game_sprites.h 325 B

12345678910111213141516
  1. #ifndef GAME_SPRITES_H
  2. #define GAME_SPRITES_H
  3. #include "point.h"
  4. #include <gui/icon_animation.h>
  5. typedef struct {
  6. IconAnimation* barry;
  7. IconAnimation* scientist_left;
  8. IconAnimation* scientist_right;
  9. IconAnimation* missile;
  10. const Icon* bg[3];
  11. POINT bg_pos[3];
  12. } GameSprites;
  13. #endif // GAME_SPRITES_H