gb_cartridge_scene_3.c 13 KB

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  1. #include "../gb_cartridge_app.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <dolphin/dolphin.h>
  7. #include <gui/elements.h>
  8. #include <notification/notification_messages.h>
  9. #include "../helpers/gb_cartridge_speaker.h"
  10. #include "../helpers/sequential_file.h"
  11. #include <stdio.h> // Para sprintf
  12. #include <string.h> // Para strlen
  13. struct GBCartridgeScene3 {
  14. View* view;
  15. GBCartridgeScene3Callback callback;
  16. void* context;
  17. GBCartridge* app;
  18. };
  19. static uint64_t last_toggle_time = 0;
  20. // static const NotificationSequence sequence_alarm = {
  21. // &message_display_backlight_on,
  22. // &message_red_255,
  23. // &message_vibro_on,
  24. // &message_note_c5,
  25. // &message_delay_100,
  26. // &message_vibro_off,
  27. // &message_sound_off,
  28. // &message_note_c7,
  29. // &message_delay_500,
  30. // &message_sound_off,
  31. // &message_display_backlight_off,
  32. // &message_red_0,
  33. // &message_delay_50,
  34. // NULL,
  35. // };
  36. typedef struct {
  37. char* event_type;
  38. int progress;
  39. int total_ram;
  40. int transfered;
  41. int ramBanks;
  42. int elapsed_time;
  43. int start_time;
  44. // char* cart_dump_ram_filename;
  45. // char* cart_dump_ram_extension;
  46. char* cart_dump_ram_filename_sequential;
  47. bool rx_active;
  48. } GameBoyCartridgeRAMBackupModel;
  49. void dump_ram_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
  50. UNUSED(len);
  51. UNUSED(buf);
  52. GBCartridge* instance = context;
  53. if(instance->is_writing_ram) {
  54. storage_file_write(instance->cart_ram, buf, len);
  55. }
  56. with_view_model(
  57. instance->gb_cartridge_scene_3->view,
  58. GameBoyCartridgeRAMBackupModel * model,
  59. {
  60. model->transfered += len;
  61. uint64_t current_time = furi_hal_rtc_get_timestamp();
  62. model->elapsed_time = current_time - model->start_time;
  63. if (current_time - last_toggle_time >= 0.2) {
  64. model->rx_active = !model->rx_active;
  65. last_toggle_time = current_time;
  66. }
  67. },
  68. true);
  69. }
  70. void gb_cartridge_scene_3_set_callback(
  71. GBCartridgeScene3* instance,
  72. GBCartridgeScene3Callback callback,
  73. void* context) {
  74. furi_assert(instance);
  75. furi_assert(callback);
  76. instance->callback = callback;
  77. instance->context = context;
  78. }
  79. void gameboy_ram_backup_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
  80. furi_assert(context);
  81. UNUSED(len);
  82. UNUSED(buf);
  83. GBCartridge* instance = context;
  84. with_view_model(
  85. instance->gb_cartridge_scene_3->view,
  86. GameBoyCartridgeRAMBackupModel * model,
  87. {
  88. UNUSED(model);
  89. cJSON* json = cJSON_Parse((char*)buf);
  90. if(json == NULL) {
  91. } else {
  92. cJSON* type = cJSON_GetObjectItemCaseSensitive(json, "type");
  93. if(cJSON_IsString(type) && (type->valuestring != NULL)) {
  94. model->event_type = strdup(type->valuestring);
  95. } else {
  96. model->event_type = "None";
  97. }
  98. // Total
  99. cJSON* total = cJSON_GetObjectItemCaseSensitive(json, "total");
  100. if(cJSON_IsNumber(total)) {
  101. model->total_ram = total->valueint;
  102. } else {
  103. model->total_ram = 0;
  104. }
  105. // Progress
  106. cJSON* progress = cJSON_GetObjectItemCaseSensitive(json, "progress");
  107. if(cJSON_IsNumber(progress)) {
  108. model->progress = progress->valueint;
  109. } else {
  110. model->progress = 0;
  111. }
  112. // RamBanks
  113. cJSON* ramBanks = cJSON_GetObjectItemCaseSensitive(json, "ramBanks");
  114. if(cJSON_IsNumber(ramBanks)) {
  115. model->ramBanks = ramBanks->valueint;
  116. } else {
  117. model->ramBanks = 0;
  118. }
  119. }
  120. if (strcmp(model->event_type, "success") == 0) {
  121. model->progress = 100;
  122. // if(instance->cart_ram && storage_file_is_open(instance->cart_ram)) {
  123. // storage_file_close(instance->cart_ram);
  124. // }
  125. notification_success(instance->notification);
  126. }
  127. },
  128. true);
  129. }
  130. static void drawProgressBar(Canvas* canvas, int progress) {
  131. for(int x = 0; x < 64 - 14 - UI_PADDING - UI_PADDING -UI_PADDING - UI_PADDING; x += 5) {
  132. for(int row = 0; row < 20; row += 5) {
  133. if(progress > 0) {
  134. canvas_draw_box(canvas, 14 /*ARROW*/ + UI_PADDING + 2+ x + 4, /*45*/ 26 + row, 4, 4);
  135. progress--;
  136. } else {
  137. canvas_draw_frame(canvas, 14 /*ARROW*/ + UI_PADDING + 2+ x + 4, /*45*/ 26 + row, 4, 4);
  138. }
  139. }
  140. }
  141. }
  142. void gb_cartridge_scene_3_draw(Canvas* canvas, GameBoyCartridgeRAMBackupModel* model) {
  143. // Clear the screen.
