camera-suite.c 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138
  1. #include "camera-suite.h"
  2. #include <stdlib.h>
  3. bool camera_suite_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. CameraSuite* app = context;
  6. return scene_manager_handle_custom_event(app->scene_manager, event);
  7. }
  8. void camera_suite_tick_event_callback(void* context) {
  9. furi_assert(context);
  10. CameraSuite* app = context;
  11. scene_manager_handle_tick_event(app->scene_manager);
  12. }
  13. //leave app if back button pressed
  14. bool camera_suite_navigation_event_callback(void* context) {
  15. furi_assert(context);
  16. CameraSuite* app = context;
  17. return scene_manager_handle_back_event(app->scene_manager);
  18. }
  19. CameraSuite* camera_suite_app_alloc() {
  20. CameraSuite* app = malloc(sizeof(CameraSuite));
  21. app->gui = furi_record_open(RECORD_GUI);
  22. app->notification = furi_record_open(RECORD_NOTIFICATION);
  23. //Turn backlight on, believe me this makes testing your app easier
  24. notification_message(app->notification, &sequence_display_backlight_on);
  25. //Scene additions
  26. app->view_dispatcher = view_dispatcher_alloc();
  27. view_dispatcher_enable_queue(app->view_dispatcher);
  28. app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
  29. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  30. view_dispatcher_set_navigation_event_callback(
  31. app->view_dispatcher, camera_suite_navigation_event_callback);
  32. view_dispatcher_set_tick_event_callback(
  33. app->view_dispatcher, camera_suite_tick_event_callback, 100);
  34. view_dispatcher_set_custom_event_callback(
  35. app->view_dispatcher, camera_suite_custom_event_callback);
  36. app->submenu = submenu_alloc();
  37. // Set defaults, in case no config loaded
  38. app->haptic = 1;
  39. app->speaker = 1;
  40. app->led = 1;
  41. // Load configs
  42. camera_suite_read_settings(app);
  43. view_dispatcher_add_view(
  44. app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
  45. app->camera_suite_view_start = camera_suite_view_start_alloc();
  46. view_dispatcher_add_view(
  47. app->view_dispatcher,
  48. CameraSuiteViewIdStartscreen,
  49. camera_suite_view_start_get_view(app->camera_suite_view_start));
  50. app->camera_suite_view_style_1 = camera_suite_view_style_1_alloc();
  51. view_dispatcher_add_view(
  52. app->view_dispatcher,
  53. CameraSuiteViewIdScene1,
  54. camera_suite_view_style_1_get_view(app->camera_suite_view_style_1));
  55. app->camera_suite_view_style_2 = camera_suite_view_style_2_alloc();
  56. view_dispatcher_add_view(
  57. app->view_dispatcher,
  58. CameraSuiteViewIdScene2,
  59. camera_suite_view_style_2_get_view(app->camera_suite_view_style_2));
  60. app->camera_suite_view_guide = camera_suite_view_guide_alloc();
  61. view_dispatcher_add_view(
  62. app->view_dispatcher,
  63. CameraSuiteViewIdGuide,
  64. camera_suite_view_guide_get_view(app->camera_suite_view_guide));
  65. app->button_menu = button_menu_alloc();
  66. app->variable_item_list = variable_item_list_alloc();
  67. view_dispatcher_add_view(
  68. app->view_dispatcher,
  69. CameraSuiteViewIdSettings,
  70. variable_item_list_get_view(app->variable_item_list));
  71. //End Scene Additions
  72. return app;
  73. }
  74. void camera_suite_app_free(CameraSuite* app) {
  75. furi_assert(app);
  76. // Scene manager
  77. scene_manager_free(app->scene_manager);
  78. // View Dispatcher
  79. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  80. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdScene1);
  81. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdScene2);
  82. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
  83. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdSettings);
  84. submenu_free(app->submenu);
  85. view_dispatcher_free(app->view_dispatcher);
  86. furi_record_close(RECORD_GUI);
  87. // Free remaining resources
  88. camera_suite_view_start_free(app->camera_suite_view_start);
  89. camera_suite_view_style_1_free(app->camera_suite_view_style_1);
  90. camera_suite_view_style_2_free(app->camera_suite_view_style_2);
  91. camera_suite_view_guide_free(app->camera_suite_view_guide);
  92. button_menu_free(app->button_menu);
  93. variable_item_list_free(app->variable_item_list);
  94. app->gui = NULL;
  95. app->notification = NULL;
  96. //Remove whatever is left
  97. free(app);
  98. }
  99. /** Main entry point for initialization. */
  100. int32_t camera_suite_app(void* p) {
  101. UNUSED(p);
  102. CameraSuite* app = camera_suite_app_alloc();
  103. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  104. // Init with start scene.
  105. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
  106. furi_hal_power_suppress_charge_enter();
  107. view_dispatcher_run(app->view_dispatcher);
  108. camera_suite_save_settings(app);
  109. furi_hal_power_suppress_charge_exit();
  110. camera_suite_app_free(app);
  111. return 0;
  112. }