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- /*
- * Copyright 2022 Eugene Kirzhanov
- * Use of this source code is governed by an MIT-style
- * license that can be found in the LICENSE file or at
- * https://opensource.org/licenses/MIT
- *
- * Thanks to:
- * - DroomOne: https://github.com/DroomOne/flipperzero-firmware
- * - x27: https://github.com/x27/flipperzero-game15
- */
- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <storage/storage.h>
- #include <dolphin/dolphin.h>
- #include "digits.h"
- #include "array_utils.h"
- #define CELLS_COUNT 4
- #define CELL_INNER_SIZE 14
- #define FRAME_LEFT 10
- #define FRAME_TOP 1
- #define FRAME_SIZE 61
- #define SAVING_DIRECTORY "/ext/apps/Games"
- #define SAVING_FILENAME SAVING_DIRECTORY "/game_2048.save"
- typedef enum {
- GameStateMenu,
- GameStateInProgress,
- GameStateGameOver,
- } State;
- typedef struct {
- FuriMutex* mutex;
- State state;
- uint8_t table[CELLS_COUNT][CELLS_COUNT];
- uint32_t score;
- uint32_t moves;
- int8_t selected_menu_item;
- uint32_t top_score;
- } GameState;
- typedef struct {
- uint32_t points;
- bool is_table_updated;
- } MoveResult;
- #define MENU_ITEMS_COUNT 2
- static const char* popup_menu_strings[] = {"Resume", "New Game"};
- static void input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- furi_message_queue_put(event_queue, input_event, FuriWaitForever);
- }
- static void draw_frame(Canvas* canvas) {
- canvas_draw_frame(canvas, FRAME_LEFT, FRAME_TOP, FRAME_SIZE, FRAME_SIZE);
- uint8_t offs = FRAME_LEFT + CELL_INNER_SIZE + 1;
- for(uint8_t i = 0; i < CELLS_COUNT - 1; i++) {
- canvas_draw_line(canvas, offs, FRAME_TOP + 1, offs, FRAME_TOP + FRAME_SIZE - 2);
- offs += CELL_INNER_SIZE + 1;
- }
- offs = FRAME_TOP + CELL_INNER_SIZE + 1;
- for(uint8_t i = 0; i < CELLS_COUNT - 1; i++) {
- canvas_draw_line(canvas, FRAME_LEFT + 1, offs, FRAME_LEFT + FRAME_SIZE - 2, offs);
- offs += CELL_INNER_SIZE + 1;
- }
- }
- static void draw_digit(Canvas* canvas, uint8_t row, uint8_t column, uint8_t value) {
- if(value == 0) return;
- uint8_t left = FRAME_LEFT + 1 + (column * (CELL_INNER_SIZE + 1));
- uint8_t top = FRAME_TOP + 1 + (row * (CELL_INNER_SIZE + 1));
- for(uint8_t r = 0; r < CELL_INNER_SIZE; r++) {
- for(u_int8_t c = 0; c < CELL_INNER_SIZE; c++) {
- if(digits[value - 1][r][c] == 1) {
- canvas_draw_dot(canvas, left + c, top + r);
- }
- }
- }
- }
- static void draw_table(Canvas* canvas, const uint8_t table[CELLS_COUNT][CELLS_COUNT]) {
- for(uint8_t row = 0; row < CELLS_COUNT; row++) {
- for(uint8_t column = 0; column < CELLS_COUNT; column++) {
- draw_digit(canvas, row, column, table[row][column]);
- }
- }
- }
- static void gray_canvas(Canvas* const canvas) {
- canvas_set_color(canvas, ColorWhite);
- for(int x = 0; x < 128; x += 2) {
- for(int y = 0; y < 64; y++) {
- canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
- }
- }
- }
- static void draw_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- const GameState* game_state = ctx;
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- canvas_clear(canvas);
- draw_frame(canvas);
- draw_table(canvas, game_state->table);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str_aligned(canvas, 128, FRAME_TOP, AlignRight, AlignTop, "Score");
- canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 20, AlignRight, AlignTop, "Moves");
- canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 40, AlignRight, AlignTop, "Top Score");
- int bufSize = 12;
- char buf[bufSize];
- snprintf(buf, sizeof(buf), "%lu", game_state->score);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 10, AlignRight, AlignTop, buf);
- memset(buf, 0, bufSize);
- snprintf(buf, sizeof(buf), "%lu", game_state->moves);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 30, AlignRight, AlignTop, buf);
