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- #include <stdlib.h>
- #include <jetpack_game_icons.h>
- #include <furi.h>
- #include <gui/gui.h>
- #include <gui/icon_animation.h>
- #include <input/input.h>
- #include <storage/storage.h>
- #include "includes/point.h"
- #include "includes/barry.h"
- #include "includes/scientist.h"
- #include "includes/particle.h"
- #include "includes/coin.h"
- #include "includes/missile.h"
- #include "includes/background_assets.h"
- #include "includes/game_state.h"
- #define TAG "Jetpack Game"
- #define SAVING_FILENAME APP_DATA_PATH("jetpack.save")
- static GameState* global_state;
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- } EventType;
- typedef struct {
- EventType type;
- InputEvent input;
- } GameEvent;
- typedef struct {
- int max_distance;
- int total_coins;
- } SaveGame;
- static SaveGame save_game;
- static bool storage_game_state_load() {
- Storage* storage = furi_record_open(RECORD_STORAGE);
- storage_common_migrate(storage, EXT_PATH("apps/Games/jetpack.save"), SAVING_FILENAME);
- File* file = storage_file_alloc(storage);
- uint16_t bytes_readed = 0;
- if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING))
- bytes_readed = storage_file_read(file, &save_game, sizeof(SaveGame));
- storage_file_close(file);
- storage_file_free(file);
- furi_record_close(RECORD_STORAGE);
- return bytes_readed == sizeof(SaveGame);
- }
- static void storage_game_state_save() {
- Storage* storage = furi_record_open(RECORD_STORAGE);
- File* file = storage_file_alloc(storage);
- if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
- storage_file_write(file, &save_game, sizeof(SaveGame));
- }
- storage_file_close(file);
- storage_file_free(file);
- furi_record_close(RECORD_STORAGE);
- }
- void handle_death() {
- global_state->state = GameStateGameOver;
- global_state->new_highscore = global_state->distance > save_game.max_distance;
- if(global_state->distance > save_game.max_distance) {
- save_game.max_distance = global_state->distance;
- }
- save_game.total_coins += global_state->total_coins;
- storage_game_state_save();
- }
- static void jetpack_game_state_init(GameState* const game_state) {
- UNUSED(game_state);
- UNUSED(storage_game_state_save);
- BARRY barry;
- barry.gravity = 0;
- barry.point.x = 32 + 5;
- barry.point.y = 32;
- barry.isBoosting = false;
- GameSprites sprites;
- sprites.barry = icon_animation_alloc(&A_barry);
- sprites.barry_infill = &I_barry_infill;
- sprites.scientist_left = (&I_scientist_left);
- sprites.scientist_left_infill = (&I_scientist_left_infill);
- sprites.scientist_right = (&I_scientist_right);
- sprites.scientist_right_infill = (&I_scientist_right_infill);
- sprites.coin = (&I_coin);
- sprites.coin_infill = (&I_coin_infill);
- sprites.missile = icon_animation_alloc(&A_missile);
- sprites.missile_infill = &I_missile_infill;
- sprites.alert = icon_animation_alloc(&A_alert);
- icon_animation_start(sprites.barry);
- icon_animation_start(sprites.missile);
- icon_animation_start(sprites.alert);
- game_state->barry = barry;
- game_state->total_coins = 0;
- game_state->distance = 0;
- game_state->new_highscore = false;
- game_state->sprites = sprites;
- game_state->state = GameStateLife;
- game_state->death_handler = handle_death;
- memset(game_state->bg_assets, 0, sizeof(game_state->bg_assets));
- memset(game_state->scientists, 0, sizeof(game_state->scientists));
- memset(game_state->coins, 0, sizeof(game_state->coins));
- memset(game_state->particles, 0, sizeof(game_state->particles));
- memset(game_state->missiles, 0, sizeof(game_state->missiles));
- }
- static void jetpack_game_state_free(GameState* const game_state) {
- icon_animation_free(game_state->sprites.barry);
- icon_animation_free(game_state->sprites.missile);
- icon_animation_free(game_state->sprites.alert);
- free(game_state);
- }
- static void jetpack_game_tick(GameState* const game_state) {
- if(game_state->state == GameStateGameOver) return;
- barry_tick(&game_state->barry);
- game_state_tick(game_state);
- coin_tick(game_state->coins, &game_state->barry, &game_state->total_coins);
- particle_tick(game_state->particles, game_state->scientists);
- scientist_tick(game_state->scientists);
- missile_tick(game_state->missiles, &game_state->barry, game_state->death_handler);
- background_assets_tick(game_state->bg_assets);
- // generate background every 64px aka. ticks
- if(game_state->distance % 64 == 0 && rand() % 3 == 0) {
- spawn_random_background_asset(game_state->bg_assets);
- }
- if(game_state->distance % 48 == 0 && rand() % 2 == 0) {
- spawn_random_coin(game_state->coins);
- }
- if(game_state->distance % get_rocket_spawn_distance(game_state->distance) == 0 &&
- rand() % 2 == 0) {
- spawn_random_missile(game_state->missiles);
- }
- spawn_random_scientist(game_state->scientists);
- if(game_state->barry.isBoosting) {
- spawn_random_particles(game_state->particles, &game_state->barry);
- }
- }
- static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- const GameState* game_state = ctx;
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- if(game_state->state == GameStateLife) {
- canvas_set_bitmap_mode(canvas, false);
- draw_background_assets(game_state->bg_assets, canvas, game_state->distance);
- canvas_set_bitmap_mode(canvas, true);
- draw_coins(game_state->coins, canvas, &game_state->sprites);
- draw_scientists(game_state->scientists, canvas, &game_state->sprites);
