game_state.h 626 B

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  1. #ifndef GAMESTATE_H
  2. #define GAMESTATE_H
  3. #include <gui/icon_animation.h>
  4. #include <furi.h>
  5. #include "barry.h"
  6. #include "scientist.h"
  7. #include "coin.h"
  8. #include "particle.h"
  9. #include "game_sprites.h"
  10. #include "states.h"
  11. #include "missile.h"
  12. typedef struct {
  13. int points;
  14. int distance;
  15. BARRY barry;
  16. COIN coins[COINS_MAX];
  17. PARTICLE particles[PARTICLES_MAX];
  18. SCIENTIST scientists[SCIENTISTS_MAX];
  19. MISSILE missiles[MISSILES_MAX];
  20. State state;
  21. GameSprites sprites;
  22. FuriMutex* mutex;
  23. FuriTimer* timer;
  24. } GameState;
  25. void game_state_tick(GameState* const game_state);
  26. #endif // GAMESTATE_H