gui.c 18 KB

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  1. #include "gui_i.h"
  2. #include <assets_icons.h>
  3. #define TAG "GuiSrv"
  4. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  5. // Iterating backward
  6. ViewPortArray_it_t it;
  7. ViewPortArray_it_last(it, array);
  8. while(!ViewPortArray_end_p(it)) {
  9. ViewPort* view_port = *ViewPortArray_ref(it);
  10. if(view_port_is_enabled(view_port)) {
  11. return view_port;
  12. }
  13. ViewPortArray_previous(it);
  14. }
  15. return NULL;
  16. }
  17. void gui_update(Gui* gui) {
  18. furi_assert(gui);
  19. if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
  20. }
  21. void gui_input_events_callback(const void* value, void* ctx) {
  22. furi_assert(value);
  23. furi_assert(ctx);
  24. Gui* gui = ctx;
  25. furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
  26. furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
  27. }
  28. // Only Fullscreen supports vertical display for now
  29. static bool gui_redraw_fs(Gui* gui) {
  30. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  31. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  32. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  33. if(view_port) {
  34. view_port_draw(view_port, gui->canvas);
  35. return true;
  36. } else {
  37. return false;
  38. }
  39. }
  40. static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
  41. ViewPortArray_it_t it;
  42. uint8_t left_used = 0;
  43. uint8_t right_used = 0;
  44. uint8_t width;
  45. if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) {
  46. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontalFlip);
  47. } else {
  48. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  49. }
  50. canvas_frame_set(
  51. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  52. /* for support black theme - paint white area and
  53. * draw icon with transparent white color
  54. */
  55. canvas_set_color(gui->canvas, ColorWhite);
  56. canvas_draw_box(gui->canvas, 1, 1, 9, 7);
  57. canvas_draw_box(gui->canvas, 7, 3, 58, 6);
  58. canvas_draw_box(gui->canvas, 61, 1, 32, 7);
  59. canvas_draw_box(gui->canvas, 89, 3, 38, 6);
  60. canvas_set_color(gui->canvas, ColorBlack);
  61. canvas_set_bitmap_mode(gui->canvas, 1);
  62. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  63. canvas_set_bitmap_mode(gui->canvas, 0);
  64. // Right side
  65. uint8_t x = GUI_DISPLAY_WIDTH - 1;
  66. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  67. while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
  68. ViewPort* view_port = *ViewPortArray_ref(it);
  69. if(view_port_is_enabled(view_port)) {
  70. width = view_port_get_width(view_port);
  71. if(!width) width = 8;
  72. // Recalculate next position
  73. right_used += (width + 2);
  74. x -= (width + 2);
  75. // Prepare work area background
  76. canvas_frame_set(
  77. gui->canvas,
  78. x - 1,
  79. GUI_STATUS_BAR_Y + 1,
  80. width + 2,
  81. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  82. canvas_set_color(gui->canvas, ColorWhite);
  83. canvas_draw_box(
  84. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  85. canvas_set_color(gui->canvas, ColorBlack);
  86. // ViewPort draw
  87. canvas_frame_set(
  88. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  89. view_port_draw(view_port, gui->canvas);
  90. }
  91. ViewPortArray_next(it);
  92. }
  93. // Draw frame around icons on the right
  94. if(right_used) {
  95. canvas_frame_set(
  96. gui->canvas,
  97. GUI_DISPLAY_WIDTH - 3 - right_used,
  98. GUI_STATUS_BAR_Y,
  99. right_used + 3,
  100. GUI_STATUS_BAR_HEIGHT);
  101. canvas_set_color(gui->canvas, ColorBlack);
  102. canvas_draw_rframe(
  103. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  104. canvas_draw_line(
  105. gui->canvas,
  106. canvas_width(gui->canvas) - 2,
  107. 1,
  108. canvas_width(gui->canvas) - 2,
  109. canvas_height(gui->canvas) - 2);
  110. canvas_draw_line(
  111. gui->canvas,
  112. 1,
  113. canvas_height(gui->canvas) - 2,
  114. canvas_width(gui->canvas) - 2,
  115. canvas_height(gui->canvas) - 2);
  116. }
  117. // Left side
  118. x = 2;
  119. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  120. while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
