ibutton_scene_write.c 3.5 KB

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  1. #include "../ibutton_i.h"
  2. #include "m-string.h"
  3. #include "toolbox/path.h"
  4. typedef enum {
  5. iButtonSceneWriteStateDefault,
  6. iButtonSceneWriteStateBlinkYellow,
  7. } iButtonSceneWriteState;
  8. static void ibutton_scene_write_callback(void* context, iButtonWorkerWriteResult result) {
  9. iButton* ibutton = context;
  10. view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
  11. }
  12. void ibutton_scene_write_on_enter(void* context) {
  13. iButton* ibutton = context;
  14. iButtonKey* key = ibutton->key;
  15. Widget* widget = ibutton->widget;
  16. iButtonWorker* worker = ibutton->key_worker;
  17. const uint8_t* key_data = ibutton_key_get_data_p(key);
  18. string_t key_name;
  19. string_init(key_name);
  20. if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
  21. path_extract_filename(ibutton->file_path, key_name, true);
  22. }
  23. // check that stored key has name
  24. if(!string_empty_p(key_name)) {
  25. ibutton_text_store_set(ibutton, "%s", string_get_cstr(key_name));
  26. } else {
  27. // if not, show key data
  28. switch(ibutton_key_get_type(key)) {
  29. case iButtonKeyDS1990:
  30. ibutton_text_store_set(
  31. ibutton,
  32. "%02X %02X %02X %02X\n%02X %02X %02X %02X",
  33. key_data[0],
  34. key_data[1],
  35. key_data[2],
  36. key_data[3],
  37. key_data[4],
  38. key_data[5],
  39. key_data[6],
  40. key_data[7]);
  41. break;
  42. case iButtonKeyCyfral:
  43. ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
  44. break;
  45. case iButtonKeyMetakom:
  46. ibutton_text_store_set(
  47. ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
  48. break;
  49. }
  50. }
  51. widget_add_string_multiline_element(
  52. widget, 90, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nwriting");
  53. widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
  54. widget_add_text_box_element(
  55. widget, 54, 39, 75, 22, AlignCenter, AlignCenter, ibutton->text_store, true);
  56. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
  57. ibutton_worker_write_set_callback(worker, ibutton_scene_write_callback, ibutton);
  58. ibutton_worker_write_start(worker, key);
  59. string_clear(key_name);
  60. ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
  61. }
  62. bool ibutton_scene_write_on_event(void* context, SceneManagerEvent event) {
  63. iButton* ibutton = context;
  64. SceneManager* scene_manager = ibutton->scene_manager;
  65. bool consumed = false;
  66. if(event.type == SceneManagerEventTypeCustom) {
  67. consumed = true;
  68. if((event.event == iButtonWorkerWriteOK) || (event.event == iButtonWorkerWriteSameKey)) {
  69. scene_manager_next_scene(scene_manager, iButtonSceneWriteSuccess);
  70. } else if(event.event == iButtonWorkerWriteNoDetect) {
  71. ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink);
  72. } else if(event.event == iButtonWorkerWriteCannotWrite) {
  73. ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
  74. }
  75. } else if(event.type == SceneManagerEventTypeTick) {
  76. consumed = true;
  77. }
  78. return consumed;
  79. }
  80. void ibutton_scene_write_on_exit(void* context) {
  81. iButton* ibutton = context;
  82. ibutton_worker_stop(ibutton->key_worker);
  83. widget_reset(ibutton->widget);
  84. ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
  85. }