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- #pragma once
- #include <gui/gui.h>
- #include "vec2.h"
- // Use to draw table elements, which live on a 640 x 1280 grid
- // These methods will scale and round the coordinates
- // Also, they will (eventually) handle cases where the thing we're drawing
- // lies outside the table bounds.
- void gfx_draw_line(Canvas* canvas, float x1, float y1, float x2, float y2);
- void gfx_draw_line(Canvas* canvas, const Vec2& p1, const Vec2& p2);
- void gfx_draw_line_thick(Canvas* canvas, float x1, float y1, float x2, float y2, int thickness);
- void gfx_draw_line_thick(Canvas* canvas, const Vec2& p1, const Vec2& p2, int thickness);
- void gfx_draw_disc(Canvas* canvas, float x, float y, float r);
- void gfx_draw_disc(Canvas* canvas, const Vec2& p, float r);
- void gfx_draw_circle(Canvas* canvas, float x, float y, float r);
- void gfx_draw_circle(Canvas* canvas, const Vec2& p, float r);
- void gfx_draw_dot(Canvas* canvas, float x, float y);
- void gfx_draw_dot(Canvas* canvas, const Vec2& p);
- void gfx_draw_arc(Canvas* canvas, const Vec2& p, float r, float start, float end);
- // Uses the micro font
- void gfx_draw_str(Canvas* canvas, int x, int y, Align h, Align v, const char* str);
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