camera_suite.c 5.4 KB

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  1. #include "camera_suite.h"
  2. #include <stdlib.h>
  3. #include <expansion/expansion.h>
  4. bool camera_suite_custom_event_callback(void* context, uint32_t event) {
  5. furi_assert(context);
  6. CameraSuite* app = context;
  7. return scene_manager_handle_custom_event(app->scene_manager, event);
  8. }
  9. void camera_suite_tick_event_callback(void* context) {
  10. furi_assert(context);
  11. CameraSuite* app = context;
  12. scene_manager_handle_tick_event(app->scene_manager);
  13. }
  14. // Leave app if back button pressed.
  15. bool camera_suite_navigation_event_callback(void* context) {
  16. furi_assert(context);
  17. CameraSuite* app = context;
  18. return scene_manager_handle_back_event(app->scene_manager);
  19. }
  20. CameraSuite* camera_suite_app_alloc() {
  21. CameraSuite* app = malloc(sizeof(CameraSuite));
  22. app->gui = furi_record_open(RECORD_GUI);
  23. app->notification = furi_record_open(RECORD_NOTIFICATION);
  24. // Turn backlight on.
  25. notification_message(app->notification, &sequence_display_backlight_on);
  26. // Scene additions
  27. app->view_dispatcher = view_dispatcher_alloc();
  28. app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
  29. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  30. view_dispatcher_set_navigation_event_callback(
  31. app->view_dispatcher, camera_suite_navigation_event_callback);
  32. view_dispatcher_set_tick_event_callback(
  33. app->view_dispatcher, camera_suite_tick_event_callback, 100);
  34. view_dispatcher_set_custom_event_callback(
  35. app->view_dispatcher, camera_suite_custom_event_callback);
  36. app->submenu = submenu_alloc();
  37. // Set app default settings values.
  38. app->haptic = 1; // Haptic is enabled by default
  39. app->jpeg = 0; // Save JPEG to ESP32-CAM sd-card is disabled by default.
  40. app->speaker = 1; // Speaker is enabled by default
  41. app->led = 1; // LED is enabled by default
  42. // Set cam default settings values.
  43. app->orientation = 0; // Orientation is "portrait", zero degrees by default.
  44. app->dither = 0; // Dither algorithm is "Floyd Steinberg" by default.
  45. app->flash = 1; // Flash is enabled by default.
  46. // Load configs if available (overrides defaults).
  47. camera_suite_read_settings(app);
  48. view_dispatcher_add_view(
  49. app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
  50. app->camera_suite_view_start = camera_suite_view_start_alloc();
  51. view_dispatcher_add_view(
  52. app->view_dispatcher,
  53. CameraSuiteViewIdStartscreen,
  54. camera_suite_view_start_get_view(app->camera_suite_view_start));
  55. app->camera_suite_view_camera = camera_suite_view_camera_alloc();
  56. view_dispatcher_add_view(
  57. app->view_dispatcher,
  58. CameraSuiteViewIdCamera,
  59. camera_suite_view_camera_get_view(app->camera_suite_view_camera));
  60. app->camera_suite_view_guide = camera_suite_view_guide_alloc();
  61. view_dispatcher_add_view(
  62. app->view_dispatcher,
  63. CameraSuiteViewIdGuide,
  64. camera_suite_view_guide_get_view(app->camera_suite_view_guide));
  65. app->button_menu = button_menu_alloc();
  66. app->variable_item_list = variable_item_list_alloc();
  67. view_dispatcher_add_view(
  68. app->view_dispatcher,
  69. CameraSuiteViewIdAppSettings,
  70. variable_item_list_get_view(app->variable_item_list));
  71. view_dispatcher_add_view(
  72. app->view_dispatcher,
  73. CameraSuiteViewIdCamSettings,
  74. variable_item_list_get_view(app->variable_item_list));
  75. //End Scene Additions
  76. return app;
  77. }
  78. void camera_suite_app_free(CameraSuite* app) {
  79. furi_assert(app);
  80. // Scene manager
  81. scene_manager_free(app->scene_manager);
  82. // View Dispatcher
  83. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
  84. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  85. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamera);
  86. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
  87. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdAppSettings);
  88. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamSettings);
  89. submenu_free(app->submenu);
  90. view_dispatcher_free(app->view_dispatcher);
  91. furi_record_close(RECORD_GUI);
  92. // Free remaining resources
  93. camera_suite_view_start_free(app->camera_suite_view_start);
  94. camera_suite_view_camera_free(app->camera_suite_view_camera);
  95. camera_suite_view_guide_free(app->camera_suite_view_guide);
  96. button_menu_free(app->button_menu);
  97. variable_item_list_free(app->variable_item_list);
  98. app->gui = NULL;
  99. app->notification = NULL;
  100. //Remove whatever is left
  101. free(app);
  102. }
  103. /** Main entry point for initialization. */
  104. int32_t camera_suite_app(void* p) {
  105. UNUSED(p);
  106. // Disable expansion protocol to avoid interference with UART Handle
  107. Expansion* expansion = furi_record_open(RECORD_EXPANSION);
  108. expansion_disable(expansion);
  109. CameraSuite* app = camera_suite_app_alloc();
  110. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  111. // Init with start scene.
  112. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
  113. furi_hal_power_suppress_charge_enter();
  114. view_dispatcher_run(app->view_dispatcher);
  115. camera_suite_save_settings(app);
  116. furi_hal_power_suppress_charge_exit();
  117. camera_suite_app_free(app);
  118. // Return previous state of expansion
  119. expansion_enable(expansion);
  120. furi_record_close(RECORD_EXPANSION);
  121. return 0;
  122. }