keypad_test.c 5.1 KB

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  1. #include <furi.h>
  2. #include <gui/gui.h>
  3. #include <input/input.h>
  4. #define TAG "KeypadTest"
  5. typedef struct {
  6. bool press[5];
  7. uint16_t up;
  8. uint16_t down;
  9. uint16_t left;
  10. uint16_t right;
  11. uint16_t ok;
  12. } KeypadTestState;
  13. static void keypad_test_reset_state(KeypadTestState* state) {
  14. state->left = 0;
  15. state->right = 0;
  16. state->up = 0;
  17. state->down = 0;
  18. state->ok = 0;
  19. }
  20. static void keypad_test_render_callback(Canvas* canvas, void* ctx) {
  21. KeypadTestState* state = (KeypadTestState*)acquire_mutex((ValueMutex*)ctx, 25);
  22. canvas_clear(canvas);
  23. char strings[5][20];
  24. sprintf(strings[0], "Ok: %d", state->ok);
  25. sprintf(strings[1], "L: %d", state->left);
  26. sprintf(strings[2], "R: %d", state->right);
  27. sprintf(strings[3], "U: %d", state->up);
  28. sprintf(strings[4], "D: %d", state->down);
  29. canvas_set_font(canvas, FontPrimary);
  30. canvas_draw_str(canvas, 0, 10, "Keypad test");
  31. canvas_set_font(canvas, FontSecondary);
  32. canvas_draw_str(canvas, 0, 24, strings[1]);
  33. canvas_draw_str(canvas, 35, 24, strings[2]);
  34. canvas_draw_str(canvas, 0, 36, strings[3]);
  35. canvas_draw_str(canvas, 35, 36, strings[4]);
  36. canvas_draw_str(canvas, 0, 48, strings[0]);
  37. canvas_draw_circle(canvas, 100, 26, 25);
  38. if(state->press[0]) canvas_draw_disc(canvas, 118, 26, 5);
  39. if(state->press[1]) canvas_draw_disc(canvas, 82, 26, 5);
  40. if(state->press[2]) canvas_draw_disc(canvas, 100, 8, 5);
  41. if(state->press[3]) canvas_draw_disc(canvas, 100, 44, 5);
  42. if(state->press[4]) canvas_draw_disc(canvas, 100, 26, 5);
  43. canvas_draw_str(canvas, 10, 63, "[back] - reset, hold to exit");
  44. release_mutex((ValueMutex*)ctx, state);
  45. }
  46. static void keypad_test_input_callback(InputEvent* input_event, void* ctx) {
  47. osMessageQueueId_t event_queue = ctx;
  48. osMessageQueuePut(event_queue, input_event, 0, osWaitForever);
  49. }
  50. int32_t keypad_test_app(void* p) {
  51. osMessageQueueId_t event_queue = osMessageQueueNew(32, sizeof(InputEvent), NULL);
  52. furi_check(event_queue);
  53. KeypadTestState _state = {{false, false, false, false, false}, 0, 0, 0, 0, 0};
  54. ValueMutex state_mutex;
  55. if(!init_mutex(&state_mutex, &_state, sizeof(KeypadTestState))) {
  56. FURI_LOG_E(TAG, "cannot create mutex");
  57. return 0;
  58. }
  59. ViewPort* view_port = view_port_alloc();
  60. view_port_draw_callback_set(view_port, keypad_test_render_callback, &state_mutex);
  61. view_port_input_callback_set(view_port, keypad_test_input_callback, event_queue);
  62. // Open GUI and register view_port
  63. Gui* gui = furi_record_open("gui");
  64. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  65. InputEvent event;
  66. while(osMessageQueueGet(event_queue, &event, NULL, osWaitForever) == osOK) {
  67. KeypadTestState* state = (KeypadTestState*)acquire_mutex_block(&state_mutex);
  68. FURI_LOG_I(
  69. TAG,
  70. "key: %s type: %s",
  71. input_get_key_name(event.key),
  72. input_get_type_name(event.type));
  73. if(event.key == InputKeyRight) {
  74. if(event.type == InputTypePress) {
  75. state->press[0] = true;
  76. } else if(event.type == InputTypeRelease) {
  77. state->press[0] = false;
  78. } else if(event.type == InputTypeShort) {
  79. ++state->right;
  80. }
  81. } else if(event.key == InputKeyLeft) {
  82. if(event.type == InputTypePress) {
  83. state->press[1] = true;
  84. } else if(event.type == InputTypeRelease) {
  85. state->press[1] = false;
  86. } else if(event.type == InputTypeShort) {
  87. ++state->left;
  88. }
  89. } else if(event.key == InputKeyUp) {
  90. if(event.type == InputTypePress) {
  91. state->press[2] = true;
  92. } else if(event.type == InputTypeRelease) {
  93. state->press[2] = false;
  94. } else if(event.type == InputTypeShort) {
  95. ++state->up;
  96. }
  97. } else if(event.key == InputKeyDown) {
  98. if(event.type == InputTypePress) {
  99. state->press[3] = true;
  100. } else if(event.type == InputTypeRelease) {
  101. state->press[3] = false;
  102. } else if(event.type == InputTypeShort) {
  103. ++state->down;
  104. }
  105. } else if(event.key == InputKeyOk) {
  106. if(event.type == InputTypePress) {
  107. state->press[4] = true;
  108. } else if(event.type == InputTypeRelease) {
  109. state->press[4] = false;
  110. } else if(event.type == InputTypeShort) {
  111. ++state->ok;
  112. }
  113. } else if(event.key == InputKeyBack) {
  114. if(event.type == InputTypeLong) {
  115. release_mutex(&state_mutex, state);
  116. break;
  117. } else if(event.type == InputTypeShort) {
  118. keypad_test_reset_state(state);
  119. }
  120. }
  121. release_mutex(&state_mutex, state);
  122. view_port_update(view_port);
  123. }
  124. // remove & free all stuff created by app
  125. gui_remove_view_port(gui, view_port);
  126. view_port_free(view_port);
  127. osMessageQueueDelete(event_queue);
  128. delete_mutex(&state_mutex);
  129. furi_record_close("gui");
  130. return 0;
  131. }