8_t buffer[8];
  116. buffer[0] = 'A';
  117. buffer[1] = 'B';
  118. buffer[2] = 'C';
  119. buffer[3] = 'D';
  120. buffer[4] = 'E';
  121. buffer[5] = 'F';
  122. buffer[6] = 'G';
  123. buffer[7] = 'H';
  124. char gbcartridge_start_command[80]; // A reasonably sized buffer.
  125. snprintf(gbcartridge_start_command, sizeof(gbcartridge_start_command), "gbcartridge -w -a %d\n", 8);
  126. uart_tx((uint8_t *)gbcartridge_start_command, strlen(gbcartridge_start_command));
  127. furi_delay_ms(20);
  128. uint8_t buffer2[4];
  129. int x = 0;
  130. for(int i = 0; i < 4; i++) {
  131. buffer2[x] = buffer[i];
  132. x++;
  133. }
  134. uart_tx(buffer2, sizeof(buffer2));
  135. x = 0;
  136. for(int i = 4; i < 8; i++) {
  137. buffer2[x] = buffer[i];
  138. x++;
  139. }
  140. uart_tx(buffer2, sizeof(buffer2));
  141. */
  142. // uint8_t data_buffer[BUFFER_SIZE];
  143. File* file = storage_file_alloc(app->storage);
  144. if (select_ram_file(app, file))
  145. {
  146. uint64_t fileSize = storage_file_size(file);
  147. uint8_t buffer[BUFFER_SIZE];
  148. char gbcartridge_start_command[80]; // A reasonably sized buffer.
  149. snprintf(gbcartridge_start_command, sizeof(gbcartridge_start_command), "gbcartridge -w -a %lld\n", fileSize);
  150. // snprintf(gbcartridge_start_command, sizeof(gbcartridge_start_command), "gbcartridge -t %d\n", 128);
  151. uart_tx((uint8_t *)gbcartridge_start_command, strlen(gbcartridge_start_command));
  152. furi_delay_ms(500);
  153. with_view_model(
  154. app->gb_cartridge_scene_5->view,
  155. GameBoyCartridgeRAMWriteModel * model,
  156. {
  157. model->total_ram = fileSize;
  158. // char title[42];
  159. // snprintf(title, sizeof(title), "%lld", fileSize);
  160. // // Asignar memoria para event_title y copiar el contenido de title
  161. // model->event_title = (char*)malloc(strlen(title) + 1);
  162. // strcpy(model->event_title, title);
  163. },
  164. true);
  165. // uint8_t data[1];
  166. int counter = 0;
  167. while (fileSize > 0) {
  168. uint16_t bytes_read = storage_file_read(file, buffer, BUFFER_SIZE);
  169. if (bytes_read > 0) {
  170. // buffer[BUFFER_SIZE-1] = '\0';
  171. // uart_tx((uint8_t *)buffer, bytes_read+1);
  172. // uint8_t string_buffer[BUFFER_SIZE + 1]; // +1 para el carácter nulo
  173. // memcpy(string_buffer, buffer, bytes_read); // Copia los datos del búfer al búfer de cadena
  174. // string_buffer[bytes_read] = '\0'; // Agrega el carácter nulo al final
  175. uart_tx((uint8_t *)buffer, bytes_read);
  176. // furi_delay_ms(500);
  177. // while(!LL_USART_IsActiveFlag_TC(USART1));
  178. // if(counter == 1) {
  179. // break;
  180. // }
  181. fileSize -= bytes_read;
  182. with_view_model(
  183. app->gb_cartridge_scene_5->view,
  184. GameBoyCartridgeRAMWriteModel * model,
  185. {
  186. model->transfered += bytes_read;
  187. },
  188. true);
  189. // bool waiting_acknowledgement = true;
  190. // while(waiting_acknowledgement){
  191. // with_view_model(
  192. // app->gb_cartridge_scene_5->view,
  193. // GameBoyCartridgeRAMWriteModel * model,
  194. // {
  195. // waiting_acknowledgement = model->ack;
  196. // if(model->ack) {
  197. // model->ack = false;
  198. // }
  199. // },
  200. // false);
  201. // furi_delay_ms(50);
  202. // }
  203. counter++;
  204. } else {
  205. break;
  206. }
  207. }
