desktop.c 15 KB

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  1. #include <storage/storage.h>
  2. #include <assets_icons.h>
  3. #include <gui/gui.h>
  4. #include <gui/view_stack.h>
  5. #include <notification/notification.h>
  6. #include <notification/notification_messages.h>
  7. #include <furi.h>
  8. #include <furi_hal.h>
  9. #include "animations/animation_manager.h"
  10. #include "desktop/scenes/desktop_scene.h"
  11. #include "desktop/scenes/desktop_scene_i.h"
  12. #include "desktop/views/desktop_view_locked.h"
  13. #include "desktop/views/desktop_view_pin_input.h"
  14. #include "desktop/views/desktop_view_pin_timeout.h"
  15. #include "desktop_i.h"
  16. #include "helpers/pin_lock.h"
  17. #include "helpers/slideshow_filename.h"
  18. #define TAG "Desktop"
  19. static void desktop_auto_lock_arm(Desktop*);
  20. static void desktop_auto_lock_inhibit(Desktop*);
  21. static void desktop_start_auto_lock_timer(Desktop*);
  22. static void desktop_loader_callback(const void* message, void* context) {
  23. furi_assert(context);
  24. Desktop* desktop = context;
  25. const LoaderEvent* event = message;
  26. if(event->type == LoaderEventTypeApplicationStarted) {
  27. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
  28. } else if(event->type == LoaderEventTypeApplicationStopped) {
  29. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
  30. }
  31. }
  32. static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
  33. UNUSED(context);
  34. furi_assert(canvas);
  35. canvas_draw_icon(canvas, 0, 0, &I_Lock_7x8);
  36. }
  37. static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context) {
  38. UNUSED(context);
  39. furi_assert(canvas);
  40. canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
  41. }
  42. static void desktop_stealth_mode_icon_draw_callback(Canvas* canvas, void* context) {
  43. UNUSED(context);
  44. furi_assert(canvas);
  45. canvas_draw_icon(canvas, 0, 0, &I_Muted_8x8);
  46. }
  47. static bool desktop_custom_event_callback(void* context, uint32_t event) {
  48. furi_assert(context);
  49. Desktop* desktop = (Desktop*)context;
  50. switch(event) {
  51. case DesktopGlobalBeforeAppStarted:
  52. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  53. desktop_auto_lock_inhibit(desktop);
  54. return true;
  55. case DesktopGlobalAfterAppFinished:
  56. animation_manager_load_and_continue_animation(desktop->animation_manager);
  57. // TODO: Implement a message mechanism for loading settings and (optionally)
  58. // locking and unlocking
  59. DESKTOP_SETTINGS_LOAD(&desktop->settings);
  60. desktop_auto_lock_arm(desktop);
  61. return true;
  62. case DesktopGlobalAutoLock:
  63. if(!loader_is_locked(desktop->loader)) {
  64. desktop_lock(desktop);
  65. }
  66. return true;
  67. }
  68. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  69. }
  70. static bool desktop_back_event_callback(void* context) {
  71. furi_assert(context);
  72. Desktop* desktop = (Desktop*)context;
  73. return scene_manager_handle_back_event(desktop->scene_manager);
  74. }
  75. static void desktop_tick_event_callback(void* context) {
  76. furi_assert(context);
  77. Desktop* app = context;
  78. scene_manager_handle_tick_event(app->scene_manager);
  79. }
  80. static void desktop_input_event_callback(const void* value, void* context) {
  81. furi_assert(value);
  82. furi_assert(context);
  83. const InputEvent* event = value;
  84. Desktop* desktop = context;
  85. if(event->type == InputTypePress) {
  86. desktop_start_auto_lock_timer(desktop);
  87. }
  88. }
  89. static void desktop_auto_lock_timer_callback(void* context) {
  90. furi_assert(context);
  91. Desktop* desktop = context;
  92. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAutoLock);
  93. }
  94. static void desktop_start_auto_lock_timer(Desktop* desktop) {
  95. furi_timer_start(