  144. canvas_set_color(canvas, ColorBlack);
  145. canvas_clear(canvas);
  146. canvas_set_color(canvas, ColorBlack);
  147. canvas_set_font(canvas, FontKeyboard);
  148. canvas_draw_frame(canvas, 0, 23, (128/2), 25);
  149. canvas_set_bitmap_mode(canvas, 1);
  150. canvas_set_font(canvas, FontPrimary);
  151. char progressText[32];
  152. int progress = 0;
  153. if(model->total_ram > 0 && model->transfered > 0) {
  154. progress = model->transfered * 100 / model->total_ram;
  155. }
  156. snprintf(progressText, sizeof(progressText), "%d%% Dump RAM...", progress);
  157. canvas_draw_str_aligned(canvas, 128 / 2, 0, AlignCenter, AlignTop, progressText);
  158. canvas_set_font(canvas, FontSecondary);
  159. char *filename = strrchr(model->cart_dump_ram_filename_sequential, '/');
  160. filename++;
  161. canvas_draw_str_aligned(canvas, 128/2, 12, AlignCenter, AlignTop, filename);
  162. char total_ram_str[20];
  163. snprintf(total_ram_str, sizeof(total_ram_str), "of %.2lf MiB", (double)(model->total_ram / 1024.0 / 1024.0));
  164. char transfered_ram_str[20];
  165. snprintf(transfered_ram_str, sizeof(transfered_ram_str), "%.2lf MiB", (double)(model->transfered / 1024.0 / 1024.0));
  166. // Calcula la Tasa de Transferencia en KiB/s
  167. char transfer_rate_str[20];
  168. if(model->transfered>0 && model->elapsed_time > 0) {
  169. double transfer_rate_kibps = (double)model->transfered / ((double)model->elapsed_time ) / (double)1024.0;
  170. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "%.2lf KiB/s", transfer_rate_kibps);
  171. } else {
  172. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "0 KiB/s");
  173. }
  174. canvas_draw_str_aligned(canvas, (128/2) + UI_PADDING, 22 + 2, AlignLeft, AlignTop, transfered_ram_str);
  175. canvas_draw_str_aligned(canvas, (128/2) + UI_PADDING, 30 + 2, AlignLeft, AlignTop, total_ram_str);
  176. canvas_draw_str_aligned(canvas, (128/2) + UI_PADDING, 38 + 2, AlignLeft, AlignTop, transfer_rate_str);
  177. if(model->rx_active) {
  178. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpFilled_14x15, IconRotation180);
  179. } else {
  180. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpEmpty_14x15, IconRotation180);
  181. }
  182. char totalText[32];
  183. snprintf(totalText, sizeof(totalText), "%d", model->total_ram);
  184. // canvas_draw_str(canvas, 69, 38, totalText);
  185. drawProgressBar(canvas, (progress * UI_PROGRESS_ROWS * UI_PROGRESS_COLS) / 100); // Pinta las primeras 10 cajas de negro
  186. // free(totalText);
  187. elements_button_center(canvas, "Start");
  188. }
  189. static void gb_cartridge_scene_3_model_init(GameBoyCartridgeRAMBackupModel* const model) {
  190. model->progress = 0;
  191. model->total_ram = 0;
  192. model->transfered = 0;
  193. model->ramBanks = 0;
  194. model->elapsed_time = 0;
  195. model->start_time = 0;
  196. }
  197. bool gb_cartridge_scene_3_input(InputEvent* event, void* context) {
  198. furi_assert(context);
  199. GBCartridgeScene3* instance = context;
  200. if (event->type == InputTypeRelease) {
  201. switch(event->key) {
  202. case InputKeyBack:
  203. with_view_model(
  204. instance->view,
  205. GameBoyCartridgeRAMBackupModel * model,
  206. {
  207. UNUSED(model);
  208. GBCartridge* app = (GBCartridge*)instance->context;
  209. UNUSED(app);
  210. // Unregister rx callback
  211. uart_set_handle_rx_data_cb(app->uart, NULL);
  212. uart_set_handle_rx_data_cb(app->lp_uart, NULL);
  213. app->is_writing_ram = false;
  214. if(app->cart_ram && storage_file_is_open(app->cart_ram)) {
  215. storage_file_close(app->cart_ram);
  216. }
  217. instance->callback(GBCartridgeCustomEventScene3Back, instance->context);
  218. },
  219. true);
  220. break;
