scene_settings.c 7.8 KB

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  1. #include <furi.h>
  2. #include <gui/view_dispatcher.h>
  3. #include <gui/scene_manager.h>
  4. #include <gui/modules/variable_item_list.h>
  5. #include <toolbox/value_index.h>
  6. #include "quac.h"
  7. #include "scenes.h"
  8. #include "scene_settings.h"
  9. #include "../quac_settings.h"
  10. #include <lib/toolbox/path.h>
  11. // Unfortunately, the VariableItemList does not provide a method to query the length
  12. // of the list. Since we intend to place "About" last, it would be convenient to
  13. // dynamically know it's list index for our on_event method. However, we'll need to
  14. // hardcode the value..
  15. // TODO: Figure out a better way to do this
  16. #define SCENE_SETTINGS_ABOUT 8 // 9 items in our Settings list, so last index is 8
  17. static const char* const layout_text[2] = {"Vert", "Horiz"};
  18. static const uint32_t layout_value[2] = {QUAC_APP_PORTRAIT, QUAC_APP_LANDSCAPE};
  19. static const char* const show_offon_text[2] = {"OFF", "ON"};
  20. static const uint32_t show_offon_value[2] = {false, true};
  21. #define V_DURATION_COUNT 8
  22. static const char* const duration_text[V_DURATION_COUNT] = {
  23. "500 ms",
  24. "1 sec",
  25. "1.5 sec",
  26. "2 sec",
  27. "2.5 sec",
  28. "3 sec",
  29. "5 sec",
  30. "10 sec",
  31. };
  32. static const uint32_t duration_value[V_DURATION_COUNT] = {
  33. 500,
  34. 1000,
  35. 1500,
  36. 2000,
  37. 2500,
  38. 3000,
  39. 5000,
  40. 10000,
  41. };
  42. static const char* const disabled_enabled_text[2] = {"Disabled", "Enabled"};
  43. static const uint32_t disabled_enabled_value[2] = {false, true};
  44. static void scene_settings_layout_changed(VariableItem* item) {
  45. App* app = variable_item_get_context(item);
  46. uint8_t index = variable_item_get_current_value_index(item);
  47. variable_item_set_current_value_text(item, layout_text[index]);
  48. app->settings.layout = layout_value[index];
  49. }
  50. static void scene_settings_show_icons_changed(VariableItem* item) {
  51. App* app = variable_item_get_context(item);
  52. uint8_t index = variable_item_get_current_value_index(item);
  53. variable_item_set_current_value_text(item, show_offon_text[index]);
  54. app->settings.show_icons = show_offon_value[index];
  55. }
  56. static void scene_settings_show_headers_changed(VariableItem* item) {
  57. App* app = variable_item_get_context(item);
  58. uint8_t index = variable_item_get_current_value_index(item);
  59. variable_item_set_current_value_text(item, show_offon_text[index]);
  60. app->settings.show_headers = show_offon_value[index];
  61. }
  62. static void scene_settings_rfid_duration_changed(VariableItem* item) {
  63. App* app = variable_item_get_context(item);
  64. uint8_t index = variable_item_get_current_value_index(item);
  65. variable_item_set_current_value_text(item, duration_text[index]);
  66. app->settings.rfid_duration = duration_value[index];
  67. }
  68. static void scene_settings_nfc_duration_changed(VariableItem* item) {
  69. App* app = variable_item_get_context(item);
  70. uint8_t index = variable_item_get_current_value_index(item);
  71. variable_item_set_current_value_text(item, duration_text[index]);
  72. app->settings.nfc_duration = duration_value[index];
  73. }
  74. static void scene_settings_ibutton_duration_changed(VariableItem* item) {
  75. App* app = variable_item_get_context(item);
  76. uint8_t index = variable_item_get_current_value_index(item);
  77. variable_item_set_current_value_text(item, duration_text[index]);
  78. app->settings.ibutton_duration = duration_value[index];
  79. }
  80. static void scene_settings_ir_ext_changed(VariableItem* item) {
  81. App* app = variable_item_get_context(item);
  82. uint8_t index = variable_item_get_current_value_index(item);
  83. variable_item_set_current_value_text(item, disabled_enabled_text[index]);
  84. app->settings.ir_use_ext_module = disabled_enabled_value[index];
  85. }
  86. static void scene_settings_show_hidden_changed(VariableItem* item) {
  87. App* app = variable_item_get_context(item);
  88. uint8_t index = variable_item_get_current_value_index(item);
  89. variable_item_set_current_value_text(item, show_offon_text[index]);