  208. storage_file_close(file);
  209. // const char gbcartridge_end_command[] = "gbcartridge -w -a\n";
  210. // uart_tx((uint8_t *)gbcartridge_end_command, strlen(gbcartridge_end_command));
  211. storage_file_free(file);
  212. }
  213. return 0;
  214. }
  215. void gb_cartridge_scene_5_set_callback(
  216. GBCartridgeScene5 *instance,
  217. GBCartridgeScene5Callback callback,
  218. void *context)
  219. {
  220. furi_assert(instance);
  221. furi_assert(callback);
  222. instance->callback = callback;
  223. instance->context = context;
  224. }
  225. static void drawProgressBar(Canvas *canvas, int progress)
  226. {
  227. for (int x = 0; x < 64 - 14 - UI_PADDING - UI_PADDING - UI_PADDING - UI_PADDING; x += 5)
  228. {
  229. for (int row = 0; row < 20; row += 5)
  230. {
  231. if (progress > 0)
  232. {
  233. canvas_draw_box(canvas, 14 /*ARROW*/ + UI_PADDING + 2 + x + 4, /*45*/ 26 + row, 4, 4);
  234. progress--;
  235. }
  236. else
  237. {
  238. canvas_draw_frame(canvas, 14 /*ARROW*/ + UI_PADDING + 2 + x + 4, /*45*/ 26 + row, 4, 4);
  239. }
  240. }
  241. }
  242. }
  243. void gb_cartridge_scene_5_draw(Canvas *canvas, GameBoyCartridgeRAMWriteModel *model)
  244. {
  245. // Clear the screen.
  246. canvas_set_color(canvas, ColorBlack);
  247. canvas_clear(canvas);
  248. canvas_set_color(canvas, ColorBlack);
  249. canvas_set_font(canvas, FontKeyboard);
  250. canvas_draw_frame(canvas, 0, 24, (128 / 2), 25);
  251. canvas_set_bitmap_mode(canvas, 1);
  252. canvas_set_font(canvas, FontPrimary);
  253. char progressText[42];
  254. int progress = 0;
  255. if (model->total_ram > 0 && model->transfered > 0)
  256. {
  257. progress = model->transfered * 100 / model->total_ram;
  258. }
  259. snprintf(progressText, sizeof(progressText), "%d%% Write RAM...", progress);
  260. canvas_draw_str_aligned(canvas, 128 / 2, 0, AlignCenter, AlignTop, progressText);
  261. canvas_set_font(canvas, FontSecondary);
  262. // char *filename = strrchr(model->cart_dump_ram_filename_sequential, '/');
  263. // filename++;
  264. canvas_draw_str_aligned(canvas, 128/2, 12, AlignCenter, AlignTop, model->event_title);
  265. char total_ram_str[20];
  266. snprintf(total_ram_str, sizeof(total_ram_str), "of %.2lf MiB", (double)(model->total_ram / 1024.0 / 1024.0));
  267. char transfered_ram_str[20];
  268. snprintf(transfered_ram_str, sizeof(transfered_ram_str), "%.2lf MiB", (double)(model->transfered / 1024.0 / 1024.0));
  269. // Calcula la Tasa de Transferencia en KiB/s
  270. char transfer_rate_str[20];
  271. if (model->transfered > 0 && model->elapsed_time > 0)
  272. {
  273. double transfer_rate_kibps = (double)model->transfered / ((double)model->elapsed_time) / (double)1024.0;
  274. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "%.2lf KiB/s", transfer_rate_kibps);
  275. }
  276. else
  277. {
  278. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "0 KiB/s");
  279. }
  280. canvas_draw_str_aligned(canvas, (128 / 2) + UI_PADDING, 22 + 2, AlignLeft, AlignTop, transfered_ram_str);
  281. canvas_draw_str_aligned(canvas, (128 / 2) + UI_PADDING, 40 + 2, AlignLeft, AlignTop, total_ram_str);
  282. canvas_draw_str_aligned(canvas, (128 / 2) + UI_PADDING, 48 + 2, AlignLeft, AlignTop, transfer_rate_str);
  283. if (model->rx_active)
  284. {
  285. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpFilled_14x15, IconRotation180);