- draw_particles(game_state->particles, canvas);
- draw_missiles(game_state->missiles, canvas, &game_state->sprites);
- draw_barry(&game_state->barry, canvas, &game_state->sprites);
- canvas_set_color(canvas, ColorBlack);
- canvas_set_font(canvas, FontSecondary);
- char buffer[12];
- snprintf(buffer, sizeof(buffer), "%u m", game_state->distance / 10);
- canvas_draw_str_aligned(canvas, 123, 15, AlignRight, AlignBottom, buffer);
- snprintf(buffer, sizeof(buffer), "$%u", game_state->total_coins);
- canvas_draw_str_aligned(canvas, 5, 15, AlignLeft, AlignBottom, buffer);
- }
- if(game_state->state == GameStateGameOver) {
- // Show highscore
- char buffer[64];
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str_aligned(canvas, 64, 5, AlignCenter, AlignTop, "You flew");
- snprintf(
- buffer,
- sizeof(buffer),
- game_state->new_highscore ? "%u m (new best)" : "%u m",
- game_state->distance / 10);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str_aligned(canvas, 64, 16, AlignCenter, AlignTop, buffer);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignTop, "and collected");
- snprintf(buffer, sizeof(buffer), "$%u", game_state->total_coins);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignTop, buffer);
- snprintf(
- buffer,
- sizeof(buffer),
- "Best: %u m, Tot: $%u",
- save_game.max_distance / 10,
- save_game.total_coins);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str_aligned(canvas, 64, 63, AlignCenter, AlignBottom, buffer);
- canvas_draw_rframe(canvas, 0, 3, 128, 49, 5);
- // char buffer[12];
- // snprintf(buffer, sizeof(buffer), "Dist: %u", game_state->distance);
- // canvas_draw_str_aligned(canvas, 123, 12, AlignRight, AlignBottom, buffer);
- // snprintf(buffer, sizeof(buffer), "Score: %u", game_state->points);
- // canvas_draw_str_aligned(canvas, 5, 12, AlignLeft, AlignBottom, buffer);
- // canvas_draw_str_aligned(canvas, 64, 34, AlignCenter, AlignCenter, "Highscore:");
- // snprintf(buffer, sizeof(buffer), "Dist: %u", save_game.max_distance);
- // canvas_draw_str_aligned(canvas, 123, 50, AlignRight, AlignBottom, buffer);
- // snprintf(buffer, sizeof(buffer), "Score: %u", save_game.max_score);
- // canvas_draw_str_aligned(canvas, 5, 50, AlignLeft, AlignBottom, buffer);
- // canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "boom.");
- // if(furi_timer_is_running(game_state->timer)) {
- // furi_timer_start(game_state->timer, 0);
- // }
- }
- // canvas_draw_frame(canvas, 0, 0, 128, 64);
- furi_mutex_release(game_state->mutex);
- }
- static void jetpack_game_input_callback(InputEvent* input_event, void* context) {
- furi_assert(context);
- FuriMessageQueue* event_queue = context;
- GameEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void jetpack_game_update_timer_callback(void* context) {
- furi_assert(context);
- FuriMessageQueue* event_queue = context;
- GameEvent event = {.type = EventTypeTick};
- furi_message_queue_put(event_queue, &event, 0);
- }
- int32_t jetpack_game_app(void* p) {
- UNUSED(p);
- int32_t return_code = 0;
- if(!storage_game_state_load()) {
- memset(&save_game, 0, sizeof(save_game));
- }
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
- GameState* game_state = malloc(sizeof(GameState));
- global_state = game_state;
- jetpack_game_state_init(game_state);
- game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!game_state->mutex) {
- FURI_LOG_E(TAG, "cannot create mutex\r\n");
- return_code = 255;
- goto free_and_exit;
- }
- // Set system callbacks
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, jetpack_game_render_callback, game_state);
- view_port_input_callback_set(view_port, jetpack_game_input_callback, event_queue);
- FuriTimer* timer =
- furi_timer_alloc(jetpack_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
- furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
- game_state->timer = timer;
- // Open GUI and register view_port
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- GameEvent event;
- for(bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- if(event_status == FuriStatusOk) {
- // press events
- if(event.type == EventTypeKey) {
- if(event.input.type == InputTypeRelease && event.input.key == InputKeyOk) {
- game_state->barry.isBoosting = false;
- }
- // Reset highscore, for debug purposes
- if(event.input.type == InputTypeLong && event.input.key == InputKeyLeft) {
- save_game.max_distance = 0;
- save_game.total_coins = 0;
- storage_game_state_save();
- }
- if(event.input.type == InputTypePress) {
- switch(event.input.key) {
- case InputKeyUp:
- break;
- case InputKeyDown:
- break;
- case InputKeyRight:
- break;
- case InputKeyLeft:
- break;
- case InputKeyOk:
- if(game_state->state == GameStateGameOver) {
- jetpack_game_state_init(game_state);
- }
- if(game_state->state == GameStateLife) {
- // Do something
- game_state->barry.isBoosting = true;
- }
- break;
- case InputKeyBack:
- processing = false;
- break;
- default:
- break;
- }
- }
- } else if(event.type == EventTypeTick) {
- jetpack_game_tick(game_state);
- }
- }
- furi_mutex_release(game_state->mutex);
- view_port_update(view_port);
- }
- furi_timer_free(timer);
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- view_port_free(view_port);
- furi_mutex_free(game_state->mutex);
- free_and_exit:
- jetpack_game_state_free(game_state);
- furi_message_queue_free(event_queue);
- return return_code;
- }
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