  121. ViewPort* view_port = *ViewPortArray_ref(it);
  122. if(view_port_is_enabled(view_port)) {
  123. width = view_port_get_width(view_port);
  124. if(!width) width = 8;
  125. // Prepare work area background
  126. canvas_frame_set(
  127. gui->canvas,
  128. x - 1,
  129. GUI_STATUS_BAR_Y + 1,
  130. width + 2,
  131. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  132. canvas_set_color(gui->canvas, ColorWhite);
  133. canvas_draw_box(
  134. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  135. canvas_set_color(gui->canvas, ColorBlack);
  136. // ViewPort draw
  137. canvas_frame_set(
  138. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  139. view_port_draw(view_port, gui->canvas);
  140. // Recalculate next position
  141. left_used += (width + 2);
  142. x += (width + 2);
  143. }
  144. ViewPortArray_next(it);
  145. }
  146. // Extra notification
  147. if(need_attention) {
  148. width = icon_get_width(&I_Hidden_window_9x8);
  149. // Prepare work area background
  150. canvas_frame_set(
  151. gui->canvas,
  152. x - 1,
  153. GUI_STATUS_BAR_Y + 1,
  154. width + 2,
  155. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  156. canvas_set_color(gui->canvas, ColorWhite);
  157. canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  158. canvas_set_color(gui->canvas, ColorBlack);
  159. // Draw Icon
  160. canvas_frame_set(
  161. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  162. canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8);
  163. // Recalculate next position
  164. left_used += (width + 2);
  165. x += (width + 2);
  166. }
  167. // Draw frame around icons on the left
  168. if(left_used) {
  169. canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
  170. canvas_draw_rframe(
  171. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  172. canvas_draw_line(
  173. gui->canvas,
  174. canvas_width(gui->canvas) - 2,
  175. 1,
  176. canvas_width(gui->canvas) - 2,
  177. canvas_height(gui->canvas) - 2);
  178. canvas_draw_line(
  179. gui->canvas,
  180. 1,
  181. canvas_height(gui->canvas) - 2,
  182. canvas_width(gui->canvas) - 2,
  183. canvas_height(gui->canvas) - 2);
  184. }
  185. }
  186. static bool gui_redraw_window(Gui* gui) {
  187. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  188. canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
  189. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  190. if(view_port) {
  191. view_port_draw(view_port, gui->canvas);
  192. return true;
  193. }
  194. return false;
  195. }
  196. static bool gui_redraw_desktop(Gui* gui) {
  197. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  198. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  199. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  200. if(view_port) {
  201. view_port_draw(view_port, gui->canvas);
  202. return true;
  203. }
  204. return false;
  205. }
  206. static void gui_redraw(Gui* gui) {
  207. furi_assert(gui);
  208. gui_lock(gui);
  209. do {
  210. if(gui->direct_draw) break;
  211. canvas_reset(gui->canvas);
  212. if(gui->lockdown) {
  213. gui_redraw_desktop(gui);
  214. bool need_attention =
  215. (gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
  216. gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
  217. gui_redraw_status_bar(gui, need_attention);
  218. } else {
  219. if(!gui_redraw_fs(gui)) {
  220. if(!gui_redraw_window(gui)) {
  221. gui_redraw_desktop(gui);
  222. }
  223. gui_redraw_status_bar(gui, false);
  224. }
  225. }
  226. canvas_commit(gui->canvas);
  227. for
  228. M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
  229. p->callback(
  230. canvas_get_buffer(gui->canvas),
  231. canvas_get_buffer_size(gui->canvas),
  232. canvas_get_orientation(gui->canvas),
  233. p->context);
  234. }
  235. } while(false);
  236. gui_unlock(gui);
  237. }
  238. static void gui_input(Gui* gui, InputEvent* input_event) {
  239. furi_assert(gui);
  240. furi_assert(input_event);
  241. // Check input complementarity
  242. uint8_t key_bit = (1 << input_event->key);
  243. if(input_event->type == InputTypeRelease) {
  244. gui->ongoing_input &= ~key_bit;
  245. } else if(input_event->type == InputTypePress) {
