あく 1623134a82 Build system improvements and bug fixes (#1129) 3 anos atrás
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compiled 1623134a82 Build system improvements and bug fixes (#1129) 3 anos atrás
dolphin c97d9a633e Assets: update dolphin animation (#1117) 3 anos atrás
icons e02040107b [FL-2263] Flasher service & RAM exec (#1006) 3 anos atrás
protobuf @ 0ad90705b9 827e30aa5a [FL-2468] Reboot to update with RPC (#1122) 3 anos atrás
resources c97d9a633e Assets: update dolphin animation (#1117) 3 anos atrás
unit_tests 8cc3fd579c SubGhz: Unit_test and bugfixes (#1104) 3 anos atrás
.gitignore 665f6d7d9c Assets, Icons, UI toolkit. Part 1. (#202) 5 anos atrás
Makefile 84410c83b5 [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 4 anos atrás
ReadMe.md 9ade2349ad [FL-2188] Fix Desktop crush: stub dolphin stats (#950) 4 anos atrás
assets.mk e02040107b [FL-2263] Flasher service & RAM exec (#1006) 3 anos atrás

ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.