  96. desktop->auto_lock_timer, furi_ms_to_ticks(desktop->settings.auto_lock_delay_ms));
  97. }
  98. static void desktop_stop_auto_lock_timer(Desktop* desktop) {
  99. furi_timer_stop(desktop->auto_lock_timer);
  100. }
  101. static void desktop_auto_lock_arm(Desktop* desktop) {
  102. if(desktop->settings.auto_lock_delay_ms) {
  103. desktop->input_events_subscription = furi_pubsub_subscribe(
  104. desktop->input_events_pubsub, desktop_input_event_callback, desktop);
  105. desktop_start_auto_lock_timer(desktop);
  106. }
  107. }
  108. static void desktop_auto_lock_inhibit(Desktop* desktop) {
  109. desktop_stop_auto_lock_timer(desktop);
  110. if(desktop->input_events_subscription) {
  111. furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
  112. desktop->input_events_subscription = NULL;
  113. }
  114. }
  115. void desktop_lock(Desktop* desktop) {
  116. desktop_auto_lock_inhibit(desktop);
  117. scene_manager_set_scene_state(
  118. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  119. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  120. notification_message(desktop->notification, &sequence_display_backlight_off_delay_1000);
  121. }
  122. void desktop_unlock(Desktop* desktop) {
  123. view_port_enabled_set(desktop->lock_icon_viewport, false);
  124. Gui* gui = furi_record_open(RECORD_GUI);
  125. gui_set_lockdown(gui, false);
  126. furi_record_close(RECORD_GUI);
  127. desktop_view_locked_unlock(desktop->locked_view);
  128. scene_manager_search_and_switch_to_previous_scene(desktop->scene_manager, DesktopSceneMain);
  129. desktop_auto_lock_arm(desktop);
  130. }
  131. void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled) {
  132. desktop->in_transition = true;
  133. view_port_enabled_set(desktop->dummy_mode_icon_viewport, enabled);
  134. desktop_main_set_dummy_mode_state(desktop->main_view, enabled);
  135. animation_manager_set_dummy_mode_state(desktop->animation_manager, enabled);
  136. desktop->settings.dummy_mode = enabled;
  137. DESKTOP_SETTINGS_SAVE(&desktop->settings);
  138. desktop->in_transition = false;
  139. }
  140. void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled) {
  141. desktop->in_transition = true;
  142. if(enabled) {
  143. furi_hal_rtc_set_flag(FuriHalRtcFlagStealthMode);
  144. } else {
  145. furi_hal_rtc_reset_flag(FuriHalRtcFlagStealthMode);
  146. }
  147. view_port_enabled_set(desktop->stealth_mode_icon_viewport, enabled);
  148. desktop->in_transition = false;
  149. }
  150. Desktop* desktop_alloc() {
  151. Desktop* desktop = malloc(sizeof(Desktop));
  152. desktop->animation_manager = animation_manager_alloc();
  153. desktop->gui = furi_record_open(RECORD_GUI);
  154. desktop->scene_thread = furi_thread_alloc();
  155. desktop->view_dispatcher = view_dispatcher_alloc();
  156. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  157. view_dispatcher_enable_queue(desktop->view_dispatcher);
  158. view_dispatcher_attach_to_gui(
  159. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
  160. view_dispatcher_set_tick_event_callback(
  161. desktop->view_dispatcher, desktop_tick_event_callback, 500);
  162. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  163. view_dispatcher_set_custom_event_callback(
  164. desktop->view_dispatcher, desktop_custom_event_callback);
  165. view_dispatcher_set_navigation_event_callback(
  166. desktop->view_dispatcher, desktop_back_event_callback);
  167. desktop->lock_menu = desktop_lock_menu_alloc();
  168. desktop->debug_view = desktop_debug_alloc();
  169. desktop->hw_mismatch_popup = popup_alloc();
  170. desktop->locked_view = desktop_view_locked_alloc();
  171. desktop->pin_input_view = desktop_view_pin_input_alloc();
  172. desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
  173. desktop->slideshow_view = desktop_view_slideshow_alloc();
  174. desktop->main_view_stack = view_stack_alloc();
  175. desktop->main_view = desktop_main_alloc();