  286. }
  287. else
  288. {
  289. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpEmpty_14x15, IconRotation180);
  290. }
  291. char totalText[42];
  292. snprintf(totalText, sizeof(totalText), "%d", model->total_ram);
  293. // canvas_draw_str(canvas, 69, 48, totalText);
  294. drawProgressBar(canvas, (progress * UI_PROGRESS_ROWS * UI_PROGRESS_COLS) / 100); // Pinta las primeras 10 cajas de negro
  295. // free(totalText);
  296. elements_button_center(canvas, "Write");
  297. }
  298. static void gb_cartridge_scene_5_model_init(GameBoyCartridgeRAMWriteModel *const model)
  299. {
  300. model->progress = 0;
  301. model->total_ram = 0;
  302. model->transfered = 0;
  303. model->ramBanks = 0;
  304. model->elapsed_time = 0;
  305. model->start_time = 0;
  306. model->event_title = "...";
  307. model->ack = false;
  308. }
  309. void gameboy_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
  310. furi_assert(context);
  311. UNUSED(len);
  312. UNUSED(buf);
  313. GBCartridge* instance = context;
  314. with_view_model(
  315. instance->gb_cartridge_scene_5->view,
  316. GameBoyCartridgeRAMWriteModel * model,
  317. {
  318. UNUSED(model);
  319. cJSON* json = cJSON_Parse((char*)buf);
  320. if(json == NULL) {
  321. } else {
  322. cJSON* type = cJSON_GetObjectItemCaseSensitive(json, "type");
  323. if(cJSON_IsString(type) && (type->valuestring != NULL)) {
  324. model->event_type = strdup(type->valuestring);
  325. } else {
  326. model->event_type = "None";
  327. }
  328. cJSON* str = cJSON_GetObjectItemCaseSensitive(json, "str");
  329. if(cJSON_IsString(str) && (str->valuestring != NULL)) {
  330. model->event_title = strdup(str->valuestring);
  331. } else {
  332. model->event_title = "None";
  333. }
  334. }
  335. if (strcmp(model->event_type, "ack") == 0) {
  336. model->ack = true;
  337. // model->transfered += 1;
  338. // waiting_acknowledgement = false;
  339. }
  340. if (strcmp(model->event_type, "success") == 0) {
  341. notification_success(instance->notification);
  342. }
  343. },
  344. true);
  345. }
  346. bool gb_cartridge_scene_5_input(InputEvent *event, void *context)
  347. {
  348. furi_assert(context);
  349. GBCartridgeScene5 *instance = context;
  350. if (event->type == InputTypeRelease)
  351. {
  352. switch (event->key)
  353. {
  354. case InputKeyBack:
  355. with_view_model(
  356. instance->view,
  357. GameBoyCartridgeRAMWriteModel * model,
  358. {
  359. UNUSED(model);
  360. GBCartridge *app = (GBCartridge *)instance->context;
  361. // Unregister rx callback
  362. uart_set_handle_rx_data_cb(app->lp_uart, NULL);
  363. uart_set_handle_rx_data_cb(app->uart, NULL);
  364. // if(app->cart_log && storage_file_is_open(app->cart_log)) {
  365. // storage_file_close(app->cart_log);
  366. // }
  367. instance->callback(GBCartridgeCustomEventScene5Back, instance->context);
  368. },
  369. true);
  370. break;
  371. case InputKeyUp:
  372. case InputKeyDown:
  373. case InputKeyLeft:
  374. case InputKeyRight:
  375. break;
  376. case InputKeyOk:
  377. with_view_model(
  378. instance->view,
  379. GameBoyCartridgeRAMWriteModel * model,
  380. {
  381. GBCartridge *app = ((GBCartridge *)instance->context);
  382. // app->cart_log = storage_file_alloc(app->storage);