- memset(buf, 0, bufSize);
- snprintf(buf, sizeof(buf), "%lu", game_state->top_score);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str_aligned(canvas, 128, FRAME_TOP + 50, AlignRight, AlignTop, buf);
- if(game_state->state == GameStateMenu) {
- gray_canvas(canvas);
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_rbox(canvas, 28, 16, 72, 32, 4);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_rframe(canvas, 28, 16, 72, 32, 4);
- for(int i = 0; i < MENU_ITEMS_COUNT; i++) {
- if(i == game_state->selected_menu_item) {
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12);
- }
- canvas_set_color(
- canvas, i == game_state->selected_menu_item ? ColorWhite : ColorBlack);
- canvas_draw_str_aligned(
- canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]);
- }
- } else if(game_state->state == GameStateGameOver) {
- gray_canvas(canvas);
- bool record_broken = game_state->score > game_state->top_score;
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_rbox(canvas, 14, 12, 100, 40, 4);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_line(canvas, 14, 26, 114, 26);
- canvas_draw_rframe(canvas, 14, 12, 100, 40, 4);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str_aligned(canvas, 64, 15, AlignCenter, AlignTop, "Game Over");
- canvas_set_font(canvas, FontSecondary);
- if(record_broken) {
- canvas_draw_str_aligned(canvas, 64, 29, AlignCenter, AlignTop, "New Top Score!!!");
- } else {
- canvas_draw_str_aligned(canvas, 64, 29, AlignCenter, AlignTop, "Your Score");
- }
- memset(buf, 0, bufSize);
- snprintf(buf, sizeof(buf), "%lu", game_state->score);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str_aligned(canvas, 64, 48, AlignCenter, AlignBottom, buf);
- }
- furi_mutex_release(game_state->mutex);
- }
- void calculate_move_to_left(uint8_t arr[], MoveResult* const move_result) {
- uint8_t index = 0;
- uint8_t next_index;
- uint8_t offset;
- bool was_moved;
- while(index < CELLS_COUNT - 1) {
- // find offset from [index] to next non-empty value
- offset = 1;
- while(index + offset < CELLS_COUNT && arr[index + offset] == 0) offset++;
- // if all remaining values in this row are empty then go to next row
- if(index + offset >= CELLS_COUNT) break;
- // if current cell is empty then shift all cells [index+offset .. CELLS_COUNT-1] to [index]
- if(arr[index] == 0) {
- was_moved = shift_array_to_left(CELLS_COUNT, arr, index, offset);
- if(was_moved) move_result->is_table_updated = true;
- }
- next_index = index + 1;
- if(arr[next_index] == 0) {
- // find offset from [next_index] to next non-empty value
- offset = 1;
- while(next_index + offset < CELLS_COUNT && arr[next_index + offset] == 0) offset++;
- // if all remaining values in this row are empty then go to next row
- if(next_index + offset >= CELLS_COUNT) break;
- // if next cell is empty then shift cells [next_index+offset .. CELLS_COUNT-1] to [next_index]
- was_moved = shift_array_to_left(CELLS_COUNT, arr, next_index, offset);
- if(was_moved) move_result->is_table_updated = true;
- }
- if(arr[index] == arr[next_index]) {
- arr[index]++;
- shift_array_to_left(CELLS_COUNT, arr, next_index, 1);
- move_result->is_table_updated = true;
- move_result->points += 2 << (arr[index] - 1);
- }
- index++;
- }
- }
- void move_left(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
- for(uint8_t row_index = 0; row_index < CELLS_COUNT; row_index++) {
- calculate_move_to_left(table[row_index], move_result);
- }
- }
- void move_right(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
- for(uint8_t row_index = 0; row_index < CELLS_COUNT; row_index++) {
- reverse_array(CELLS_COUNT, table[row_index]);
- calculate_move_to_left(table[row_index], move_result);