  90. app->settings.show_hidden = show_offon_value[index];
  91. }
  92. static void scene_settings_enter_callback(void* context, uint32_t index) {
  93. App* app = context;
  94. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  95. }
  96. // For each scene, implement handler callbacks
  97. void scene_settings_on_enter(void* context) {
  98. App* app = context;
  99. VariableItemList* vil = app->vil_settings;
  100. variable_item_list_reset(vil);
  101. VariableItem* item;
  102. uint8_t value_index;
  103. item = variable_item_list_add(vil, "Layout", 2, scene_settings_layout_changed, app);
  104. value_index = value_index_uint32(app->settings.layout, layout_value, 2);
  105. variable_item_set_current_value_index(item, value_index);
  106. variable_item_set_current_value_text(item, layout_text[value_index]);
  107. item = variable_item_list_add(vil, "Show Icons", 2, scene_settings_show_icons_changed, app);
  108. value_index = value_index_uint32(app->settings.show_icons, show_offon_value, 2);
  109. variable_item_set_current_value_index(item, value_index);
  110. variable_item_set_current_value_text(item, show_offon_text[value_index]);
  111. item =
  112. variable_item_list_add(vil, "Show Headers", 2, scene_settings_show_headers_changed, app);
  113. value_index = value_index_uint32(app->settings.show_headers, show_offon_value, 2);
  114. variable_item_set_current_value_index(item, value_index);
  115. variable_item_set_current_value_text(item, show_offon_text[value_index]);
  116. item = variable_item_list_add(
  117. vil, "RFID Duration", V_DURATION_COUNT, scene_settings_rfid_duration_changed, app);
  118. value_index =
  119. value_index_uint32(app->settings.rfid_duration, duration_value, V_DURATION_COUNT);
  120. variable_item_set_current_value_index(item, value_index);
  121. variable_item_set_current_value_text(item, duration_text[value_index]);
  122. item = variable_item_list_add(
  123. vil, "NFC Duration", V_DURATION_COUNT, scene_settings_nfc_duration_changed, app);
  124. value_index = value_index_uint32(app->settings.nfc_duration, duration_value, V_DURATION_COUNT);
  125. variable_item_set_current_value_index(item, value_index);
  126. variable_item_set_current_value_text(item, duration_text[value_index]);
  127. item = variable_item_list_add(
  128. vil, "iButton Duration", V_DURATION_COUNT, scene_settings_ibutton_duration_changed, app);
  129. value_index =
  130. value_index_uint32(app->settings.ibutton_duration, duration_value, V_DURATION_COUNT);
  131. variable_item_set_current_value_index(item, value_index);
  132. variable_item_set_current_value_text(item, duration_text[value_index]);
  133. item = variable_item_list_add(vil, "IR Ext Module", 2, scene_settings_ir_ext_changed, app);
  134. value_index = value_index_uint32(app->settings.ir_use_ext_module, disabled_enabled_value, 2);
  135. variable_item_set_current_value_index(item, value_index);
  136. variable_item_set_current_value_text(item, disabled_enabled_text[value_index]);
  137. item = variable_item_list_add(vil, "Show Hidden", 2, scene_settings_show_hidden_changed, app);
  138. value_index = value_index_uint32(app->settings.show_hidden, show_offon_value, 2);
  139. variable_item_set_current_value_index(item, value_index);
  140. variable_item_set_current_value_text(item, show_offon_text[value_index]);
  141. // Last item is always "About"
  142. item = variable_item_list_add(vil, "About", 1, NULL, NULL);
  143. variable_item_list_set_enter_callback(vil, scene_settings_enter_callback, app);
  144. view_dispatcher_switch_to_view(app->view_dispatcher, QView_Settings);
  145. }
  146. bool scene_settings_on_event(void* context, SceneManagerEvent event) {
  147. App* app = context;
  148. bool consumed = false;
  149. if(event.type == SceneManagerEventTypeCustom) {
  150. switch(event.event) {
  151. case SCENE_SETTINGS_ABOUT:
  152. consumed = true;
  153. scene_manager_next_scene(app->scene_manager, QScene_About);
  154. break;
  155. default:
  156. break;
  157. }
  158. }
  159. return consumed;
  160. }
  161. void scene_settings_on_exit(void* context) {
  162. App* app = context;
  163. VariableItemList* vil = app->vil_settings;
  164. variable_item_list_reset(vil);
  165. quac_save_settings(app);
  166. }