  246. gui->ongoing_input |= key_bit;
  247. } else if(!(gui->ongoing_input & key_bit)) {
  248. FURI_LOG_D(
  249. TAG,
  250. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  251. input_get_key_name(input_event->key),
  252. input_get_type_name(input_event->type),
  253. (void*)input_event->sequence);
  254. return;
  255. }
  256. gui_lock(gui);
  257. do {
  258. if(gui->direct_draw && !gui->ongoing_input_view_port) {
  259. break;
  260. }
  261. ViewPort* view_port = NULL;
  262. if(gui->lockdown) {
  263. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  264. } else {
  265. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  266. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  267. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  268. }
  269. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  270. gui->ongoing_input_view_port = view_port;
  271. }
  272. if(view_port && view_port == gui->ongoing_input_view_port) {
  273. view_port_input(view_port, input_event);
  274. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  275. FURI_LOG_D(
  276. TAG,
  277. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  278. gui->ongoing_input_view_port,
  279. view_port,
  280. input_get_key_name(input_event->key),
  281. input_get_type_name(input_event->type),
  282. (void*)input_event->sequence);
  283. view_port_input(gui->ongoing_input_view_port, input_event);
  284. } else {
  285. FURI_LOG_D(
  286. TAG,
  287. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  288. gui->ongoing_input_view_port,
  289. view_port,
  290. input_get_key_name(input_event->key),
  291. input_get_type_name(input_event->type),
  292. (void*)input_event->sequence);
  293. }
  294. } while(false);
  295. gui_unlock(gui);
  296. }
  297. void gui_lock(Gui* gui) {
  298. furi_assert(gui);
  299. furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
  300. }
  301. void gui_unlock(Gui* gui) {
  302. furi_assert(gui);
  303. furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
  304. }
  305. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  306. furi_assert(gui);
  307. furi_assert(view_port);
  308. furi_check(layer < GuiLayerMAX);
  309. // Only fullscreen supports Vertical orientation for now
  310. furi_assert(
  311. (layer == GuiLayerFullscreen) ||
  312. ((view_port->orientation != ViewPortOrientationVertical) &&
  313. (view_port->orientation != ViewPortOrientationVerticalFlip)));
  314. gui_lock(gui);
  315. // Verify that view port is not yet added
  316. ViewPortArray_it_t it;
  317. for(size_t i = 0; i < GuiLayerMAX; i++) {
  318. ViewPortArray_it(it, gui->layers[i]);
  319. while(!ViewPortArray_end_p(it)) {
  320. furi_assert(*ViewPortArray_ref(it) != view_port);
  321. ViewPortArray_next(it);
  322. }
  323. }
  324. // Add view port and link with gui
  325. ViewPortArray_push_back(gui->layers[layer], view_port);
  326. view_port_gui_set(view_port, gui);
  327. gui_unlock(gui);
  328. // Request redraw
  329. gui_update(gui);
  330. }
  331. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  332. furi_assert(gui);
  333. furi_assert(view_port);
  334. gui_lock(gui);
  335. view_port_gui_set(view_port, NULL);
  336. ViewPortArray_it_t it;
  337. for(size_t i = 0; i < GuiLayerMAX; i++) {
  338. ViewPortArray_it(it, gui->layers[i]);
  339. while(!ViewPortArray_end_p(it)) {
  340. if(*ViewPortArray_ref(it) == view_port) {
  341. ViewPortArray_remove(gui->layers[i], it);
  342. } else {
  343. ViewPortArray_next(it);
  344. }
  345. }
  346. }
  347. if(gui->ongoing_input_view_port == view_port) {
  348. gui->ongoing_input_view_port = NULL;
  349. }
  350. gui_unlock(gui);
  351. // Request redraw
  352. gui_update(gui);
  353. }
  354. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  355. furi_assert(gui);
  356. furi_assert(view_port);
  357. gui_lock(gui);
  358. // Remove
  359. GuiLayer layer = GuiLayerMAX;
  360. ViewPortArray_it_t it;
  361. for(size_t i = 0; i < GuiLayerMAX; i++) {
  362. ViewPortArray_it(it, gui->layers[i]);
  363. while(!ViewPortArray_end_p(it)) {
  364. if(*ViewPortArray_ref(it) == view_port) {
  365. ViewPortArray_remove(gui->layers[i], it);
  366. furi_assert(layer == GuiLayerMAX);
  367. layer = i;
  368. } else {