- reverse_array(CELLS_COUNT, table[row_index]);
- }
- }
- void move_up(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
- uint8_t column[CELLS_COUNT];
- for(uint8_t column_index = 0; column_index < CELLS_COUNT; column_index++) {
- get_column_from_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
- calculate_move_to_left(column, move_result);
- set_column_to_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
- }
- }
- void move_down(uint8_t table[CELLS_COUNT][CELLS_COUNT], MoveResult* const move_result) {
- uint8_t column[CELLS_COUNT];
- for(uint8_t column_index = 0; column_index < CELLS_COUNT; column_index++) {
- get_column_from_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
- reverse_array(CELLS_COUNT, column);
- calculate_move_to_left(column, move_result);
- reverse_array(CELLS_COUNT, column);
- set_column_to_array(CELLS_COUNT, CELLS_COUNT, table, column_index, column);
- }
- }
- void add_new_digit(GameState* const game_state) {
- uint8_t empty_cell_indexes[CELLS_COUNT * CELLS_COUNT];
- uint8_t empty_cells_count = 0;
- for(u_int8_t i = 0; i < CELLS_COUNT; i++) {
- for(u_int8_t j = 0; j < CELLS_COUNT; j++) {
- if(game_state->table[i][j] == 0) {
- empty_cell_indexes[empty_cells_count++] = i * CELLS_COUNT + j;
- }
- }
- }
- if(empty_cells_count == 0) return;
- int random_empty_cell_index = empty_cell_indexes[random() % empty_cells_count];
- u_int8_t row = random_empty_cell_index / CELLS_COUNT;
- u_int8_t col = random_empty_cell_index % CELLS_COUNT;
- int random_value_percent = random() % 100;
- game_state->table[row][col] = random_value_percent < 90 ? 1 : 2; // 90% for 2, 25% for 4
- }
- void init_game(GameState* const game_state, bool clear_top_score) {
- memset(game_state->table, 0, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
- add_new_digit(game_state);
- add_new_digit(game_state);
- game_state->score = 0;
- game_state->moves = 0;
- game_state->state = GameStateInProgress;
- game_state->selected_menu_item = 0;
- if(clear_top_score) {
- game_state->top_score = 0;
- }
- }
- bool load_game(GameState* game_state) {
- Storage* storage = furi_record_open(RECORD_STORAGE);
- File* file = storage_file_alloc(storage);
- uint16_t bytes_readed = 0;
- if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING)) {
- bytes_readed = storage_file_read(file, game_state, sizeof(GameState));
- }
- storage_file_close(file);
- storage_file_free(file);
- furi_record_close(RECORD_STORAGE);
- return bytes_readed == sizeof(GameState);
- }
- void save_game(GameState* game_state) {
- Storage* storage = furi_record_open(RECORD_STORAGE);
- if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
- if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
- return;
- }
- }
- File* file = storage_file_alloc(storage);
- if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
- storage_file_write(file, game_state, sizeof(GameState));
- }
- storage_file_close(file);
- storage_file_free(file);
- furi_record_close(RECORD_STORAGE);
- }
- bool is_game_over(GameState* const game_state) {
- FURI_LOG_I("is_game_over", "====check====");
- // check if table contains at least one empty cell
- for(uint8_t i = 0; i < CELLS_COUNT; i++) {
- for(u_int8_t j = 0; j < CELLS_COUNT; j++) {
- if(game_state->table[i][j] == 0) {
- FURI_LOG_I("is_game_over", "has empty cells");
- return false;
- }
- }
- }
- FURI_LOG_I("is_game_over", "no empty cells");
- uint8_t tmp_table[CELLS_COUNT][CELLS_COUNT];
- MoveResult* tmp_move_result = malloc(sizeof(MoveResult));
- // check if we can move to any direction
- memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
- move_left(tmp_table, tmp_move_result);
- if(tmp_move_result->is_table_updated) return false;
- FURI_LOG_I("is_game_over", "can't move left");
- memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
- move_right(tmp_table, tmp_move_result);
- if(tmp_move_result->is_table_updated) return false;
- FURI_LOG_I("is_game_over", "can't move right");
- memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
- move_up(tmp_table, tmp_move_result);
- if(tmp_move_result->is_table_updated) return false;
- FURI_LOG_I("is_game_over", "can't move up");
- memcpy(tmp_table, game_state->table, CELLS_COUNT * CELLS_COUNT * sizeof(uint8_t));
- move_down(tmp_table, tmp_move_result);
- if(tmp_move_result->is_table_updated) return false;
- FURI_LOG_I("is_game_over", "can't move down");
- return true;
- }
- int32_t game_2048_app() {
- GameState* game_state = malloc(sizeof(GameState));
- if(!load_game(game_state)) {
- init_game(game_state, true);
- }
- MoveResult* move_result = malloc(sizeof(MoveResult));
- game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!game_state->mutex) {
- FURI_LOG_E("2048Game", "cannot create mutex\r\n");
- free(game_state);
- return 255;
- }
- InputEvent input;
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, draw_callback, game_state);
- view_port_input_callback_set(view_port, input_callback, event_queue);
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- // Call dolphin deed on game start
- dolphin_deed(DolphinDeedPluginGameStart);
- bool is_finished = false;
- while(!is_finished) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &input, FuriWaitForever);
- if(event_status == FuriStatusOk) {
- // handle only press event, ignore repeat/release events
- if(input.type != InputTypePress) continue;
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- switch(game_state->state) {
- case GameStateMenu:
- switch(input.key) {
- case InputKeyUp:
- game_state->selected_menu_item--;
- if(game_state->selected_menu_item < 0) {
- game_state->selected_menu_item = MENU_ITEMS_COUNT - 1;
- }
- break;
- case InputKeyDown:
- game_state->selected_menu_item++;
- if(game_state->selected_menu_item >= MENU_ITEMS_COUNT) {
- game_state->selected_menu_item = 0;
- }
- break;
- case InputKeyOk:
- if(game_state->selected_menu_item == 1) {
- // new game
- init_game(game_state, false);
- save_game(game_state);
- }
- game_state->state = GameStateInProgress;
- break;
- case InputKeyBack:
- game_state->state = GameStateInProgress;
- break;
- default:
- break;
- }
- break;
- case GameStateInProgress:
- move_result->is_table_updated = false;
- move_result->points = 0;
- switch(input.key) {
- case InputKeyLeft:
- move_left(game_state->table, move_result);
- break;
- case InputKeyRight:
- move_right(game_state->table, move_result);
- break;
- case InputKeyUp:
- move_up(game_state->table, move_result);
- break;
- case InputKeyDown:
- move_down(game_state->table, move_result);
- break;
- case InputKeyOk:
- game_state->state = GameStateMenu;
- game_state->selected_menu_item = 0;
- break;
- case InputKeyBack:
- save_game(game_state);
- is_finished = true;
- break;
- case InputKeyMAX:
- break;
- }
- game_state->score += move_result->points;
- if(move_result->is_table_updated) {
- game_state->moves++;
- add_new_digit(game_state);
- }
- if(is_game_over(game_state)) {
- game_state->state = GameStateGameOver;
- if(game_state->score >= game_state->top_score) {
- game_state->top_score = game_state->score;
- }
- }
- break;
- case GameStateGameOver:
- if(input.key == InputKeyOk || input.key == InputKeyBack) {
- init_game(game_state, false);
- save_game(game_state);
- }
- }
- furi_mutex_release(game_state->mutex);
- view_port_update(view_port);
- }
- }
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- furi_mutex_free(game_state->mutex);
- free(game_state);
- free(move_result);
- return 0;
- }
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