  176. View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
  177. view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
  178. view_stack_add_view(desktop->main_view_stack, dolphin_view);
  179. view_stack_add_view(
  180. desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  181. /* locked view (as animation view) attends in 2 scenes: main & locked,
  182. * because it has to draw "Unlocked" label on main scene */
  183. desktop->locked_view_stack = view_stack_alloc();
  184. view_stack_add_view(desktop->locked_view_stack, dolphin_view);
  185. view_stack_add_view(
  186. desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  187. view_dispatcher_add_view(
  188. desktop->view_dispatcher,
  189. DesktopViewIdMain,
  190. view_stack_get_view(desktop->main_view_stack));
  191. view_dispatcher_add_view(
  192. desktop->view_dispatcher,
  193. DesktopViewIdLocked,
  194. view_stack_get_view(desktop->locked_view_stack));
  195. view_dispatcher_add_view(
  196. desktop->view_dispatcher,
  197. DesktopViewIdLockMenu,
  198. desktop_lock_menu_get_view(desktop->lock_menu));
  199. view_dispatcher_add_view(
  200. desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
  201. view_dispatcher_add_view(
  202. desktop->view_dispatcher,
  203. DesktopViewIdHwMismatch,
  204. popup_get_view(desktop->hw_mismatch_popup));
  205. view_dispatcher_add_view(
  206. desktop->view_dispatcher,
  207. DesktopViewIdPinTimeout,
  208. desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
  209. view_dispatcher_add_view(
  210. desktop->view_dispatcher,
  211. DesktopViewIdPinInput,
  212. desktop_view_pin_input_get_view(desktop->pin_input_view));
  213. view_dispatcher_add_view(
  214. desktop->view_dispatcher,
  215. DesktopViewIdSlideshow,
  216. desktop_view_slideshow_get_view(desktop->slideshow_view));
  217. // Lock icon
  218. desktop->lock_icon_viewport = view_port_alloc();
  219. view_port_set_width(desktop->lock_icon_viewport, icon_get_width(&I_Lock_7x8));
  220. view_port_draw_callback_set(
  221. desktop->lock_icon_viewport, desktop_lock_icon_draw_callback, desktop);
  222. view_port_enabled_set(desktop->lock_icon_viewport, false);
  223. gui_add_view_port(desktop->gui, desktop->lock_icon_viewport, GuiLayerStatusBarLeft);
  224. // Dummy mode icon
  225. desktop->dummy_mode_icon_viewport = view_port_alloc();
  226. view_port_set_width(desktop->dummy_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
  227. view_port_draw_callback_set(
  228. desktop->dummy_mode_icon_viewport, desktop_dummy_mode_icon_draw_callback, desktop);
  229. view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
  230. gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
  231. // Stealth mode icon
  232. desktop->stealth_mode_icon_viewport = view_port_alloc();
  233. view_port_set_width(desktop->stealth_mode_icon_viewport, icon_get_width(&I_Muted_8x8));
  234. view_port_draw_callback_set(
  235. desktop->stealth_mode_icon_viewport, desktop_stealth_mode_icon_draw_callback, desktop);
  236. if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode)) {
  237. view_port_enabled_set(desktop->stealth_mode_icon_viewport, true);
  238. } else {
  239. view_port_enabled_set(desktop->stealth_mode_icon_viewport, false);
  240. }
  241. gui_add_view_port(desktop->gui, desktop->stealth_mode_icon_viewport, GuiLayerStatusBarLeft);
  242. // Special case: autostart application is already running
  243. desktop->loader = furi_record_open(RECORD_LOADER);
  244. if(loader_is_locked(desktop->loader) &&
  245. animation_manager_is_animation_loaded(desktop->animation_manager)) {
  246. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  247. }
  248. desktop->notification = furi_record_open(RECORD_NOTIFICATION);
  249. desktop->app_start_stop_subscription = furi_pubsub_subscribe(
  250. loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
