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- /*
- * TamaLIB - A hardware agnostic Tamagotchi P1 emulation library
- *
- * Copyright (C) 2021 Jean-Christophe Rona <jc@rona.fr>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
- #ifndef _HAL_H_
- #define _HAL_H_
- #include "../hal_types.h"
- #ifndef NULL
- #define NULL 0
- #endif
- typedef enum {
- LOG_ERROR = 0x1,
- LOG_INFO = (0x1 << 1),
- LOG_MEMORY = (0x1 << 2),
- LOG_CPU = (0x1 << 3),
- } log_level_t;
- /* The Hardware Abstraction Layer
- * NOTE: This structure acts as an abstraction layer between TamaLIB and the OS/SDK.
- * All pointers MUST be implemented, but some implementations can be left empty.
- */
- typedef struct {
- /* Memory allocation functions
- * NOTE: Needed only if breakpoints support is required.
- */
- void* (*malloc)(u32_t size);
- void (*free)(void* ptr);
- /* What to do if the CPU has halted
- */
- void (*halt)(void);
- /* Log related function
- * NOTE: Needed only if log messages are required.
- */
- bool_t (*is_log_enabled)(log_level_t level);
- void (*log)(log_level_t level, char* buff, ...);
- /* Clock related functions
- * NOTE: Timestamps granularity is configured with tamalib_init(), an accuracy
- * of ~30 us (1/32768) is required for a cycle accurate emulation.
- */
- void (*sleep_until)(timestamp_t ts);
- timestamp_t (*get_timestamp)(void);
- /* Screen related functions
- * NOTE: In case of direct hardware access to pixels, the set_XXXX() functions
- * (called for each pixel/icon update) can directly drive them, otherwise they
- * should just store the data in a buffer and let update_screen() do the actual
- * rendering (at 30 fps).
- */
- void (*update_screen)(void);
- void (*set_lcd_matrix)(u8_t x, u8_t y, bool_t val);
- void (*set_lcd_icon)(u8_t icon, bool_t val);
- /* Sound related functions
- * NOTE: set_frequency() changes the output frequency of the sound, while
- * play_frequency() decides whether the sound should be heard or not.
- */
- void (*set_frequency)(u32_t freq);
- void (*play_frequency)(bool_t en);
- /* Event handler from the main app (if any)
- * NOTE: This function usually handles button related events, states loading/saving ...
- */
- int (*handler)(void);
- } hal_t;
- extern hal_t* g_hal;
- #endif /* _HAL_H_ */
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