lfrfid_debug_app_scene_start.c 1.2 KB

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  1. #include "../lfrfid_debug_i.h"
  2. typedef enum {
  3. SubmenuIndexTune,
  4. } SubmenuIndex;
  5. static void lfrfid_debug_scene_start_submenu_callback(void* context, uint32_t index) {
  6. LfRfidDebug* app = context;
  7. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  8. }
  9. void lfrfid_debug_scene_start_on_enter(void* context) {
  10. LfRfidDebug* app = context;
  11. Submenu* submenu = app->submenu;
  12. submenu_add_item(
  13. submenu, "Tune", SubmenuIndexTune, lfrfid_debug_scene_start_submenu_callback, app);
  14. submenu_set_selected_item(
  15. submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidDebugSceneStart));
  16. view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidDebugViewSubmenu);
  17. }
  18. bool lfrfid_debug_scene_start_on_event(void* context, SceneManagerEvent event) {
  19. LfRfidDebug* app = context;
  20. bool consumed = false;
  21. if(event.type == SceneManagerEventTypeCustom) {
  22. if(event.event == SubmenuIndexTune) {
  23. scene_manager_next_scene(app->scene_manager, LfRfidDebugSceneTune);
  24. consumed = true;
  25. }
  26. }
  27. return consumed;
  28. }
  29. void lfrfid_debug_scene_start_on_exit(void* context) {
  30. LfRfidDebug* app = context;
  31. submenu_reset(app->submenu);
  32. }