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- #include <math.h>
- #include <notification/notification_messages.h>
- #include "ui.h"
- #define LINE_HEIGHT 16
- #define ITEM_PADDING 4
- const char MoneyMul[4] = {'K', 'B', 'T', 'S'};
- void draw_player_scene(Canvas* const canvas, const GameState* game_state) {
- int max_card = game_state->player_card_count;
- if(max_card > 0) draw_deck((game_state->player_cards), max_card, canvas);
- if(game_state->dealer_card_count > 0) draw_card_back_at(13, 5, canvas);
- max_card = game_state->dealer_card_count;
- if(max_card > 1) {
- draw_card_at(
- 2, 2, game_state->dealer_cards[1].pip, game_state->dealer_cards[1].character, canvas);
- }
- }
- void draw_dealer_scene(Canvas* const canvas, const GameState* game_state) {
- uint8_t max_card = game_state->dealer_card_count;
- draw_deck((game_state->dealer_cards), max_card, canvas);
- }
- void popup_frame(Canvas* const canvas) {
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_box(canvas, 32, 15, 66, 13);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_frame(canvas, 32, 15, 66, 13);
- canvas_set_font(canvas, FontSecondary);
- }
- void draw_play_menu(Canvas* const canvas, const GameState* game_state) {
- const char* menus[3] = {"Double", "Hit", "Stay"};
- for(uint8_t m = 0; m < 3; m++) {
- if(m == 0 &&
- (game_state->doubled || game_state->player_score < game_state->settings.round_price))
- continue;
- int y = m * 13 + 25;
- canvas_set_color(canvas, ColorBlack);
- if(game_state->selectedMenu == m) {
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_box(canvas, 1, y, 31, 12);
- } else {
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_box(canvas, 1, y, 31, 12);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_frame(canvas, 1, y, 31, 12);
- }
- if(game_state->selectedMenu == m)
- canvas_set_color(canvas, ColorWhite);
- else
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_str_aligned(canvas, 16, y + 6, AlignCenter, AlignCenter, menus[m]);
- }
- }
- void draw_screen(Canvas* const canvas, const bool* points) {
- for(uint8_t x = 0; x < 128; x++) {
- for(uint8_t y = 0; y < 64; y++) {
- if(points[y * 128 + x]) canvas_draw_dot(canvas, x, y);
- }
- }
- }
- void draw_score(Canvas* const canvas, bool top, uint8_t amount) {
- char drawChar[20];
- snprintf(drawChar, sizeof(drawChar), "Player score: %i", amount);
- if(top)
- canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, drawChar);
- else
- canvas_draw_str_aligned(canvas, 64, 62, AlignCenter, AlignBottom, drawChar);
- }
- void draw_money(Canvas* const canvas, uint32_t score) {
- canvas_set_font(canvas, FontSecondary);
- char drawChar[11];
- uint32_t currAmount = score;
- if(currAmount < 1000) {
- snprintf(drawChar, sizeof(drawChar), "$%lu", currAmount);
- } else {
- char c = 'K';
- for(uint8_t i = 0; i < 4; i++) {
- currAmount = currAmount / 1000;
- if(currAmount < 1000) {
- c = MoneyMul[i];
- break;
- }
- }
- snprintf(drawChar, sizeof(drawChar), "$%lu %c", currAmount, c);
- }
- canvas_draw_str_aligned(canvas, 126, 2, AlignRight, AlignTop, drawChar);
- }
- void draw_menu(
- Canvas* const canvas,
- const char* text,
- const char* value,
- int8_t y,
- bool left_caret,
- bool right_caret,
- bool selected) {
- UNUSED(selected);
- if(y < 0 || y >= 64) return;
- if(selected) {
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_box(canvas, 0, y, 122, LINE_HEIGHT);
- canvas_set_color(canvas, ColorWhite);
- }
- canvas_draw_str_aligned(canvas, 4, y + ITEM_PADDING, AlignLeft, AlignTop, text);
- if(left_caret) canvas_draw_str_aligned(canvas, 80, y + ITEM_PADDING, AlignLeft, AlignTop, "<");
- canvas_draw_str_aligned(canvas, 100, y + ITEM_PADDING, AlignCenter, AlignTop, value);
- if(right_caret)
- canvas_draw_str_aligned(canvas, 120, y + ITEM_PADDING, AlignRight, AlignTop, ">");
- canvas_set_color(canvas, ColorBlack);
- }
- void settings_page(Canvas* const canvas, const GameState* gameState) {
- char drawChar[10];
- int startY = 0;
- if(LINE_HEIGHT * (gameState->selectedMenu + 1) >= 64) {
- startY -= (LINE_HEIGHT * (gameState->selectedMenu + 1)) - 64;
- }
- int scrollHeight = round(64 / 6.0) + ITEM_PADDING * 2;
- int scrollPos = 64 / (6.0 / (gameState->selectedMenu + 1)) - ITEM_PADDING * 2;
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_box(canvas, 123, scrollPos, 4, scrollHeight);
- canvas_draw_box(canvas, 125, 0, 1, 64);
- snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.starting_money);
- draw_menu(
- canvas,
- "Start money",
- drawChar,
- 0 * LINE_HEIGHT + startY,
- gameState->settings.starting_money > gameState->settings.round_price,
- gameState->settings.starting_money < 400,
- gameState->selectedMenu == 0);
- snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.round_price);
- draw_menu(
- canvas,
- "Round price",
- drawChar,
- 1 * LINE_HEIGHT + startY,
- gameState->settings.round_price > 10,
- gameState->settings.round_price < gameState->settings.starting_money,
- gameState->selectedMenu == 1);
- snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.animation_duration);
- draw_menu(
- canvas,
- "Anim. length",
- drawChar,
- 2 * LINE_HEIGHT + startY,
- gameState->settings.animation_duration > 0,
- gameState->settings.animation_duration < 2000,
- gameState->selectedMenu == 2);
- snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.message_duration);
- draw_menu(
- canvas,
- "Popup time",
- drawChar,
- 3 * LINE_HEIGHT + startY,
- gameState->settings.message_duration > 0,
- gameState->settings.message_duration < 2000,
- gameState->selectedMenu == 3);
- // draw_menu(canvas, "Sound", gameState->settings.sound_effects ? "Yes" : "No",
- // 5 * LINE_HEIGHT + startY,
- // true,
- // true,
- // gameState->selectedMenu == 5
- // );
- }
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