ibutton_scene_emulate.c 3.4 KB

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  1. #include "../ibutton_i.h"
  2. #include <dolphin/dolphin.h>
  3. static void ibutton_scene_emulate_callback(void* context, bool emulated) {
  4. iButton* ibutton = context;
  5. if(emulated) {
  6. view_dispatcher_send_custom_event(
  7. ibutton->view_dispatcher, iButtonCustomEventWorkerEmulated);
  8. }
  9. }
  10. void ibutton_scene_emulate_on_enter(void* context) {
  11. iButton* ibutton = context;
  12. Popup* popup = ibutton->popup;
  13. iButtonKey* key = ibutton->key;
  14. const uint8_t* key_data = ibutton_key_get_data_p(key);
  15. const char* key_name = ibutton_key_get_name_p(key);
  16. uint8_t line_count = 2;
  17. DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
  18. // check that stored key has name
  19. if(strcmp(key_name, "") != 0) {
  20. ibutton_text_store_set(ibutton, "emulating\n%s", key_name);
  21. line_count = 2;
  22. } else {
  23. // if not, show key data
  24. switch(ibutton_key_get_type(key)) {
  25. case iButtonKeyDS1990:
  26. ibutton_text_store_set(
  27. ibutton,
  28. "emulating\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
  29. key_data[0],
  30. key_data[1],
  31. key_data[2],
  32. key_data[3],
  33. key_data[4],
  34. key_data[5],
  35. key_data[6],
  36. key_data[7]);
  37. line_count = 3;
  38. break;
  39. case iButtonKeyCyfral:
  40. ibutton_text_store_set(ibutton, "emulating\n%02X %02X", key_data[0], key_data[1]);
  41. line_count = 2;
  42. break;
  43. case iButtonKeyMetakom:
  44. ibutton_text_store_set(
  45. ibutton,
  46. "emulating\n%02X %02X %02X %02X",
  47. key_data[0],
  48. key_data[1],
  49. key_data[2],
  50. key_data[3]);
  51. line_count = 2;
  52. break;
  53. }
  54. }
  55. switch(line_count) {
  56. case 3:
  57. popup_set_header(popup, "iButton", 82, 18, AlignCenter, AlignBottom);
  58. popup_set_text(popup, ibutton->text_store, 82, 22, AlignCenter, AlignTop);
  59. break;
  60. default:
  61. popup_set_header(popup, "iButton", 82, 24, AlignCenter, AlignBottom);
  62. popup_set_text(popup, ibutton->text_store, 82, 28, AlignCenter, AlignTop);
  63. break;
  64. }
  65. popup_set_icon(popup, 2, 10, &I_iButtonKey_49x44);
  66. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
  67. ibutton_worker_emulate_set_callback(
  68. ibutton->key_worker, ibutton_scene_emulate_callback, ibutton);
  69. ibutton_worker_emulate_start(ibutton->key_worker, key);
  70. }
  71. bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
  72. iButton* ibutton = context;
  73. bool consumed = false;
  74. if(event.type == SceneManagerEventTypeTick) {
  75. consumed = true;
  76. ibutton_notification_message(ibutton, iButtonNotificationMessageEmulate);
  77. } else if(event.type == SceneManagerEventTypeCustom) {
  78. consumed = true;
  79. if(event.event == iButtonCustomEventWorkerEmulated) {
  80. ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
  81. }
  82. }
  83. return consumed;
  84. }
  85. void ibutton_scene_emulate_on_exit(void* context) {
  86. iButton* ibutton = context;
  87. Popup* popup = ibutton->popup;
  88. ibutton_worker_stop(ibutton->key_worker);
  89. popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
  90. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  91. popup_set_icon(popup, 0, 0, NULL);
  92. }