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- #include <stdlib.h>
- #include <jetpack_joyride_icons.h>
- #include <furi.h>
- #include <gui/gui.h>
- #include <gui/icon_animation.h>
- #include <input/input.h>
- #include "includes/point.h"
- #include "includes/barry.h"
- #include "includes/scientist.h"
- #include "includes/particle.h"
- #include "includes/coin.h"
- #include "includes/missile.h"
- #include "includes/game_state.h"
- #define TAG "Jetpack Joyride"
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- } EventType;
- typedef struct {
- EventType type;
- InputEvent input;
- } GameEvent;
- static void jetpack_game_state_init(GameState* const game_state) {
- UNUSED(game_state);
- BARRY barry;
- barry.gravity = 0;
- barry.point.x = 32 + 5;
- barry.point.y = 32;
- barry.isBoosting = false;
- GameSprites sprites;
- sprites.barry = icon_animation_alloc(&A_barry);
- sprites.barry_infill = &I_barry_infill;
- sprites.scientist_left = (&I_scientist_left);
- sprites.scientist_left_infill = (&I_scientist_left_infill);
- sprites.scientist_right = (&I_scientist_right);
- sprites.scientist_right_infill = (&I_scientist_right_infill);
- sprites.missile = icon_animation_alloc(&A_missile);
- sprites.missile_infill = &I_missile_infill;
- sprites.bg[0] = &I_bg1;
- sprites.bg[1] = &I_bg2;
- sprites.bg[2] = &I_bg3;
- for(int i = 0; i < 3; ++i) {
- sprites.bg_pos[i].x = i * 128;
- sprites.bg_pos[i].y = 0;
- }
- icon_animation_start(sprites.barry);
- icon_animation_start(sprites.missile);
- game_state->barry = barry;
- game_state->points = 0;
- game_state->distance = 0;
- game_state->sprites = sprites;
- game_state->state = GameStateLife;
- memset(game_state->scientists, 0, sizeof(game_state->scientists));
- memset(game_state->coins, 0, sizeof(game_state->coins));
- memset(game_state->particles, 0, sizeof(game_state->particles));
- }
- static void jetpack_game_state_free(GameState* const game_state) {
- icon_animation_free(game_state->sprites.barry);
- icon_animation_free(game_state->sprites.missile);
- free(game_state);
- }
- static void jetpack_game_tick(GameState* const game_state) {
- if(game_state->state == GameStateGameOver) return;
- barry_tick(&game_state->barry);
- game_state_tick(game_state);
- coin_tick(game_state->coins, &game_state->barry, &game_state->points);
- particle_tick(game_state->particles, game_state->scientists, &game_state->points);
- scientist_tick(game_state->scientists);
- missile_tick(game_state->missiles, &game_state->barry, &game_state->state);
- for(int i = 0; i < 3; ++i) {
- game_state->sprites.bg_pos[i].x -= 1;
- if(game_state->sprites.bg_pos[i].x <= -128) {
- game_state->sprites.bg_pos[i].x = 128 * 2; // 2 other images are 128 px each
- }
- }
- if((rand() % 100) < 1) {
- spawn_random_coin(game_state->coins);
- }
- if((rand() % 100) < 1) {
- spawn_random_missile(game_state->missiles);
- }
- spawn_random_scientist(game_state->scientists);
- if(game_state->barry.isBoosting) {
- spawn_random_particles(game_state->particles, &game_state->barry);
- }
- }
- static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- const GameState* game_state = ctx;
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- if(game_state->state == GameStateLife) {
- // canvas_draw_box(canvas, 0, 0, 128, 32);
- for(int i = 0; i < 3; ++i) {
- // Check if the image is within the screen's boundaries
- if(game_state->sprites.bg_pos[i].x >= -127 && game_state->sprites.bg_pos[i].x < 128) {
- canvas_draw_icon(
- canvas, game_state->sprites.bg_pos[i].x, 0, game_state->sprites.bg[i]);
- }
- }
- canvas_set_bitmap_mode(canvas, true);
- draw_coins(game_state->coins, canvas);
- draw_scientists(game_state->scientists, canvas, &game_state->sprites);
