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- #include "../ibutton_i.h"
- #include <lib/toolbox/random_name.h>
- static void ibutton_scene_save_name_text_input_callback(void* context) {
- iButton* ibutton = context;
- view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
- }
- void ibutton_scene_save_name_on_enter(void* context) {
- iButton* ibutton = context;
- TextInput* text_input = ibutton->text_input;
- const char* key_name = ibutton_key_get_name_p(ibutton->key);
- const bool key_name_is_empty = !strcmp(key_name, "");
- if(key_name_is_empty) {
- set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
- } else {
- ibutton_text_store_set(ibutton, "%s", key_name);
- }
- text_input_set_header_text(text_input, "Name the key");
- text_input_set_result_callback(
- text_input,
- ibutton_scene_save_name_text_input_callback,
- ibutton,
- ibutton->text_store,
- IBUTTON_KEY_NAME_SIZE,
- key_name_is_empty);
- ValidatorIsFile* validator_is_file =
- validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, key_name);
- text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
- view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
- }
- bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
- iButton* ibutton = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- consumed = true;
- if(event.event == iButtonCustomEventTextEditResult) {
- if(ibutton_save_key(ibutton, ibutton->text_store)) {
- scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
- } else {
- const uint32_t possible_scenes[] = {
- iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
- ibutton_switch_to_previous_scene_one_of(
- ibutton, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
- }
- }
- }
- return consumed;
- }
- void ibutton_scene_save_name_on_exit(void* context) {
- iButton* ibutton = context;
- TextInput* text_input = ibutton->text_input;
- void* validator_context = text_input_get_validator_callback_context(text_input);
- text_input_set_validator(text_input, NULL, NULL);
- validator_is_file_free((ValidatorIsFile*)validator_context);
- text_input_reset(text_input);
- }
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