desktop_view_pin_input.c 11 KB

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  1. #include <gui/canvas.h>
  2. #include <furi.h>
  3. #include <gui/view.h>
  4. #include <gui/elements.h>
  5. #include <assets_icons.h>
  6. #include <stdint.h>
  7. #include <portmacro.h>
  8. #include "desktop_view_pin_input.h"
  9. #include <desktop/desktop_settings.h>
  10. #define NO_ACTIVITY_TIMEOUT 15000
  11. #define PIN_CELL_WIDTH 13
  12. #define DEFAULT_PIN_X 64
  13. #define DEFAULT_PIN_Y 32
  14. struct DesktopViewPinInput {
  15. View* view;
  16. DesktopViewPinInputCallback back_callback;
  17. DesktopViewPinInputCallback timeout_callback;
  18. DesktopViewPinInputDoneCallback done_callback;
  19. void* context;
  20. TimerHandle_t timer;
  21. };
  22. typedef struct {
  23. PinCode pin;
  24. bool pin_hidden;
  25. bool locked_input;
  26. uint8_t pin_x;
  27. uint8_t pin_y;
  28. const char* primary_str;
  29. uint8_t primary_str_x;
  30. uint8_t primary_str_y;
  31. const char* secondary_str;
  32. uint8_t secondary_str_x;
  33. uint8_t secondary_str_y;
  34. const char* button_label;
  35. } DesktopViewPinInputModel;
  36. static bool desktop_view_pin_input_input(InputEvent* event, void* context) {
  37. furi_assert(event);
  38. furi_assert(context);
  39. DesktopViewPinInput* pin_input = context;
  40. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  41. bool call_back_callback = false;
  42. bool call_done_callback = false;
  43. PinCode pin_code = {0};
  44. if(event->type == InputTypeShort) {
  45. switch(event->key) {
  46. case InputKeyRight:
  47. case InputKeyLeft:
  48. case InputKeyDown:
  49. case InputKeyUp:
  50. if(!model->locked_input) {
  51. if(model->pin.length < MAX_PIN_SIZE) {
  52. model->pin.data[model->pin.length++] = event->key;
  53. }
  54. }
  55. break;
  56. case InputKeyOk:
  57. if(model->pin.length >= MIN_PIN_SIZE) {
  58. call_done_callback = true;
  59. pin_code = model->pin;
  60. }
  61. break;
  62. case InputKeyBack:
  63. if(!model->locked_input) {
  64. if(model->pin.length > 0) {
  65. model->pin.length = 0;
  66. } else {
  67. call_back_callback = true;
  68. }
  69. }
  70. break;
  71. default:
  72. furi_assert(0);
  73. break;
  74. }
  75. }
  76. view_commit_model(pin_input->view, true);
  77. if(call_done_callback && pin_input->done_callback) {
  78. pin_input->done_callback(&pin_code, pin_input->context);
  79. } else if(call_back_callback && pin_input->back_callback) {
  80. pin_input->back_callback(pin_input->context);
  81. }
  82. xTimerStart(pin_input->timer, 0);
  83. return true;
  84. }
  85. static void desktop_view_pin_input_draw_cells(Canvas* canvas, DesktopViewPinInputModel* model) {
  86. furi_assert(canvas);
  87. furi_assert(model);
  88. uint8_t draw_pin_size = MAX(4, model->pin.length + 1);
  89. if(model->locked_input || (model->pin.length == MAX_PIN_SIZE)) {
  90. draw_pin_size = model->pin.length;
  91. }
  92. uint8_t x = model->pin_x - (draw_pin_size * (PIN_CELL_WIDTH - 1)) / 2;
  93. uint8_t y = model->pin_y - (PIN_CELL_WIDTH / 2);
  94. for(int i = 0; i < draw_pin_size; ++i) {
  95. canvas_draw_frame(canvas, x, y, PIN_CELL_WIDTH, PIN_CELL_WIDTH);
  96. if(i < model->pin.length) {
  97. if(model->pin_hidden) {
  98. canvas_draw_icon(canvas, x + 3, y + 3, &I_Pin_star_7x7);
  99. } else {
  100. switch(model->pin.data[i]) {
  101. case InputKeyDown:
  102. canvas_draw_icon_ex(
  103. canvas, x + 3, y + 2, &I_Pin_arrow_up_7x9, IconRotation180);
  104. break;
  105. case InputKeyUp:
  106. canvas_draw_icon_ex(canvas, x + 3, y + 2, &I_Pin_arrow_up_7x9, IconRotation0);
  107. break;
  108. case InputKeyLeft:
  109. canvas_draw_icon_ex(
