xremote_scene_settings.c 6.3 KB

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  1. #include "../xremote.h"
  2. #include <lib/toolbox/value_index.h>
  3. /*
  4. enum SettingsIndex {
  5. SettingsIndexHaptic = 10,
  6. SettingsIndexValue1,
  7. SettingsIndexValue2,
  8. };*/
  9. /*const char* const haptic_text[2] = {
  10. "OFF",
  11. "ON",
  12. };
  13. const uint32_t haptic_value[2] = {
  14. XRemoteHapticOff,
  15. XRemoteHapticOn,
  16. };*/
  17. /*const char* const speaker_text[2] = {
  18. "OFF",
  19. "ON",
  20. };
  21. const uint32_t speaker_value[2] = {
  22. XRemoteSpeakerOff,
  23. XRemoteSpeakerOn,
  24. };*/
  25. const char* const led_text[2] = {
  26. "OFF",
  27. "ON",
  28. };
  29. const uint32_t led_value[2] = {
  30. XRemoteLedOff,
  31. XRemoteLedOn,
  32. };
  33. const char* const loop_text[2] = {
  34. "OFF",
  35. "ON",
  36. };
  37. const uint32_t loop_value[2] = {
  38. XRemoteLoopOff,
  39. XRemoteLoopOn,
  40. };
  41. const char* const settings_text[2] = {
  42. "OFF",
  43. "ON",
  44. };
  45. const uint32_t settings_value[2] = {
  46. XRemoteSettingsOff,
  47. XRemoteSettingsOn,
  48. };
  49. /*static void xremote_scene_settings_set_haptic(VariableItem* item) {
  50. XRemote* app = variable_item_get_context(item);
  51. uint8_t index = variable_item_get_current_value_index(item);
  52. variable_item_set_current_value_text(item, haptic_text[index]);
  53. app->haptic = haptic_value[index];
  54. }*/
  55. /*static void xremote_scene_settings_set_speaker(VariableItem* item) {
  56. XRemote* app = variable_item_get_context(item);
  57. uint8_t index = variable_item_get_current_value_index(item);
  58. variable_item_set_current_value_text(item, speaker_text[index]);
  59. app->speaker = speaker_value[index];
  60. }*/
  61. static void xremote_scene_settings_set_led(VariableItem* item) {
  62. XRemote* app = variable_item_get_context(item);
  63. uint8_t index = variable_item_get_current_value_index(item);
  64. variable_item_set_current_value_text(item, led_text[index]);
  65. app->led = led_value[index];
  66. }
  67. static void xremote_scene_settings_set_save_settings(VariableItem* item) {
  68. XRemote* app = variable_item_get_context(item);
  69. uint8_t index = variable_item_get_current_value_index(item);
  70. variable_item_set_current_value_text(item, settings_text[index]);
  71. app->save_settings = settings_value[index];
  72. }
  73. static void xremote_scene_settings_set_loop(VariableItem* item) {
  74. XRemote* app = variable_item_get_context(item);
  75. uint8_t index = variable_item_get_current_value_index(item);
  76. variable_item_set_current_value_text(item, loop_text[index]);
  77. app->loop_transmit = loop_value[index];
  78. }
  79. static void xremote_scene_settings_set_ir_timing(VariableItem* item) {
  80. XRemote* app = variable_item_get_context(item);
  81. uint32_t index = variable_item_get_current_value_index(item);
  82. snprintf(app->ir_timing_char, 20, "%lu", (index * 100));
  83. variable_item_set_current_value_text(item, app->ir_timing_char);
  84. app->ir_timing = (index * 100);
  85. }
  86. static void xremote_scene_settings_set_sg_timing(VariableItem* item) {
  87. XRemote* app = variable_item_get_context(item);
  88. uint32_t index = variable_item_get_current_value_index(item);
  89. snprintf(app->sg_timing_char, 20, "%lu", (index * 100));
  90. variable_item_set_current_value_text(item, app->sg_timing_char);
  91. app->sg_timing = (index * 100);
  92. }