  221. case InputKeyUp:
  222. case InputKeyDown:
  223. case InputKeyLeft:
  224. case InputKeyRight:
  225. break;
  226. case InputKeyOk:
  227. with_view_model(
  228. instance->view,
  229. GameBoyCartridgeRAMBackupModel * model,
  230. {
  231. GBCartridge* app = ((GBCartridge*)instance->context);
  232. UNUSED(app);
  233. model->start_time = furi_hal_rtc_get_timestamp(); // Registra el tiempo de inicio
  234. app->cart_ram = storage_file_alloc(app->storage);
  235. if(storage_file_open(app->cart_ram, model->cart_dump_ram_filename_sequential, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
  236. const char gbcartridge_command[] = "gbcartridge -d -a\n";
  237. uart_tx((uint8_t*)gbcartridge_command, strlen(gbcartridge_command));
  238. } else {
  239. dialog_message_show_storage_error(app->dialogs, "Cannot open dump file");
  240. }
  241. },
  242. true);
  243. break;
  244. case InputKeyMAX:
  245. break;
  246. }
  247. }
  248. return true;
  249. }
  250. void gb_cartridge_scene_3_exit(void* context) {
  251. furi_assert(context);
  252. GBCartridge* app = context;
  253. // Automatically stop the scan when exiting view
  254. // uart_tx((uint8_t*)("stopscan\n"), strlen("stopscan\n"));
  255. // furi_delay_ms(50);
  256. gb_cartridge_stop_all_sound(app);
  257. }
  258. void gb_cartridge_scene_3_enter(void* context) {
  259. furi_assert(context);
  260. GBCartridgeScene3* instance = context;
  261. GBCartridge* app = (GBCartridge*)instance->context;
  262. UNUSED(app);
  263. with_view_model(
  264. app->gb_cartridge_scene_3->view,
  265. GameBoyCartridgeRAMBackupModel * model,
  266. {
  267. // gb_cartridge_scene_3_model_init(model);
  268. // model->cart_dump_ram_filename = app->cart_dump_ram_filename;
  269. // model->cart_dump_ram_extension = app->cart_dump_ram_extension;
  270. // char *filename = strrchr(sequential_file_resolve_path(app->storage, MALVEKE_APP_FOLDER, app->cart_dump_ram_filename, app->cart_dump_ram_extension), '/');
  271. // filename++;
  272. char *filename = sequential_file_resolve_path(app->storage, MALVEKE_APP_FOLDER, app->cart_dump_ram_filename, app->cart_dump_ram_extension);
  273. model->cart_dump_ram_filename_sequential = filename;
  274. app->is_writing_ram = true;
  275. // Register callbacks to receive data
  276. uart_set_handle_rx_data_cb(app->uart, gameboy_ram_backup_handle_rx_data_cb); // setup callback for general log rx thread
  277. uart_set_handle_rx_data_cb(app->lp_uart, dump_ram_handle_rx_data_cb); // setup callback for general log rx thread
  278. },
  279. false);
  280. }
  281. GBCartridgeScene3* gb_cartridge_scene_3_alloc() {
  282. GBCartridgeScene3* instance = malloc(sizeof(GBCartridgeScene3));
  283. instance->view = view_alloc();
  284. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(GameBoyCartridgeRAMBackupModel));
  285. view_set_context(instance->view, instance);
  286. view_set_draw_callback(instance->view, (ViewDrawCallback)gb_cartridge_scene_3_draw);
  287. view_set_input_callback(instance->view, gb_cartridge_scene_3_input);
  288. view_set_enter_callback(instance->view, gb_cartridge_scene_3_enter);
  289. view_set_exit_callback(instance->view, gb_cartridge_scene_3_exit);
  290. with_view_model(
  291. instance->view,
  292. GameBoyCartridgeRAMBackupModel * model,
  293. {
  294. gb_cartridge_scene_3_model_init(model);
  295. },
  296. true);
  297. return instance;
  298. }
  299. void gb_cartridge_scene_3_free(GBCartridgeScene3* instance) {
  300. furi_assert(instance);
  301. view_free(instance->view);
  302. free(instance);
  303. }
  304. View* gb_cartridge_scene_3_get_view(GBCartridgeScene3* instance) {
  305. furi_assert(instance);
  306. return instance->view;
  307. }