  110. canvas, x + 2, y + 3, &I_Pin_arrow_up_7x9, IconRotation270);
  111. break;
  112. case InputKeyRight:
  113. canvas_draw_icon_ex(canvas, x + 2, y + 3, &I_Pin_arrow_up_7x9, IconRotation90);
  114. break;
  115. default:
  116. furi_assert(0);
  117. break;
  118. }
  119. }
  120. } else if(i == model->pin.length) {
  121. canvas_draw_icon(canvas, x + 4, y + PIN_CELL_WIDTH + 1, &I_Pin_pointer_5x3);
  122. }
  123. x += PIN_CELL_WIDTH - 1;
  124. }
  125. }
  126. static void desktop_view_pin_input_draw(Canvas* canvas, void* context) {
  127. furi_assert(canvas);
  128. furi_assert(context);
  129. canvas_set_font(canvas, FontSecondary);
  130. DesktopViewPinInputModel* model = context;
  131. desktop_view_pin_input_draw_cells(canvas, model);
  132. if((model->pin.length > 0) && !model->locked_input) {
  133. canvas_draw_icon(canvas, 4, 53, &I_Pin_back_arrow_10x8);
  134. canvas_draw_str(canvas, 16, 60, "= clear");
  135. }
  136. if(model->button_label && ((model->pin.length >= MIN_PIN_SIZE) || model->locked_input)) {
  137. elements_button_center(canvas, model->button_label);
  138. }
  139. if(model->primary_str) {
  140. canvas_set_font(canvas, FontPrimary);
  141. canvas_draw_str(canvas, model->primary_str_x, model->primary_str_y, model->primary_str);
  142. canvas_set_font(canvas, FontSecondary);
  143. }
  144. if(model->secondary_str) {
  145. canvas_set_font(canvas, FontSecondary);
  146. canvas_draw_str(
  147. canvas, model->secondary_str_x, model->secondary_str_y, model->secondary_str);
  148. }
  149. }
  150. void desktop_view_pin_input_timer_callback(TimerHandle_t timer) {
  151. DesktopViewPinInput* pin_input = pvTimerGetTimerID(timer);
  152. if(pin_input->timeout_callback) {
  153. pin_input->timeout_callback(pin_input->context);
  154. }
  155. }
  156. static void desktop_view_pin_input_enter(void* context) {
  157. DesktopViewPinInput* pin_input = context;
  158. xTimerStart(pin_input->timer, portMAX_DELAY);
  159. }
  160. static void desktop_view_pin_input_exit(void* context) {
  161. DesktopViewPinInput* pin_input = context;
  162. xTimerStop(pin_input->timer, portMAX_DELAY);
  163. }
  164. DesktopViewPinInput* desktop_view_pin_input_alloc(void) {
  165. DesktopViewPinInput* pin_input = malloc(sizeof(DesktopViewPinInput));
  166. pin_input->view = view_alloc();
  167. view_allocate_model(pin_input->view, ViewModelTypeLocking, sizeof(DesktopViewPinInputModel));
  168. view_set_context(pin_input->view, pin_input);
  169. view_set_draw_callback(pin_input->view, desktop_view_pin_input_draw);
  170. view_set_input_callback(pin_input->view, desktop_view_pin_input_input);
  171. pin_input->timer = xTimerCreate(
  172. NULL,
  173. pdMS_TO_TICKS(NO_ACTIVITY_TIMEOUT),
  174. pdFALSE,
  175. pin_input,
  176. desktop_view_pin_input_timer_callback);
  177. view_set_enter_callback(pin_input->view, desktop_view_pin_input_enter);
  178. view_set_exit_callback(pin_input->view, desktop_view_pin_input_exit);
  179. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  180. model->pin_x = DEFAULT_PIN_X;
  181. model->pin_y = DEFAULT_PIN_Y;
  182. model->pin.length = 0;
  183. view_commit_model(pin_input->view, false);
  184. return pin_input;
  185. }
  186. void desktop_view_pin_input_free(DesktopViewPinInput* pin_input) {
  187. furi_assert(pin_input);
  188. xTimerStop(pin_input->timer, portMAX_DELAY);
  189. while(xTimerIsTimerActive(pin_input->timer)) {
  190. furi_delay_tick(1);
  191. }
  192. xTimerDelete(pin_input->timer, portMAX_DELAY);
  193. view_free(pin_input->view);
  194. free(pin_input);
  195. }
  196. void desktop_view_pin_input_lock_input(DesktopViewPinInput* pin_input) {
  197. furi_assert(pin_input);