- draw_particles(game_state->particles, canvas);
- draw_missiles(game_state->missiles, canvas, &game_state->sprites);
- draw_barry(&game_state->barry, canvas, &game_state->sprites);
- canvas_set_color(canvas, ColorBlack);
- canvas_set_font(canvas, FontSecondary);
- char buffer[12];
- snprintf(buffer, sizeof(buffer), "Dist: %u", game_state->distance);
- canvas_draw_str_aligned(canvas, 123, 12, AlignRight, AlignBottom, buffer);
- snprintf(buffer, sizeof(buffer), "Score: %u", game_state->points);
- canvas_draw_str_aligned(canvas, 5, 12, AlignLeft, AlignBottom, buffer);
- }
- if(game_state->state == GameStateGameOver) {
- // Show highscore
- char buffer[12];
- snprintf(buffer, sizeof(buffer), "Dist: %u", game_state->distance);
- canvas_draw_str_aligned(canvas, 123, 12, AlignRight, AlignBottom, buffer);
- snprintf(buffer, sizeof(buffer), "Score: %u", game_state->points);
- canvas_draw_str_aligned(canvas, 5, 12, AlignLeft, AlignBottom, buffer);
- canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "boom.");
- // if(furi_timer_is_running(game_state->timer)) {
- // furi_timer_start(game_state->timer, 0);
- // }
- }
- canvas_draw_frame(canvas, 0, 0, 128, 64);
- furi_mutex_release(game_state->mutex);
- }
- static void jetpack_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- GameEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void jetpack_game_update_timer_callback(FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- GameEvent event = {.type = EventTypeTick};
- furi_message_queue_put(event_queue, &event, 0);
- }
- int32_t jetpack_game_app(void* p) {
- UNUSED(p);
- int32_t return_code = 0;
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
- GameState* game_state = malloc(sizeof(GameState));
- jetpack_game_state_init(game_state);
- game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!game_state->mutex) {
- FURI_LOG_E(TAG, "cannot create mutex\r\n");
- return_code = 255;
- goto free_and_exit;
- }
- // Set system callbacks
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, jetpack_game_render_callback, game_state);
- view_port_input_callback_set(view_port, jetpack_game_input_callback, event_queue);
- FuriTimer* timer =
- furi_timer_alloc(jetpack_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
- furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
- game_state->timer = timer;
- // Open GUI and register view_port
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- GameEvent event;
- for(bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- if(event_status == FuriStatusOk) {
- // press events
- if(event.type == EventTypeKey) {
- if(event.input.type == InputTypeRelease && event.input.key == InputKeyOk) {
- game_state->barry.isBoosting = false;
- }
- if(event.input.type == InputTypePress) {
- switch(event.input.key) {
- case InputKeyUp:
- break;
- case InputKeyDown:
- break;
- case InputKeyRight:
- break;
- case InputKeyLeft:
- break;
- case InputKeyOk:
- if(game_state->state == GameStateGameOver) {
- jetpack_game_state_init(game_state);
- }
- if(game_state->state == GameStateLife) {
- // Do something
- game_state->barry.isBoosting = true;
- }
- break;
- case InputKeyBack:
- processing = false;
- break;
- default:
- break;
- }
- }
- } else if(event.type == EventTypeTick) {
- jetpack_game_tick(game_state);
- }
- }
- view_port_update(view_port);
- furi_mutex_release(game_state->mutex);
- }
- furi_timer_free(timer);
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- view_port_free(view_port);
- furi_mutex_free(game_state->mutex);
- free_and_exit:
- jetpack_game_state_free(game_state);
- furi_message_queue_free(event_queue);
- return return_code;
- }
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