esp_flasher_scene.c 1.1 KB

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  1. #include "esp_flasher_scene.h"
  2. // Generate scene on_enter handlers array
  3. #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
  4. void (*const esp_flasher_scene_on_enter_handlers[])(void*) = {
  5. #include "esp_flasher_scene_config.h"
  6. };
  7. #undef ADD_SCENE
  8. // Generate scene on_event handlers array
  9. #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
  10. bool (*const esp_flasher_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
  11. #include "esp_flasher_scene_config.h"
  12. };
  13. #undef ADD_SCENE
  14. // Generate scene on_exit handlers array
  15. #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
  16. void (*const esp_flasher_scene_on_exit_handlers[])(void* context) = {
  17. #include "esp_flasher_scene_config.h"
  18. };
  19. #undef ADD_SCENE
  20. // Initialize scene handlers configuration structure
  21. const SceneManagerHandlers esp_flasher_scene_handlers = {
  22. .on_enter_handlers = esp_flasher_scene_on_enter_handlers,
  23. .on_event_handlers = esp_flasher_scene_on_event_handlers,
  24. .on_exit_handlers = esp_flasher_scene_on_exit_handlers,
  25. .scene_num = EspFlasherSceneNum,
  26. };