  369. ViewPortArray_next(it);
  370. }
  371. }
  372. }
  373. furi_assert(layer != GuiLayerMAX);
  374. // Return to the top
  375. ViewPortArray_push_back(gui->layers[layer], view_port);
  376. gui_unlock(gui);
  377. // Request redraw
  378. gui_update(gui);
  379. }
  380. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  381. furi_assert(gui);
  382. furi_assert(view_port);
  383. gui_lock(gui);
  384. // Remove
  385. GuiLayer layer = GuiLayerMAX;
  386. ViewPortArray_it_t it;
  387. for(size_t i = 0; i < GuiLayerMAX; i++) {
  388. ViewPortArray_it(it, gui->layers[i]);
  389. while(!ViewPortArray_end_p(it)) {
  390. if(*ViewPortArray_ref(it) == view_port) {
  391. ViewPortArray_remove(gui->layers[i], it);
  392. furi_assert(layer == GuiLayerMAX);
  393. layer = i;
  394. } else {
  395. ViewPortArray_next(it);
  396. }
  397. }
  398. }
  399. furi_assert(layer != GuiLayerMAX);
  400. // Return to the top
  401. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  402. gui_unlock(gui);
  403. // Request redraw
  404. gui_update(gui);
  405. }
  406. void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  407. furi_assert(gui);
  408. const CanvasCallbackPair p = {callback, context};
  409. gui_lock(gui);
  410. furi_assert(!CanvasCallbackPairArray_count(gui->canvas_callback_pair, p));
  411. CanvasCallbackPairArray_push_back(gui->canvas_callback_pair, p);
  412. gui_unlock(gui);
  413. // Request redraw
  414. gui_update(gui);
  415. }
  416. void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  417. furi_assert(gui);
  418. const CanvasCallbackPair p = {callback, context};
  419. gui_lock(gui);
  420. furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 1);
  421. CanvasCallbackPairArray_remove_val(gui->canvas_callback_pair, p);
  422. gui_unlock(gui);
  423. }
  424. size_t gui_get_framebuffer_size(const Gui* gui) {
  425. furi_assert(gui);
  426. return canvas_get_buffer_size(gui->canvas);
  427. }
  428. void gui_set_lockdown(Gui* gui, bool lockdown) {
  429. furi_assert(gui);
  430. gui_lock(gui);
  431. gui->lockdown = lockdown;
  432. gui_unlock(gui);
  433. // Request redraw
  434. gui_update(gui);
  435. }
  436. Canvas* gui_direct_draw_acquire(Gui* gui) {
  437. furi_assert(gui);
  438. gui_lock(gui);
  439. gui->direct_draw = true;
  440. gui_unlock(gui);
  441. canvas_reset(gui->canvas);
  442. canvas_commit(gui->canvas);
  443. return gui->canvas;
  444. }
  445. void gui_direct_draw_release(Gui* gui) {
  446. furi_assert(gui);
  447. canvas_reset(gui->canvas);
  448. canvas_commit(gui->canvas);
  449. gui_lock(gui);
  450. gui->direct_draw = false;
  451. gui_unlock(gui);
  452. gui_update(gui);
  453. }
  454. Gui* gui_alloc() {
  455. Gui* gui = malloc(sizeof(Gui));
  456. // Thread ID
  457. gui->thread_id = furi_thread_get_current_id();
  458. // Allocate mutex
  459. gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  460. furi_check(gui->mutex);
  461. // Layers
  462. for(size_t i = 0; i < GuiLayerMAX; i++) {
  463. ViewPortArray_init(gui->layers[i]);
  464. }
  465. // Drawing canvas
  466. gui->canvas = canvas_init();
  467. CanvasCallbackPairArray_init(gui->canvas_callback_pair);
  468. // Input
  469. gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  470. gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
  471. furi_check(gui->input_events);
  472. furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
  473. return gui;
  474. }
  475. int32_t gui_srv(void* p) {
  476. UNUSED(p);
  477. Gui* gui = gui_alloc();
  478. furi_record_create(RECORD_GUI, gui);
  479. while(1) {
  480. uint32_t flags =
  481. furi_thread_flags_wait(GUI_THREAD_FLAG_ALL, FuriFlagWaitAny, FuriWaitForever);
  482. // Process and dispatch input
  483. if(flags & GUI_THREAD_FLAG_INPUT) {
  484. // Process till queue become empty
  485. InputEvent input_event;
  486. while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
  487. gui_input(gui, &input_event);
  488. }
  489. }
  490. // Process and dispatch draw call
  491. if(flags & GUI_THREAD_FLAG_DRAW) {
  492. // Clear flags that arrived on input step
  493. furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
  494. gui_redraw(gui);
  495. }
  496. }
  497. return 0;
  498. }