sound_engine.c 5.4 KB

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  1. #include "sound_engine.h"
  2. #include "../flizzer_tracker_hal.h"
  3. #include <furi_hal.h>
  4. #define PI 3.1415
  5. void sound_engine_init(SoundEngine *sound_engine, uint32_t sample_rate, bool external_audio_output, uint32_t audio_buffer_size)
  6. {
  7. if(sound_engine->audio_buffer)
  8. {
  9. free(sound_engine->audio_buffer);
  10. }
  11. if(sound_engine->sine_lut)
  12. {
  13. free(sound_engine->sine_lut);
  14. }
  15. memset(sound_engine, 0, sizeof(SoundEngine));
  16. sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
  17. memset(sound_engine->audio_buffer, 0, sizeof(SoundEngine));
  18. sound_engine->audio_buffer_size = audio_buffer_size;
  19. sound_engine->sample_rate = sample_rate;
  20. sound_engine->external_audio_output = external_audio_output;
  21. for (int i = 0; i < NUM_CHANNELS; ++i)
  22. {
  23. sound_engine->channel[i].lfsr = RANDOM_SEED;
  24. }
  25. for (int i = 0; i < SINE_LUT_SIZE; ++i)
  26. {
  27. sound_engine->sine_lut[i] = (uint8_t)((sinf(i / 64.0 * PI) + 1.0) * 127.0);
  28. }
  29. furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 15, sound_engine_dma_isr, sound_engine);
  30. sound_engine_init_hardware(sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
  31. }
  32. void sound_engine_deinit(SoundEngine *sound_engine)
  33. {
  34. free(sound_engine->audio_buffer);
  35. if (!(sound_engine->external_audio_output))
  36. {
  37. furi_hal_speaker_release();
  38. }
  39. else
  40. {
  41. furi_hal_gpio_init(&gpio_ext_pa6, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
  42. }
  43. furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 13, NULL, NULL);
  44. sound_engine_stop();
  45. sound_engine_deinit_timer();
  46. }
  47. void sound_engine_set_channel_frequency(SoundEngine *sound_engine, SoundEngineChannel *channel, uint16_t note)
  48. {
  49. uint32_t frequency = get_freq(note);
  50. if (frequency != 0)
  51. {
  52. channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) / (uint64_t)sound_engine->sample_rate;
  53. }
  54. else
  55. {
  56. channel->frequency = 0;
  57. }
  58. }
  59. void sound_engine_enable_gate(SoundEngine *sound_engine, SoundEngineChannel *channel, bool enable)
  60. {
  61. if (enable)
  62. {
  63. channel->adsr.envelope = 0;
  64. channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.a);
  65. channel->adsr.envelope_state = ATTACK;
  66. channel->flags |= SE_ENABLE_GATE;
  67. if (channel->flags & SE_ENABLE_KEYDOWN_SYNC)
  68. {
  69. channel->accumulator = 0;
  70. }
  71. }
  72. else
  73. {
  74. channel->adsr.envelope_state = RELEASE;
  75. channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.r);
  76. }
  77. }
  78. void sound_engine_fill_buffer(SoundEngine *sound_engine, uint16_t *audio_buffer, uint32_t audio_buffer_size)
  79. {
  80. int32_t channel_output[NUM_CHANNELS];
  81. int32_t channel_output_final[NUM_CHANNELS];
  82. for (uint32_t i = 0; i < audio_buffer_size; ++i)
  83. {
  84. int32_t output = WAVE_AMP / 2 / 64;
  85. for (uint32_t chan = 0; chan < NUM_CHANNELS; ++chan)
  86. {
  87. SoundEngineChannel *channel = &sound_engine->channel[chan];
  88. if (channel->frequency > 0)
  89. {
  90. uint32_t prev_acc = channel->accumulator;
  91. channel->accumulator += channel->frequency;
  92. channel->sync_bit |= (channel->accumulator & ACC_LENGTH);
  93. channel->accumulator &= ACC_LENGTH - 1;
  94. if (channel->flags & SE_ENABLE_HARD_SYNC)
  95. {
  96. uint8_t hard_sync_src = channel->hard_sync == 0xff ? i : channel->hard_sync;
  97. if (sound_engine->channel[hard_sync_src].sync_bit)
  98. {
  99. channel->accumulator = 0;
  100. }
  101. }
  102. channel_output[chan] = sound_engine_osc(sound_engine, channel, prev_acc) - WAVE_AMP / 2;
  103. if (channel->flags & SE_ENABLE_RING_MOD)
  104. {
  105. uint8_t ring_mod_src = channel->ring_mod == 0xff ? i : channel->ring_mod;
  106. channel_output[chan] = channel_output[chan] * channel_output[ring_mod_src] / WAVE_AMP;
  107. }
  108. channel_output_final[chan] = sound_engine_cycle_and_output_adsr(channel_output[chan], sound_engine, &channel->adsr, &channel->flags);
  109. if (channel->flags & SE_ENABLE_FILTER)
  110. {
  111. sound_engine_filter_cycle(&channel->filter, channel_output_final[chan]);
  112. switch (channel->filter_mode)
  113. {
  114. case FIL_OUTPUT_LOWPASS:
  115. {
  116. channel_output_final[chan] = sound_engine_output_lowpass(&channel->filter);
  117. break;
  118. }
  119. case FIL_OUTPUT_HIGHPASS:
  120. {
  121. channel_output_final[chan] = sound_engine_output_highpass(&channel->filter);
  122. break;
  123. }
  124. case FIL_OUTPUT_BANDPASS:
  125. {
  126. channel_output_final[chan] = sound_engine_output_bandpass(&channel->filter);
  127. break;
  128. }
  129. }
  130. }
  131. output += ((channel_output_final[chan]) / (int32_t)(64 * 4)); // 2 more bits so all channels fit
  132. }
  133. }
  134. audio_buffer[i] = output;
  135. }
  136. }