  251. desktop->input_events_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
  252. desktop->input_events_subscription = NULL;
  253. desktop->auto_lock_timer =
  254. furi_timer_alloc(desktop_auto_lock_timer_callback, FuriTimerTypeOnce, desktop);
  255. return desktop;
  256. }
  257. void desktop_free(Desktop* desktop) {
  258. furi_assert(desktop);
  259. furi_pubsub_unsubscribe(
  260. loader_get_pubsub(desktop->loader), desktop->app_start_stop_subscription);
  261. if(desktop->input_events_subscription) {
  262. furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
  263. desktop->input_events_subscription = NULL;
  264. }
  265. desktop->loader = NULL;
  266. desktop->input_events_pubsub = NULL;
  267. furi_record_close(RECORD_LOADER);
  268. furi_record_close(RECORD_NOTIFICATION);
  269. furi_record_close(RECORD_INPUT_EVENTS);
  270. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
  271. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  272. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
  273. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
  274. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
  275. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
  276. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
  277. view_dispatcher_free(desktop->view_dispatcher);
  278. scene_manager_free(desktop->scene_manager);
  279. animation_manager_free(desktop->animation_manager);
  280. view_stack_free(desktop->main_view_stack);
  281. desktop_main_free(desktop->main_view);
  282. view_stack_free(desktop->locked_view_stack);
  283. desktop_view_locked_free(desktop->locked_view);
  284. desktop_lock_menu_free(desktop->lock_menu);
  285. desktop_view_locked_free(desktop->locked_view);
  286. desktop_debug_free(desktop->debug_view);
  287. popup_free(desktop->hw_mismatch_popup);
  288. desktop_view_pin_timeout_free(desktop->pin_timeout_view);
  289. furi_record_close(RECORD_GUI);
  290. desktop->gui = NULL;
  291. furi_thread_free(desktop->scene_thread);
  292. furi_record_close("menu");
  293. furi_timer_free(desktop->auto_lock_timer);
  294. free(desktop);
  295. }
  296. static bool desktop_check_file_flag(const char* flag_path) {
  297. Storage* storage = furi_record_open(RECORD_STORAGE);
  298. bool exists = storage_common_stat(storage, flag_path, NULL) == FSE_OK;
  299. furi_record_close(RECORD_STORAGE);
  300. return exists;
  301. }
  302. int32_t desktop_srv(void* p) {
  303. UNUSED(p);
  304. if(furi_hal_rtc_get_boot_mode() != FuriHalRtcBootModeNormal) {
  305. FURI_LOG_W(TAG, "Skipping start in special boot mode");
  306. return 0;
  307. }
  308. Desktop* desktop = desktop_alloc();
  309. bool loaded = DESKTOP_SETTINGS_LOAD(&desktop->settings);
  310. if(!loaded) {
  311. memset(&desktop->settings, 0, sizeof(desktop->settings));
  312. DESKTOP_SETTINGS_SAVE(&desktop->settings);
  313. }
  314. view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
  315. desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
  316. animation_manager_set_dummy_mode_state(
  317. desktop->animation_manager, desktop->settings.dummy_mode);
  318. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  319. desktop_pin_lock_init(&desktop->settings);
  320. if(!desktop_pin_lock_is_locked()) {
  321. if(!loader_is_locked(desktop->loader)) {
  322. desktop_auto_lock_arm(desktop);
  323. }
  324. } else {
  325. desktop_lock(desktop);
  326. }
  327. if(desktop_check_file_flag(SLIDESHOW_FS_PATH)) {
  328. scene_manager_next_scene(desktop->scene_manager, DesktopSceneSlideshow);
  329. }
  330. if(!furi_hal_version_do_i_belong_here()) {
  331. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  332. }
  333. if(furi_hal_rtc_get_fault_data()) {
  334. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
  335. }
  336. view_dispatcher_run(desktop->view_dispatcher);
  337. desktop_free(desktop);
  338. return 0;
  339. }