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- #include <game/level.h>
- #include <flip_storage/storage.h>
- #include <game/storage.h>
- void set_world(Level *level, GameManager *manager, char *id)
- {
- char file_path[256];
- snprintf(file_path, sizeof(file_path),
- STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/%s/%s_json_data.json",
- id, id);
- FuriString *json_data_str = flipper_http_load_from_file(file_path);
- if (!json_data_str || furi_string_empty(json_data_str))
- {
- FURI_LOG_E("Game", "Failed to load json data from file");
- draw_town_world(level);
- return;
- }
- if (!draw_json_world_furi(level, json_data_str))
- {
- FURI_LOG_E("Game", "Failed to draw world");
- draw_town_world(level);
- furi_string_free(json_data_str);
- }
- else
- {
- furi_string_free(json_data_str);
- snprintf(file_path, sizeof(file_path),
- STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/%s/%s_enemy_data.json",
- id, id);
- FuriString *enemy_data_str = flipper_http_load_from_file(file_path);
- if (!enemy_data_str || furi_string_empty(enemy_data_str))
- {
- FURI_LOG_E("Game", "Failed to get enemy data");
- draw_town_world(level);
- return;
- }
- // Loop through the array
- for (int i = 0; i < MAX_ENEMIES; i++)
- {
- FuriString *single_enemy_data = get_json_array_value_furi("enemy_data", i, enemy_data_str);
- if (!single_enemy_data || furi_string_empty(single_enemy_data))
- {
- // No more enemy elements found
- break;
- }
- spawn_enemy_json_furi(level, manager, single_enemy_data);
- furi_string_free(single_enemy_data);
- }
- furi_string_free(enemy_data_str);
- }
- }
- static void level_start(Level *level, GameManager *manager, void *context)
- {
- if (!level || !context || !manager)
- {
- FURI_LOG_E("Game", "Level, context, or manager is NULL");
- return;
- }
- level_clear(level);
- player_spawn(level, manager);
- LevelContext *level_context = context;
- // check if the world exists
- if (!world_exists(level_context->id))
- {
- FURI_LOG_E("Game", "World does not exist.. downloading now");
- FuriString *world_data = fetch_world(level_context->id);
- if (!world_data)
- {
- FURI_LOG_E("Game", "Failed to fetch world data");
- draw_town_world(level);
- return;
- }
- furi_string_free(world_data);
- set_world(level, manager, level_context->id);
- }
- else
- {
- set_world(level, manager, level_context->id);
- }
- }
- static LevelContext *level_context_generic;
- static LevelContext *level_generic_alloc(const char *id, int index)
- {
- if (level_context_generic == NULL)
- {
- size_t heap_size = memmgr_get_free_heap();
- if (heap_size < sizeof(LevelContext))
- {
- FURI_LOG_E("Game", "Not enough heap to allocate level context");
- return NULL;
- }
- level_context_generic = malloc(sizeof(LevelContext));
- }
- snprintf(level_context_generic->id, sizeof(level_context_generic->id), "%s", id);
- level_context_generic->index = index;
- return level_context_generic;
- }
- static void level_generic_free()
- {
- if (level_context_generic != NULL)
- {
- free(level_context_generic);
- level_context_generic = NULL;
- }
- }
- static void level_free(Level *level, GameManager *manager, void *context)
- {
- UNUSED(level);
- UNUSED(manager);
- UNUSED(context);
- level_generic_free();
- }
- static void level_alloc_generic_world(Level *level, GameManager *manager, void *context)
- {
- UNUSED(manager);
- UNUSED(level);
- if (!level_context_generic)
- {
- FURI_LOG_E("Game", "Generic level context not set");
- return;
- }
- if (!context)
- {
- FURI_LOG_E("Game", "Context is NULL");
- return;
- }
- LevelContext *level_context = context;
- snprintf(level_context->id, sizeof(level_context->id), "%s", level_context_generic->id);
- level_context->index = level_context_generic->index;
- }
- const LevelBehaviour _generic_level = {
- .alloc = level_alloc_generic_world,
- .free = level_free,
- .start = level_start,
- .stop = NULL,
- .context_size = sizeof(LevelContext),
- };
- const LevelBehaviour *generic_level(const char *id, int index)
- {
- // free any old context before allocating a new one
- level_generic_free();
- level_context_generic = level_generic_alloc(id, index);
- return &_generic_level;
- }
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