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- #pragma once
- #include <stddef.h>
- #include "entity.h"
- #ifdef __cplusplus
- extern "C"
- {
- #endif
- typedef struct GameManager GameManager;
- typedef struct
- {
- void (*alloc)(Level *level, GameManager *manager, void *context);
- void (*free)(Level *level, GameManager *manager, void *context);
- void (*start)(Level *level, GameManager *manager, void *context);
- void (*stop)(Level *level, GameManager *manager, void *context);
- size_t context_size;
- } LevelBehaviour;
- /**
- * @brief Remove all entities from the level
- *
- * @param level level instance
- */
- void level_clear(Level *level);
- /**
- * @brief Add an entity to the level
- *
- * @param level level instance
- * @param behaviour entity behaviour
- * @return Entity*
- */
- Entity *level_add_entity(Level *level, const EntityDescription *behaviour);
- /**
- * @brief Remove an entity from the level
- *
- * @param level level instance
- * @param entity entity to remove
- */
- void level_remove_entity(Level *level, Entity *entity);
- /**
- * @brief Send an event to all entities of a certain type in the level
- *
- * @param level level instance
- * @param sender entity that sends the event
- * @param receiver_desc entity description that will receive the event, NULL for all entities
- * @param type event type
- * @param value event value
- */
- void level_send_event(
- Level *level,
- Entity *sender,
- const EntityDescription *receiver_desc,
- uint32_t type,
- EntityEventValue value);
- #ifdef __cplusplus
- }
- #endif
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