  383. // char *filename = sequential_file_resolve_path(app->storage, MALVEKE_APP_FOLDER, "logs", "txt");
  384. // if(storage_file_open(app->cart_log, filename, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
  385. uart_set_handle_rx_data_cb(app->uart, gameboy_handle_rx_data_cb);
  386. // uart_set_handle_rx_data_cb(app->lp_uart, gameboy_log_handle_rx_data_cb);
  387. app->thread = furi_thread_alloc_ex("CartridgeWriterWorker", 2048, cartridge_writting_worker_thread, app);
  388. furi_thread_start(app->thread);
  389. // }
  390. UNUSED(model);
  391. // UNUSED(app);
  392. // uint8_t buffer[BUFFER_SIZE];
  393. // File* file = storage_file_alloc(app->storage);
  394. // if (select_ram_file(app, file))
  395. // {
  396. // model->total_ram = storage_file_size(file);
  397. // const char gbcartridge_start_command[] = "gbcartridge -w -o -s\n";
  398. // uart_tx((uint8_t *)gbcartridge_start_command, strlen(gbcartridge_start_command));
  399. // furi_delay_ms(500);
  400. // uint16_t ret = 0;
  401. // do {
  402. // ret = storage_file_read(file, buffer, sizeof(buffer) - 1);
  403. // lp_uart_tx((uint8_t *)buffer, sizeof(buffer));
  404. // model->transfered += ret;
  405. // } while(ret > 0);
  406. // const char gbcartridge_end_command[] = "gbcartridge -w -o -e\n";
  407. // uart_tx((uint8_t *)gbcartridge_end_command, strlen(gbcartridge_end_command));
  408. // storage_file_free(file);
  409. // }
  410. },
  411. true);
  412. break;
  413. case InputKeyMAX:
  414. break;
  415. }
  416. }
  417. return true;
  418. }
  419. void gb_cartridge_scene_5_exit(void *context)
  420. {
  421. furi_assert(context);
  422. GBCartridge *app = context;
  423. gb_cartridge_stop_all_sound(app);
  424. }
  425. void gb_cartridge_scene_5_enter(void *context)
  426. {
  427. furi_assert(context);
  428. GBCartridgeScene5 *instance = context;
  429. GBCartridge *app = (GBCartridge *)instance->context;
  430. UNUSED(app);
  431. with_view_model(
  432. app->gb_cartridge_scene_5->view,
  433. GameBoyCartridgeRAMWriteModel * model,
  434. {
  435. UNUSED(model);
  436. gb_cartridge_scene_5_model_init(model);
  437. },
  438. false);
  439. }
  440. GBCartridgeScene5 *gb_cartridge_scene_5_alloc()
  441. {
  442. GBCartridgeScene5 *instance = malloc(sizeof(GBCartridgeScene5));
  443. instance->view = view_alloc();
  444. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(GameBoyCartridgeRAMWriteModel));
  445. view_set_context(instance->view, instance);
  446. view_set_draw_callback(instance->view, (ViewDrawCallback)gb_cartridge_scene_5_draw);
  447. view_set_input_callback(instance->view, gb_cartridge_scene_5_input);
  448. view_set_enter_callback(instance->view, gb_cartridge_scene_5_enter);
  449. view_set_exit_callback(instance->view, gb_cartridge_scene_5_exit);
  450. with_view_model(
  451. instance->view,
  452. GameBoyCartridgeRAMWriteModel * model,
  453. {
  454. gb_cartridge_scene_5_model_init(model);
  455. },
  456. true);
  457. return instance;
  458. }
  459. void gb_cartridge_scene_5_free(GBCartridgeScene5 *instance)
  460. {
  461. GBCartridge* app = instance->context;
  462. furi_assert(instance);
  463. furi_thread_free(app->thread);
  464. view_free(instance->view);
  465. free(instance);
  466. }
  467. View *gb_cartridge_scene_5_get_view(GBCartridgeScene5 *instance)
  468. {
  469. furi_assert(instance);
  470. return instance->view;
  471. }