desktop_view_lock_menu.c 6.2 KB

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  1. #include <furi.h>
  2. #include <gui/elements.h>
  3. #include <assets_icons.h>
  4. #include "../desktop_i.h"
  5. #include "desktop_view_lock_menu.h"
  6. typedef enum {
  7. DesktopLockMenuIndexLock,
  8. DesktopLockMenuIndexStealth,
  9. DesktopLockMenuIndexDummy,
  10. DesktopLockMenuIndexTotalCount
  11. } DesktopLockMenuIndex;
  12. void desktop_lock_menu_set_callback(
  13. DesktopLockMenuView* lock_menu,
  14. DesktopLockMenuViewCallback callback,
  15. void* context) {
  16. furi_assert(lock_menu);
  17. furi_assert(callback);
  18. lock_menu->callback = callback;
  19. lock_menu->context = context;
  20. }
  21. void desktop_lock_menu_set_pin_state(DesktopLockMenuView* lock_menu, bool pin_is_set) {
  22. with_view_model(
  23. lock_menu->view,
  24. DesktopLockMenuViewModel * model,
  25. { model->pin_is_set = pin_is_set; },
  26. true);
  27. }
  28. void desktop_lock_menu_set_dummy_mode_state(DesktopLockMenuView* lock_menu, bool dummy_mode) {
  29. with_view_model(
  30. lock_menu->view,
  31. DesktopLockMenuViewModel * model,
  32. { model->dummy_mode = dummy_mode; },
  33. true);
  34. }
  35. void desktop_lock_menu_set_stealth_mode_state(DesktopLockMenuView* lock_menu, bool stealth_mode) {
  36. with_view_model(
  37. lock_menu->view,
  38. DesktopLockMenuViewModel * model,
  39. { model->stealth_mode = stealth_mode; },
  40. true);
  41. }
  42. void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx) {
  43. furi_assert(idx < DesktopLockMenuIndexTotalCount);
  44. with_view_model(
  45. lock_menu->view, DesktopLockMenuViewModel * model, { model->idx = idx; }, true);
  46. }
  47. void desktop_lock_menu_draw_callback(Canvas* canvas, void* model) {
  48. DesktopLockMenuViewModel* m = model;
  49. canvas_set_color(canvas, ColorBlack);
  50. canvas_draw_icon(canvas, -57, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
  51. canvas_draw_icon(canvas, 116, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
  52. canvas_set_font(canvas, FontSecondary);
  53. for(size_t i = 0; i < DesktopLockMenuIndexTotalCount; ++i) {
  54. const char* str = NULL;
  55. if(i == DesktopLockMenuIndexLock) {
  56. str = "Lock";
  57. } else if(i == DesktopLockMenuIndexStealth) {
  58. if(m->stealth_mode) {
  59. str = "Sound Mode";
  60. } else {
  61. str = "Stealth Mode";
  62. }
  63. } else if(i == DesktopLockMenuIndexDummy) { //-V547
  64. if(m->dummy_mode) {
  65. str = "Brainiac Mode";
  66. } else {
  67. str = "Dummy Mode";
  68. }
  69. }
  70. if(str) //-V547
  71. canvas_draw_str_aligned(
  72. canvas, 64, 9 + (i * 17) + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter, str);
  73. if(m->idx == i) elements_frame(canvas, 15, 1 + (i * 17) + STATUS_BAR_Y_SHIFT, 98, 15);
  74. }
  75. }
  76. View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
  77. furi_assert(lock_menu);
  78. return lock_menu->view;
  79. }
  80. bool desktop_lock_menu_input_callback(InputEvent* event, void* context) {
  81. furi_assert(event);
  82. furi_assert(context);
  83. DesktopLockMenuView* lock_menu = context;
  84. uint8_t idx = 0;
  85. bool consumed = false;
  86. bool dummy_mode = false;
  87. bool stealth_mode = false;
  88. bool pin_is_set = false;
  89. bool update = false;
  90. with_view_model(
  91. lock_menu->view,
  92. DesktopLockMenuViewModel * model,
  93. {
  94. if((event->type == InputTypeShort) || (event->type == InputTypeRepeat)) {
  95. if(event->key == InputKeyUp) {
  96. if(model->idx == 0) {
  97. model->idx = DesktopLockMenuIndexTotalCount - 1;
  98. } else {
  99. model->idx = CLAMP(model->idx - 1, DesktopLockMenuIndexTotalCount - 1, 0);
  100. }
  101. update = true;
  102. consumed = true;
  103. } else if(event->key == InputKeyDown) {
  104. if(model->idx == DesktopLockMenuIndexTotalCount - 1) {
  105. model->idx = 0;
  106. } else {
  107. model->idx = CLAMP(model->idx + 1, DesktopLockMenuIndexTotalCount - 1, 0);
  108. }
  109. update = true;
  110. consumed = true;
  111. }
  112. }
  113. idx = model->idx;
  114. dummy_mode = model->dummy_mode;
  115. stealth_mode = model->stealth_mode;
  116. pin_is_set = model->pin_is_set;
  117. },
  118. update);
  119. if(event->key == InputKeyOk) {
  120. if((idx == DesktopLockMenuIndexLock)) {
  121. if((pin_is_set) && (event->type == InputTypeShort)) {
  122. lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
  123. } else if((pin_is_set == false) && (event->type == InputTypeShort)) {
  124. lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
  125. }
  126. } else if(idx == DesktopLockMenuIndexStealth) {
  127. if((stealth_mode == false) && (event->type == InputTypeShort)) {
  128. lock_menu->callback(DesktopLockMenuEventStealthModeOn, lock_menu->context);
  129. } else if((stealth_mode == true) && (event->type == InputTypeShort)) {
  130. lock_menu->callback(DesktopLockMenuEventStealthModeOff, lock_menu->context);
  131. }
  132. } else if(idx == DesktopLockMenuIndexDummy) {
  133. if((dummy_mode == false) && (event->type == InputTypeShort)) {
  134. lock_menu->callback(DesktopLockMenuEventDummyModeOn, lock_menu->context);
  135. } else if((dummy_mode == true) && (event->type == InputTypeShort)) {
  136. lock_menu->callback(DesktopLockMenuEventDummyModeOff, lock_menu->context);
  137. }
  138. }
  139. consumed = true;
  140. }
  141. return consumed;
  142. }
  143. DesktopLockMenuView* desktop_lock_menu_alloc() {
  144. DesktopLockMenuView* lock_menu = malloc(sizeof(DesktopLockMenuView));
  145. lock_menu->view = view_alloc();
  146. view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
  147. view_set_context(lock_menu->view, lock_menu);
  148. view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_draw_callback);
  149. view_set_input_callback(lock_menu->view, desktop_lock_menu_input_callback);
  150. return lock_menu;
  151. }
  152. void desktop_lock_menu_free(DesktopLockMenuView* lock_menu_view) {
  153. furi_assert(lock_menu_view);
  154. view_free(lock_menu_view->view);
  155. free(lock_menu_view);
  156. }