esp_flasher_scene_quick.c 7.0 KB

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  1. #include "../esp_flasher_app_i.h"
  2. enum QuickState {
  3. QuickStart,
  4. QuickBootS2,
  5. QuickBootS2_Marauder,
  6. QuickBootS2_Blackmagic,
  7. QuickBootWROOM,
  8. QuickBootWROOM_Marauder,
  9. QuickWROOM,
  10. QuickWROOM_Marauder,
  11. QuickS2,
  12. QuickS2_Marauder,
  13. QuickS2_Blackmagic,
  14. };
  15. void esp_flasher_scene_quick_submenu_callback(void* context, uint32_t index) {
  16. furi_assert(context);
  17. EspFlasherApp* app = context;
  18. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  19. }
  20. void esp_flasher_scene_quick_on_enter(void* context) {
  21. furi_assert(context);
  22. EspFlasherApp* app = context;
  23. Submenu* submenu = app->submenu;
  24. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  25. switch(state) {
  26. case QuickStart:
  27. case QuickBootS2:
  28. case QuickBootWROOM:
  29. case QuickWROOM:
  30. case QuickS2:
  31. submenu_set_header(submenu, "Choose Board:");
  32. submenu_add_item(
  33. submenu, "Flipper WiFi Board / Xeon", QuickBootS2, esp_flasher_scene_quick_submenu_callback, app);
  34. submenu_add_item(
  35. submenu, "Multi-Fucc", QuickBootWROOM, esp_flasher_scene_quick_submenu_callback, app);
  36. submenu_add_item(
  37. submenu,
  38. "Other ESP32-WROOM",
  39. QuickWROOM,
  40. esp_flasher_scene_quick_submenu_callback,
  41. app);
  42. submenu_add_item(
  43. submenu, "Other ESP32-S2", QuickS2, esp_flasher_scene_quick_submenu_callback, app);
  44. break;
  45. case QuickBootS2_Marauder:
  46. case QuickBootS2_Blackmagic:
  47. case QuickS2_Marauder:
  48. case QuickS2_Blackmagic:
  49. submenu_set_header(submenu, "Choose Firmware:");
  50. submenu_add_item(
  51. submenu,
  52. "Marauder (has Evil Portal)",
  53. state > QuickS2 ? QuickS2_Marauder : QuickBootS2_Marauder,
  54. esp_flasher_scene_quick_submenu_callback,
  55. app);
  56. submenu_add_item(
  57. submenu,
  58. "Black Magic",
  59. state > QuickS2 ? QuickS2_Blackmagic : QuickBootS2_Blackmagic,
  60. esp_flasher_scene_quick_submenu_callback,
  61. app);
  62. break;
  63. case QuickBootWROOM_Marauder:
  64. case QuickWROOM_Marauder:
  65. submenu_set_header(submenu, "Choose Firmware:");
  66. submenu_add_item(
  67. submenu,
  68. "Marauder (has Evil Portal)",
  69. state > QuickWROOM ? QuickWROOM_Marauder : QuickBootWROOM_Marauder,
  70. esp_flasher_scene_quick_submenu_callback,
  71. app);
  72. break;
  73. default:
  74. break;
  75. }
  76. submenu_set_selected_item(submenu, state);
  77. view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
  78. }
  79. bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
  80. furi_assert(context);
  81. EspFlasherApp* app = context;
  82. bool consumed = false;
  83. if(event.type == SceneManagerEventTypeCustom) {
  84. consumed = true;
  85. bool enter_bootloader = false;
  86. const char* boot = NULL; // 0x1000
  87. const char* part = NULL; // 0x8000
  88. const char* app0 = NULL; // 0xE000
  89. const char* firm = NULL; // 0x10000
  90. switch(event.event) {
  91. case QuickBootS2:
  92. case QuickBootWROOM:
  93. case QuickWROOM:
  94. case QuickS2:
  95. scene_manager_set_scene_state(
  96. app->scene_manager, EspFlasherSceneQuick, event.event + 1);
  97. scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
  98. return consumed;
  99. case QuickBootS2_Marauder:
  100. enter_bootloader = true;
  101. /* fallthrough */
  102. case QuickS2_Marauder:
  103. boot = APP_DATA_PATH("assets/marauder/S2/esp32_marauder.ino.bootloader.bin");
  104. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  105. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  106. firm = APP_DATA_PATH("assets/marauder/S2/esp32_marauder.flipper.bin");
  107. break;
  108. case QuickBootS2_Blackmagic:
  109. enter_bootloader = true;
  110. /* fallthrough */
  111. case QuickS2_Blackmagic:
  112. boot = APP_DATA_PATH("assets/blackmagic/bootloader.bin");
  113. part = APP_DATA_PATH("assets/blackmagic/partition-table.bin");
  114. firm = APP_DATA_PATH("assets/blackmagic/blackmagic.bin");
  115. break;
  116. case QuickBootWROOM_Marauder:
  117. enter_bootloader = true;
  118. /* fallthrough */
  119. case QuickWROOM_Marauder:
  120. boot = APP_DATA_PATH("assets/marauder/WROOM/esp32_marauder.ino.bootloader.bin");
  121. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  122. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  123. firm =
  124. APP_DATA_PATH("assets/marauder/WROOM/esp32_marauder.marauder_dev_board_pro.bin");
  125. break;
  126. default:
  127. consumed = false;
  128. return consumed;
  129. }
  130. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, event.event);
  131. memset(app->selected_flash_options, 0, sizeof(app->selected_flash_options));
  132. app->bin_file_path_boot[0] = '\0';
  133. app->bin_file_path_part[0] = '\0';
  134. app->bin_file_path_nvs[0] = '\0';
  135. app->bin_file_path_boot_app0[0] = '\0';
  136. app->bin_file_path_app_a[0] = '\0';
  137. app->bin_file_path_app_b[0] = '\0';
  138. app->bin_file_path_custom[0] = '\0';
  139. if(boot) {
  140. app->selected_flash_options[SelectedFlashBoot] = true;
  141. strncpy(app->bin_file_path_boot, boot, sizeof(app->bin_file_path_boot));
  142. }
  143. if(part) {
  144. app->selected_flash_options[SelectedFlashPart] = true;
  145. strncpy(app->bin_file_path_part, part, sizeof(app->bin_file_path_part));
  146. }
  147. if(app0) {
  148. app->selected_flash_options[SelectedFlashBootApp0] = true;
  149. strncpy(app->bin_file_path_boot_app0, app0, sizeof(app->bin_file_path_boot_app0));
  150. }
  151. if(firm) {
  152. app->selected_flash_options[SelectedFlashAppA] = true;
  153. strncpy(app->bin_file_path_app_a, firm, sizeof(app->bin_file_path_app_a));
  154. }
  155. app->reset = false;
  156. app->quickflash = true;
  157. app->turbospeed = true;
  158. app->boot = enter_bootloader;
  159. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  160. } else if(event.type == SceneManagerEventTypeBack) {
  161. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  162. if(state > QuickS2)
  163. state = QuickS2;
  164. else if(state > QuickWROOM)
  165. state = QuickWROOM;
  166. else if(state > QuickBootWROOM)
  167. state = QuickBootWROOM;
  168. else if(state > QuickBootS2)
  169. state = QuickBootS2;
  170. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, state);
  171. }
  172. return consumed;
  173. }
  174. void esp_flasher_scene_quick_on_exit(void* context) {
  175. furi_assert(context);
  176. EspFlasherApp* app = context;
  177. submenu_reset(app->submenu);
  178. }