desktop_scene_lock_menu.c 4.2 KB

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  1. #include <gui/scene_manager.h>
  2. #include <applications.h>
  3. #include <furi_hal.h>
  4. #include <toolbox/saved_struct.h>
  5. #include <stdbool.h>
  6. #include <loader/loader.h>
  7. #include "../desktop_i.h"
  8. #include <desktop/desktop_settings.h>
  9. #include "../views/desktop_view_lock_menu.h"
  10. #include "desktop_scene_i.h"
  11. #include "desktop_scene.h"
  12. #include "../helpers/pin_lock.h"
  13. #define TAG "DesktopSceneLock"
  14. void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
  15. Desktop* desktop = (Desktop*)context;
  16. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  17. }
  18. void desktop_scene_lock_menu_on_enter(void* context) {
  19. Desktop* desktop = (Desktop*)context;
  20. DESKTOP_SETTINGS_LOAD(&desktop->settings);
  21. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  22. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  23. desktop_lock_menu_set_pin_state(desktop->lock_menu, desktop->settings.pin_code.length > 0);
  24. desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode);
  25. desktop_lock_menu_set_stealth_mode_state(
  26. desktop->lock_menu, furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode));
  27. desktop_lock_menu_set_idx(desktop->lock_menu, 0);
  28. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  29. }
  30. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  31. Desktop* desktop = (Desktop*)context;
  32. bool consumed = false;
  33. if(event.type == SceneManagerEventTypeTick) {
  34. bool check_pin_changed =
  35. scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
  36. if(check_pin_changed) {
  37. DESKTOP_SETTINGS_LOAD(&desktop->settings);
  38. if(desktop->settings.pin_code.length > 0) {
  39. desktop_lock_menu_set_pin_state(desktop->lock_menu, true);
  40. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  41. }
  42. }
  43. } else if(event.type == SceneManagerEventTypeCustom) {
  44. switch(event.event) {
  45. case DesktopLockMenuEventLock:
  46. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  47. desktop_lock(desktop);
  48. consumed = true;
  49. break;
  50. case DesktopLockMenuEventPinLock:
  51. if(desktop->settings.pin_code.length > 0) {
  52. desktop_pin_lock(&desktop->settings);
  53. desktop_lock(desktop);
  54. } else {
  55. LoaderStatus status =
  56. loader_start(desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
  57. if(status == LoaderStatusOk) {
  58. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
  59. } else {
  60. FURI_LOG_E(TAG, "Unable to start desktop settings");
  61. }
  62. }
  63. consumed = true;
  64. break;
  65. case DesktopLockMenuEventDummyModeOn:
  66. desktop_set_dummy_mode_state(desktop, true);
  67. scene_manager_search_and_switch_to_previous_scene(
  68. desktop->scene_manager, DesktopSceneMain);
  69. break;
  70. case DesktopLockMenuEventDummyModeOff:
  71. desktop_set_dummy_mode_state(desktop, false);
  72. scene_manager_search_and_switch_to_previous_scene(
  73. desktop->scene_manager, DesktopSceneMain);
  74. break;
  75. case DesktopLockMenuEventStealthModeOn:
  76. desktop_set_stealth_mode_state(desktop, true);
  77. scene_manager_search_and_switch_to_previous_scene(
  78. desktop->scene_manager, DesktopSceneMain);
  79. break;
  80. case DesktopLockMenuEventStealthModeOff:
  81. desktop_set_stealth_mode_state(desktop, false);
  82. scene_manager_search_and_switch_to_previous_scene(
  83. desktop->scene_manager, DesktopSceneMain);
  84. break;
  85. default:
  86. break;
  87. }
  88. } else if(event.type == SceneManagerEventTypeBack) {
  89. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  90. }
  91. return consumed;
  92. }
  93. void desktop_scene_lock_menu_on_exit(void* context) {
  94. UNUSED(context);
  95. }