  198. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  199. model->locked_input = true;
  200. view_commit_model(pin_input->view, true);
  201. }
  202. void desktop_view_pin_input_unlock_input(DesktopViewPinInput* pin_input) {
  203. furi_assert(pin_input);
  204. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  205. model->locked_input = false;
  206. view_commit_model(pin_input->view, true);
  207. }
  208. void desktop_view_pin_input_set_pin(DesktopViewPinInput* pin_input, const PinCode* pin) {
  209. furi_assert(pin_input);
  210. furi_assert(pin);
  211. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  212. model->pin = *pin;
  213. view_commit_model(pin_input->view, true);
  214. }
  215. void desktop_view_pin_input_reset_pin(DesktopViewPinInput* pin_input) {
  216. furi_assert(pin_input);
  217. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  218. model->pin.length = 0;
  219. view_commit_model(pin_input->view, true);
  220. }
  221. void desktop_view_pin_input_hide_pin(DesktopViewPinInput* pin_input, bool pin_hidden) {
  222. furi_assert(pin_input);
  223. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  224. model->pin_hidden = pin_hidden;
  225. view_commit_model(pin_input->view, true);
  226. }
  227. void desktop_view_pin_input_set_label_button(DesktopViewPinInput* pin_input, const char* label) {
  228. furi_assert(pin_input);
  229. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  230. model->button_label = label;
  231. view_commit_model(pin_input->view, true);
  232. }
  233. void desktop_view_pin_input_set_label_primary(
  234. DesktopViewPinInput* pin_input,
  235. uint8_t x,
  236. uint8_t y,
  237. const char* label) {
  238. furi_assert(pin_input);
  239. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  240. model->primary_str = label;
  241. model->primary_str_x = x;
  242. model->primary_str_y = y;
  243. view_commit_model(pin_input->view, true);
  244. }
  245. void desktop_view_pin_input_set_label_secondary(
  246. DesktopViewPinInput* pin_input,
  247. uint8_t x,
  248. uint8_t y,
  249. const char* label) {
  250. furi_assert(pin_input);
  251. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  252. model->secondary_str = label;
  253. model->secondary_str_x = x;
  254. model->secondary_str_y = y;
  255. view_commit_model(pin_input->view, true);
  256. }
  257. void desktop_view_pin_input_set_pin_position(DesktopViewPinInput* pin_input, uint8_t x, uint8_t y) {
  258. furi_assert(pin_input);
  259. DesktopViewPinInputModel* model = view_get_model(pin_input->view);
  260. model->pin_x = x;
  261. model->pin_y = y;
  262. view_commit_model(pin_input->view, true);
  263. }
  264. void desktop_view_pin_input_set_context(DesktopViewPinInput* pin_input, void* context) {
  265. furi_assert(pin_input);
  266. pin_input->context = context;
  267. }
  268. void desktop_view_pin_input_set_timeout_callback(
  269. DesktopViewPinInput* pin_input,
  270. DesktopViewPinInputCallback callback) {
  271. furi_assert(pin_input);
  272. pin_input->timeout_callback = callback;
  273. }
  274. void desktop_view_pin_input_set_back_callback(
  275. DesktopViewPinInput* pin_input,
  276. DesktopViewPinInputCallback callback) {
  277. furi_assert(pin_input);
  278. pin_input->back_callback = callback;
  279. }
  280. void desktop_view_pin_input_set_done_callback(
  281. DesktopViewPinInput* pin_input,
  282. DesktopViewPinInputDoneCallback callback) {
  283. furi_assert(pin_input);
  284. pin_input->done_callback = callback;
  285. }
  286. View* desktop_view_pin_input_get_view(DesktopViewPinInput* pin_input) {
  287. furi_assert(pin_input);
  288. return pin_input->view;
  289. }