  93. void xremote_scene_settings_submenu_callback(void* context, uint32_t index) {
  94. XRemote* app = context;
  95. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  96. }
  97. void xremote_scene_settings_on_enter(void* context) {
  98. XRemote* app = context;
  99. VariableItem* item;
  100. uint8_t value_index;
  101. // Vibro on/off
  102. /* item = variable_item_list_add(
  103. app->variable_item_list, "Vibro/Haptic:", 2, xremote_scene_settings_set_haptic, app);
  104. value_index = value_index_uint32(app->haptic, haptic_value, 2);
  105. variable_item_set_current_value_index(item, value_index);
  106. variable_item_set_current_value_text(item, haptic_text[value_index]);*/
  107. // Sound on/off
  108. /* item = variable_item_list_add(
  109. app->variable_item_list, "Sound:", 2, xremote_scene_settings_set_speaker, app);
  110. value_index = value_index_uint32(app->speaker, speaker_value, 2);
  111. variable_item_set_current_value_index(item, value_index);
  112. variable_item_set_current_value_text(item, speaker_text[value_index]);*/
  113. // LED Effects on/off
  114. item = variable_item_list_add(
  115. app->variable_item_list, "LED FX", 2, xremote_scene_settings_set_led, app);
  116. value_index = value_index_uint32(app->led, led_value, 2);
  117. variable_item_set_current_value_index(item, value_index);
  118. variable_item_set_current_value_text(item, led_text[value_index]);
  119. /* NEW: Loop saved command functionality */
  120. item = variable_item_list_add(
  121. app->variable_item_list, "Loop Transmit", 2, xremote_scene_settings_set_loop, app);
  122. value_index = value_index_uint32(app->loop_transmit, loop_value, 2);
  123. variable_item_set_current_value_index(item, value_index);
  124. variable_item_set_current_value_text(item, loop_text[value_index]);
  125. // Save Settings to File
  126. item = variable_item_list_add(
  127. app->variable_item_list, "Save Settings", 2, xremote_scene_settings_set_save_settings, app);
  128. value_index = value_index_uint32(app->save_settings, settings_value, 2);
  129. variable_item_set_current_value_index(item, value_index);
  130. variable_item_set_current_value_text(item, settings_text[value_index]);
  131. // Set Infrared Timer
  132. item = variable_item_list_add(
  133. app->variable_item_list, "IR Time ms", 30, xremote_scene_settings_set_ir_timing, app);
  134. variable_item_set_current_value_index(item, (uint8_t)(app->ir_timing / 100));
  135. snprintf(app->ir_timing_char, 20, "%lu", app->ir_timing);
  136. variable_item_set_current_value_text(item, app->ir_timing_char);
  137. // Set SubGhz Timer
  138. item = variable_item_list_add(
  139. app->variable_item_list, "SubG. Time ms", 30, xremote_scene_settings_set_sg_timing, app);
  140. variable_item_set_current_value_index(item, (uint8_t)(app->sg_timing / 100));
  141. snprintf(app->sg_timing_char, 20, "%lu", app->sg_timing);
  142. variable_item_set_current_value_text(item, app->sg_timing_char);
  143. view_dispatcher_switch_to_view(app->view_dispatcher, XRemoteViewIdSettings);
  144. }
  145. bool xremote_scene_settings_on_event(void* context, SceneManagerEvent event) {
  146. XRemote* app = context;
  147. UNUSED(app);
  148. bool consumed = false;
  149. if(event.type == SceneManagerEventTypeCustom) {
  150. }
  151. return consumed;
  152. }
  153. void xremote_scene_settings_on_exit(void* context) {
  154. XRemote* app = context;
  155. variable_item_list_set_selected_item(app->variable_item_list, 0);
  156. variable_item_list_reset(app->variable_item_list);
  157. }